More Transport Fever 2 Guides:
- Back to the Future Achievement Guide.
- All Medals Playthrough Era 1.
- All Medals Playthrough Era 2.
- All Medals Playthrough Era 3.
- Buses and Trucks List (Europe).
- Railway Vehicle List (Europe).
- Air Vehicle List (Europe).
- All Ships List (Europe).
- Get Ahead of Traffic.
In this guide you can find some useful tips and info about gameplay mechanics for newbies.
If you are familiar with TF1 - forget about it. The mechanics in TF2 are different. Completely different.
Supply and Demand
First of all. Demand is generated at the END of a production line, means .. until you deliver some trucks to industrial and commercial zones, production will not grow.
Secondly .. fabrication is devided into 3 tiers.
- Tier 1 - raw material like wood.
- Tier 2 - processed material like boards.
- Tier 3 - assembled material like machines.
- Tier 1 can only produce 400 pieces max (no upgrades) [farms produce 200 max.].
- Tier 2 can produce 400 pieces (2 upgrades @ 200 each).
- Tier 3 can produce 400 pieces (4 upgrades @ 100 each).
You have to meet the demand and the transport of produced goods for the factory to grow / upgrade.
Start small and dont invest into expensive vehicles at the start. The maintain costs might kill you if you dont meet the requirements or if your production stop due to some issues.
If you want to start with transportation of people, have an eye on the frequency of your transports. The faster the frequenzy is, the more people want a ride...
Focus on one industry at a time until its running smoothly and profitable. Dont split up your resources in the beginning. If cash is rolling in later in game, you can expand.
Look at the cities demands and choose a city where the needed resources are nearby. Shorter travel times and routes mean less maintain costs.
Later in game your trains will become longer (20+ wagons). Lay out your tracks correspondingly. Dont make crossings where your long trains can get stuck or your income and production will cease. Use the modular station building to meet your requirements.
The use of waypoints can be helpful if you want to create a high speed passing line next to another track. Trains will follow the waypoint but wont stop there...
Longer tracks and deliveries yield more income! Shipping stuff around half the map might be more lucrative than you think in the beginning.
Airports are really expensive. Only use them if you have a decent economy. I have read that you cant upgrade them - thats not true. You can:
They can be upgraded with more runways and taxiways in the "misc" menu. The placement isnt shown as "blue dots" like on train stations. You have to try & error at the sides of the airport to place new runways...
In order to increase the storage of a trainstation, you need to expand the rails and the platforms via the configure menu. Do not extend the rails manually outside of the station or the game wont recognize it. Per one platform, cargo storage is increased by 20 units.
Do not click the X button in vehicle administration - its a bug and wont sell the stuff. It just disappears. If you want to sell a truck or train, use the send to depot button and then choose the $ symbol. Another way is to completly "replace" a vehicle or train with a new one. The price diffence will be calculated toward the current value of your vehicle.
If you set the maintance costs from normal to high or even very high (vehicle administration), the durability wont drop and the vehicles last like forever.
The automatical replacement functionality like in TF1 seems to be gone (who knows why...).
Dont hesitate to delete older vehicles if you can replace them with a newer, more efficent one. I.e. trucks with more capacity which equal 2 older trucks.
To "ride" a vehicle, select it and then hover over the 3D view in the small window. (Mouse wheel zooms in and out also!). Then click the small camera symbol.
While in ego perspective, you can change view with mouse and position with WASD.