Warhammer: Chaosbane – Gem Link Combinations

This guide shows how the gem link works and what blessing an item looks like.

Other Warhammer: Chaosbane Guides:

  • Elessa / End Game Build.
  • Elessa Eternity Protectress / Trap Build Guide (Chaos 5 Viable).
  • Bragi Axebiter / Chaos Difficulty Clear.
  • Konrad Vollen Mid / End Game Build.

How Blessing Equipment Looks Like

Warhammer: Chaosbane - Gem Link Combinations

Keep in mind that the gem comination in the picture is just to show what it looks like, the stats on the bow is not the result of the combination of these two gems.

The amount of gems in this picture is 50 in each slot because the level of this character is 50. If you are lets say level 34, the amount of gems in each slot would be 34.

You can bless an item as many times as you want but the next time you bless an already blessed item it will be overriden. So make sure you bless the item with the combinations you want.

To maximize a stat on an item you would need to combine two gems in all the slots except the lonely slot.

There is one slot that cannot be combined, this slot gives a raw stat. If you put a red gem inside it will give you damage.

Gem Link Combinations

You need to unlock the “bless gear” feature before you can do this. Just play through the campaign and you will eventually unlock this. A link gem (orange small triangle) needs to be put in between the gems that will be combined.

RAW
Red = Damage
Orange = Damage
Blue = Health
Green = Health

OFFENSIVE
Red + Orange = Armour piercing
Blue + Red = Critical damage
Green + Red = Critical Hit chance

DEFENSIVE
Green + Blue = Armor
Orange + Blue = Maximum energy
Green + Orange = Counter-Attack damage (like thorns)

Volodymyr Azimoff
About Volodymyr Azimoff 8024 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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