A step by step walkthrough to the 0.3.0 update including advice on how to make use of supplies and solutions to puzzles.
Starting a New Game
Before beginning the game you will need to select a difficulty and camera mode. As a new player, the only difficulties available will be Easy and Normal. The modes are quite similar. The only differences seem to be:
- On easy, Zombies have slightly less health. Very slight difference.
- On easy, Enemies do much less damage.
- On easy, Enemies move more slowly on average.
- On easy, Vinyls will not be consumed when you use them, allowing for infinite saves.
For players new to Survival Horror games you will definitely want to choose easy as the beginning of the game can be very punishing. Players who have experience in the genre will want to consider how good they are at avoiding Zombies in systems similar to the early RE games, as it seems to be absolutely paramount in the current version of the game that players do a good job at this. Some experienced survival horror players may still want to start on Easy.
Once you've selected a difficulty you will need to choose a camera angle. Even for new players I have to recommend the fixed camera perspective. It's very strange to adjust to and many people feel that it's outdated or clunky but it offers a much better survival horror opinion in my experience. Having said that, a lot of people have played this game with the over-the-shoulder perspective and have enjoyed it a great deal so if you're dead set against fixed camera angles then you should chose that option.
If you do choose to play with fixed Camera you will then have to choose a control mode: Alternative or Tank Controls. If you don't know what these are or don't have a preference I would recommend tank controls for now as the Alternative controls still need a bit of work. Having said that if you prefer Alternative controls (or just can't stand Tank Controls) they are quite usable (all my fixed camera playthroughs have been with Alternative).
Once you have decided the game will start.
1. Getting Started
The game opens with an artistic rendering of our main character Alicia where we learn a bit about her backstory. This ends with the bus transporting us going off the road and crashing. Our game play opens up on a foggy road littered with cars. Walk to the end of this road and Alicia will collapse. We then get another cutscene where we see that we are now in some kind of boat before passing out again. This time we wake up in a bedroom and this is where the game really starts.
The room we're in has two doors, but before we can leave we'll need to change clothes (we're still wearing our prison orange outfit). There is a wardrobe in the corner next to one of the locked door, interacting with it will give us the option to change into different clothing.
Next we have to unlock the door opposite the wardrobe. We can do this by picking up the knife which is on the nightstand on the same side of the bed as the wardrobe, and using it on the door.
Unfortunately, at the moment the knife is essentially useless as it takes up half our inventory space and isn't as effective at fighting zombies as simply running away, so best to drop it for now. Next to the locked door we can't yet unlock there is a screwdriver blade which we need so pick this up. There are also some bandages and a vinyl disk (used to save in safe rooms). If you're an experienced survival horror player, you can save the bandages for later (there will be an item later which you can use to make them more effective) but otherwise you should use these now as you will start the game badly hurt. Grab the Vinyl disk and head through the unlocked door.
You should find yourself in a small outdoor corridor bounded by a tall fence. The only item in the second area is the screwdriver handle sitting on top of a trash can.
Pick this up (dropping whatever is in your second inventory slot if needed) and combine it with the screwdriver blade (after which make sure to pick up whatever you dropped. You can use the screwdriver to open the door at the end of the corridor.
Make sure you have everything you want from these first two areas before you go through this door, as it will be awhile before we can come back to this area, then go through.
2. Encountering the First Zombie and Getting the Lighter
You should find yourself in the middle of the Bedroom Side Hallway F1. It's a very long hallway with a ton of doors, most of which we can't open yet. Take a left and head down a short distance until you see some stairs going up. Head up these to the Bedroom Side Hallway F2. Ignore the first two doors on the right side, but go into the 3rd door on your right after going up the stairs (if you hear a zombie chewing you've probably gone too far). This is our first save room.
We're about to encounter our first zombie, so unless you're very confident in your Zombie dodging skills I recommend you save here with the Vinyl you picked up earlier (this goes double for players who didn't use the bandage in the first room). You can save by interacting with the phonograph towards the back of the room while the disk is in your inventory. There's also some handgun ammo and a note in this room. We don't have a gun and barely any inventory space to spare, so leave the ammo for now, read the note for plot related info, and head out the same way you came in.
Head further down the hall and you'll see a zombie eating a body. There will be a short cutscene Alicia will fall back and scream as the zombie slowly turns to chase her. The body the zombie is chewing on has an item on it we need, but we have no effective way to kill the zombie yet so you'll need to get past him.
There are two main ways to do this:
- Kiting the zombie to an open area (hard to do in hallways but if you try this here I recommend the top of the stairs), luring him to one side of the area and then running around him to the other, OR
- Juke the zombie by carefully getting close to him then quickly pulling back when he lunges forward to grab you. After a grab (whether he hits you or not) zombies will have a short delay where they're unable to lunch giving you a short window to safely run past.
You will want to be able to do this several times, so it's good to get used to it now. If you do get grabbed it's ok, just run past the zombie after he's finished chewing on you, but realistically you can only take a few hits before using the lighter (which will give us access to more healing items) without dying so be careful. Get past him once to grab the lighter off the body, then do it again to get back to the previous section of hallway.
Head back downstairs and past where you originally entered the first floor hallway. There are some bandages on a table to your right as you head down, grab these. A ways down the hallway should turn right and shortly after this there should be a door on your left which is unlocked which will take us to the F1 bathroom, drop the bandages you grabbed a moment ago and head in.
3. Getting the Antimony Key and the Backpack
Upon entering we get a short cutscene of a candle going out. Head to the far side of the room and find the flashing candle. Use the lighter here to light up the room so we can interact with objects inside but DO NOT interact with the bathtub curtain yet. At this point, go outside and drop everything in your inventory in the hallway, then go back into the bathroom, grab the medical kit off the wall and the ointment off the counter, then head back into the hall and drop one of these as well. Make sure you have at least 1 inventory slot open and go back into the bathroom. When you interact with the bathtub curtain another short cutscene will play where a zombie falls out of the bathtub and we watch as he gets to his feet. Juke this zombie to grab the Antimony key out of the tub then run to the exit, juking him again if needed. Don't feel bad if you take a hit here as this is one of the harder jukes to pull off and we have several healing options at this point.
Make sure you don't head too far down the hallway in the direction we originally came from as there is now a zombie ready to crash through a window that we don't want to activate yet. Now that you have the ointment you can combine this object with any bandages to increase their effectiveness. Take a moment (since all your currently obtained and unused bandages should be around this bathroom) and pick up and combine the ointment with all your bandages now. Now is also a good time to use a healing item if you took any hits while avoiding those first two zombies. A small bandage + ointment should do it, but if you're really badly hurt (Alicia will be limping) then use the medical kit instead. Then drop everything except the Antimony key and head back towards the direction we originally came from.
As mentioned, a zombie will break through a window as you head down the hall, but the door we want is right next to this window and it takes him some time to get up, so we should be able to head through the double doors on our right before he has a chance to do anything. This takes us to the F1 Library.
Library F1 Entrance:
You may hear a zombie making noise, but don't worry he can't reach you here. Head into the library until you see a fireplace with a big portrait above it. Take a left and behind a broken ladder on a table you'll find a doorknob and a backpack. The backpack allows us to hold 6 items instead of 2 which is a game changer. Grab these then go to the right side of the fireplace to find a display case holding a pistol. We can't open it yet, but we can interact to push it under the broken ladder we mentioned before. This is all we can do here for now, so head back out the way you came in.
4. Getting the Neptune Key, Venus Key, and the Pistol
Next you'll need to go back to the second floor. Make sure you bring both the doorknob and the antimony key (although you shouldn't be hard up for inventory space at the moment). There are now 2 zombies in this hallway and while their specific locations vary each time you enter the hall usually one will be on the second floor by the safe room entrance and the other will be in between your current position and the stairs. Juke that zombie if he's present and head back upstairs. This time go to the second door along the right wall and you should see that it has a broken handle. Use the doorknob you found in the library and go through the door.
Door Knob Repair:
This will bring you to a second floor outdoor walkway. There's a door directly in front of you which is locked and a zombie to your right. Head left to a narrow passage which has a zombie blocking your path. Juke this zombie and continue down to a door. Your antimony key can unlock this and will be automatically discarded afterward. This will take you to the office F2. In here you will find a lot of items (in total: a Vinyl disk, some handgun ammo, an old key, the Neptune key, and a medium bandage) and I recommend taking anything you can but make sure you get the Neptune Key if you run out of space. This room also contains an easter egg which allows you to turn on a few different visual filters by interacting with the TV. After you're done, head out the door next to the TV.
The next room is a circular hallway which contains a zombie. The door on the opposite side can be unlocked from your side and acts as a shortcut back to the second floor outdoor area we were just in. Make sure you grab the flashlight from the lit side of the hallway - it takes no inventory space and can be used to improve visibility - then leave through the unlocked door. Once back outside, head directly across and back to the F2 Bedroom Side Hallway.
Head towards the safe room and past it in the direction where you encountered the first zombie. He will usually be hanging out next to the safe room door, so you'll probably have to juke him to get by. The neptune key will unlock the double doors just past the safe room and be then be discarded. This takes us to the Library F2.
Library F2 Entrance:
Once inside you'll find yourself on a balcony overlooking the Library F1 from earlier. Avoid going right (Alicia's right, not the camera's right) as there's a zombie over there which wont activate unless you get too close and you don't need that side of the room just yet. Instead head left and you'll see a few statues. Push the second one (which has an item on top of it) by interacting with it and you should see it sitting at the top of the broken ladder from earlier. As long as you pushed the glass case in the previous section, you should be able to push it off the ledge, leaving both the gun and the item on the statue available on the F1 LIbrary below. While you're here, grab the old key which is sitting on the windowsill next to the top of the ladder, then head back out to the hallway you came from.
Pushing Library Statue:
You want to head back down to the F1 Library but first make sure you stop by the safe room to pick up the pistol ammo you left there earlier. Also, if you have more than 4 items (you probably will) you'll want to go drop a few at the far end of the F1 hallway (near where your leftover healing items were placed in the previous section). Don't worry about all the zombies banging on the windows, they're not coming in just yet. Then head into the F1 Library to pick up the Venus Key and (finally) your pistol.
5. Reaching the Main Hall Safe Room
Make sure you equip your pistol before you head back out into the hallway. Immediately when you enter, all the zombies banging on the window will break in and there are way too many given our currently limited pistol ammo. Fortunately we're done in this area for awhile so quickly run past them towards the bathroom (away from the stairs) and go through the double doors (unlocked with the Venus Key) near the very far end of the hallway to enter the dinning room. If you're hurt you can double back to grab some of your healing items (which should be sitting outside the bathroom door) but make sure you enter and exit the dining room first, otherwise the zombies may overtake you before you finish managing your items and after re-entering the hallway most of them should be placed far away from the bathroom door. Before progressing, make sure you grab your lighter if you left it near the bathroom.
Once in the dinning room, make sure you stay on the right (Alicia's right when entering) side of the table at all times as extra zombies will come in through the windows if you go to the left side and there's nothing we need over there. Kill the zombie on the right side of the table and grab the handgun ammo against the right wall. You can also read a not a bit further down for more plot info before going through the double doors nearby.
This will take you to the Main Hall Side Hallway. Immediately to the right of the entrance you will see a zombie facing the wall. Get his attention, juke him and then use your lighter on the dresser behind him. This will reveal some handgun ammo. Grab it and then juke him again to run down the hall in the opposite direction. Along the way there will be a metal door unlock this with an old key and enter. This will take you to an outdoor hallway which contains two zombies, some handgun ammo, and a statue head at the end of it. Juke these two zombies (you can kill them, but it makes ammo much more tight) grab the statue head, and then leave the way you came in.
Zombie Guarding Ammo:
Old Key Door/Statue Head:
Back in the Main Hall Side Hallway head away from the zombie you encountered earlier (who should be back to staring at the wall) and into a perpendicular hallway with double doors to the right and a zombie to the left (just off camera for fixed perspective):
Kill the zombie and then head through the double doors into the main hall. There are a ton of zombies in the main hall but you don't need to kill any of them. Instead head immediately left the door you came in and enter the first door on the wall to your left to enter the second safe room.
Main Hall Safe Room Entrance:
6. Getting the Moon and Gold Keys
Leave the lighter, Vinyl Disks, and any extra healing items you have in the safe room then grab the handgun ammo sitting on the chair and go back to the Main Hall.
(Optional) At this point you can go back and move your ointment/healing items from the bathroom area to the safe room. This isn't required but can save you time if you're using a lot of healing items.
Take a fast left to find some bandages then continue along that wall to find the moon key by two big unique doors. These doors lead out of the mansion, but we'll need to do more stuff first to open them. Juke the zombie on the side of the hall opposite the safe room and grab some pistol ammo on the desk behind him, then head back to the safe room to drop off the bandages and reset the zombies before heading back to the Main Hall again.
Moon Key/Mansion Door:
At this point you need to get a note from upstairs in order to do the clock puzzle so juke the zombie staring at the altar at the top of the stairs leading to the second level of the hall and head right.
Grab the Vinyl disk off the table in the back corner and then continue down the balcony hugging the right side of the room (juking any zombies which wander into your way). Halfway down you'll find another table with a note which you need to grab before you can interact with the clock in the kitchen. Grab this note, then head back down to the first floor and after making sure you have a few free inventory slots, out into the Main Hall Side Hallway.
Clock Puzzle Note:
Continue straight down the hall in the direction you were facing as you entered (grabbing the bandage off the table as you go) and you should reach some stairs leading down. The moon key should unlock the door at the bottom and you can now enter the kitchen.
Once inside, do not loot the body right in front of you as it will then turn into a zombie. Instead turn immediately left and kill the zombie moving towards you from the far end of the room. Head down to the side of the room the zombie came from (on the side of the middle island near the door you came in) and pick up the final old key, then head to the other side of the island and use your flashlight to find a small desk clock sitting on the island.
Interact with it to find it's broken, but there will be a message telling you when "Dinner Time" is. This is a random time between 6:00 and 7:00 each time you do this puzzle so make sure you remember or wright this down. As soon as you're done inspecting it a zombie will start to stand up behind you. Run for the door you came in before he can attack and grab additional handgun ammo from the body near the door before you leave. Then head back through the previous hallway to the Dinning Room.
Go to the grandfather clock near the double door and interact with it.
You can now set the time, so set it to the "Dinner Time" specified by the clock in the kitchen. If done correctly, the clock will open and you can grab the clock gear. (Note: The grandfather clock will randomly 'ring' and when it does you'll be unable to interact with it until it's finished which can take 20 to 30 seconds.) Head back to the main hall and go to the grandfather clock on the wall opposite the safe room. Use the gear and the clock will rotate revealing the Gold Key (you may have to kite the nearby zombie away while it spins as it takes awhile to fully rotate).
Head into the safe room to reset the zombies.
7. Clearing the Courtyard and Bedroom Side Hallway
At this point you should have 4 keys (Gold, Moon, and 2 old keys) as well as your pistol and ammo. Head back through the Main Hall Side Hallway and the Dinning Room to get to the Bedroom Side Hallway. You should have quite a bit of ammo, so kill every zombie on the first floor of the bedroom side hallway. You need to make sure you have at least 20 (or so) bullets left after you do this, so if you start to run out enter one of the unlocked rooms in the hallway behind you and exit to reset any zombies from the second floor who wandered down, juke the remaining zombies on the first floor, then use the Moon Key to open the door next to the bottom of the hallway stairs. This will take you back to the bedroom in which we started the game. Pick up the knife (it'll save us a bullet later) and make sure to interact with the dresser next to where you found the screwdriver handle at the beginning - you can use an old key to find 15 bullets inside, then leave through the door leading to the outdoor passage.
Use your final old key to unlock the metal gate leading to the Courtyard.
This part is tricky. There's a zombie immediately to your right and zombie dogs nearby. My strategy is to try and kill the zombie as quickly as possible standing next to the gate, leaving and re-entering to avoid damage if I get into trouble. Once the zombie is dead I work on the two dogs one at a time (if you get both leave and come back in). It's difficult to kill the dogs without getting hit so don't be afraid to double back for healing items if you need to.
Avoid picking up any of the items sitting on corpses as they'll turn into zombies the moment you do. Instead, hug the left wall and head all the way down until you reach a dead end with a zombie and an item. Kill the zombie and grab the shears.
You should be pretty low on ammo at this point so juke any other zombies you run into and find the fountain and a Large Bandage on a bench nearby.
You should see a zombie standing by some barrels near the fountain. Kite this zombie away, then equip your knife and break the barrels to find some much needed handgun ammo. There's also a double door near the fountain which takes you back to the main hall (behind the stairs leading to it's second floor). Before you leave, quickly grab the ammo off the two bodies in the courtyard and then use this and head back to the safe room to drop off the shears and knife.
8. Getting the Light Crystal, Angel Medallion and Evil Medallion
In the safe room drop off everything but your pistol, ammo, the gold key, and grab the Statue Head. Then head back to the main hall and juke the zombie on the stairs like before to get to the Main Hall F2. Head down either the right or left side to reach the wall right above the main Mansion door. You'll see a glass case and using the gold key you can open it to get the red book.
You can also grab more handgun ammo from a body in the middle of the bridge connecting the right and left passages leading to the back of the second floor (although this will add a zombie to the main hall, but he's avoidable).
Now head back through the dining room and Bedroom Side Hallway to get to the Office F2 (it's the room with the Easter egg TV found in section 3 of this guide). Kill any zombies that block your path in the Bedroom Side Hallway as you'll go back and forth here a few times. In the Office there is a headless statue holding a book and a staff. First use the Statue head to retrieve the Light Crystal, then use the Red Book to retrieve the Blue Book.
Now head for the Library F1. You can now retrieve the Imitation Lions Head using the blue book:
Behind the broken ladder you can also find another gold key case containing the wolfs head.
Now we need the shears, so head back to the Main Hall safe room to retrieve them, then head for the Courtyard. You can drop off the Light Crystal to make room in your inventory if you need but make sure you have the shears and both animal heads. At the fountain there will be a spot on which you can place the Imitation Lions Head.
This will cause a short cutscene showing the real Lions Head falling to the ground on the opposite side of the fountain.
Grab it and head to the outdoor area connected to the bedroom. Head all the way to the back of this area by the hedges and you can see light coming from behind one of them.
Use the shears to clear the hedge and find a zombie guarding a statue with the Angel Medallion. Kill the zombie (or juke him) and take it. Then head for the Library F2. When you arrive, head right and kill the zombie to get to a pedestal where you can place the Wolf Head. Then go back and take the left path to find an identical pedestal where you can place the Lion Head.
This will trigger a short cutscene where you can see a secret door opening on the Library F1. Head down there and go in the secret room to find a note with plot info, some handgun ammo, and the Evil Medallion.
Now you have everything you need to get out of the Mansion! Head back to the Main Hall and grab the Light Crystal from the safe room. Kill the zombie on the stairs (by the evil altar) and the one by the door if you have the ammo. Then use the Light Crystal on the altar and the medallions on the Main Mansion Door.
Once you go through the door, congratulations! You've escaped from the mansion and beaten the game! For now...
9. Generally Helpful Gameplay Tips
A few tips to help players:
- You don't want to kill every zombie. This is covered in the guide but you realistically can only afford to kill about half of them (maybe a little more if you scrounge all the ammo). Learning to get past zombies in rooms you don't need to come back to is incredible helpful to success.
- Healing items are limited but you can make each one go farther by using the Ointment item. It has enough charges to combine with every healing item in the game and increases the healing output of every item by a decent amount. Make sure to get this from the Bathroom early in the game and move it to the Main Hall saferoom as soon as is convenient to make sure you get the most out of your healing items.
- Because you don't have any kind of item storage, and only a 6 slot inventory, dropping your items in an accessible place is important. I found the best places are right outside the bathroom in the Bedroom Side Hallway (before making it to the main hall) and the Main Hall safe room (after making it to the main hall. I chose these locations because they are usually pretty safe to get to from any location the player might be in while progressing through the game (at least, with the strategies I'm using).
- Zombie speeds change each time you encounter them. While some zombies seem to usually be faster than others, even the fast zombies sometimes walk slowly and the slow ones occasionally break into a dead sprint. You can reset zombies by leaving and entering areas so if a Zombie becomes hard to avoid because of a speed boost and you don't have ammo to kill it, try leaving the area and coming back.
- Like the previous tip, Zombies sometimes have a few different area's in a room they an appear when you enter. Sometimes (like in the Bedroom Side Hallway) you can use this to your advantage when a Zombie is blocking your path. If you leave and come back it might not be in the same spot and you may be able to move through without fighting or dodging.
- The knife isn't worth using in combat. I usually don't even pick it up because your inventory is so small when you start. If you don't have handgun ammo (or just don't have the handgun at all), then juking a Zombie is a much better option than engaging in a melee fight with the knife.
- On higher difficulties, Zombies don't get much more health but they get CRAZY fast. It makes dodging their attacks much more difficult and forces you to kill a lot more of them because some Zombies which are safe to keep alive in Normal and Easy will pose a grave threat on Hard. Keep this in mind if you try for Hard on a second play through.