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Last Year - All Weapon and Spell Statistics Guide

Written by CloudCubrikc   /   Feb 2, 2020    


This guide provides every unknown statistic in the game including every weapon damage per second, weapon and ability cooldown, additional health stats and health gain per second. Every spell that currently effects damage or health numbers have also been added by either additional damage per second or percentage. Fiend damage, ability cooldown and health have also been included.

List of All Weapon and Spell Statistics



Class Abilities and Weapons



Assault

Pipe (1.0.5)

  • Does 15 damage per hit.
  • Allows you to swing every 1 second.

Molotov 14 scrap (1.0.5)

  • Produces AOE Fire Damage for ~15 seconds.
  • Deals 10 Damage Per Second to whoever is in the AOE.
  • If the Fiend leaves the area, the damage will persist for 4 seconds and deal 40 damage.

Baseball Bat 18 scrap (1.0.5)

  • 4 Durability.
  • Does 30 damage upon hit.
  • Allows you to swing every 1 second.

Helmet 16 scrap (1.0.5)

  • +50 amour / additional health.
  • Deflects the Strangler's chain hit and is then used.
  • Protection against the giant's ability.

Medic

Medkit (1.0.5)

  • Contains 10 charges.
  • Each charge heals 10 HP every 1 second.
  • Each charge takes 10 seconds to recharge.

Pipe Bomb 14 scrap (1.0.12)

  • Dependant on how close the Fiend is.
  • Based on mulitple tests, maximum damage is 120 damage.

Shocker 18 scrap (1.0.9)

  • Stuns the Fiend for ~2 / 3 seconds.
  • Fiend stops being stunned after 30 damage is dealt.

Flashlight 5 scrap (1.0.5)

  • Allows you to see scrap from further away. Distance = (?)

Scout

Tracker (1.0.5)

  • Blinds the Fiend for ~2 seconds.
  • Takes 20 seconds to recharge.

Smoke Bomb 12 scrap (1.0.8)

  • Produces AOE Smoke Effect for ~6 seconds.

Shotgun 17 scrap (1.0.12)

  • 2 Durability.
  • Does 60 damage upon hit.

Adrenaline 8 scrap (1.0.5)

  • Double Running Speed.
  • Lasts for ~25 seconds.
  • No stamina.

Technician

Toolbox (1.0.5)

  • Does 5 damage per second to the closest enemy.
  • Takes 20 seconds to recharge.

Proximity Mine 16 scrap (1.0.12)

  • Dependant on how close the Fiend is.
  • Based on mulitple tests, maximum damage is 120 damage.

Flamethrower 20 scrap (1.0.9)

  • Lasts for ~10 seconds.
  • Produces Fire Damage upon hit for ~3 seconds.
  • If held on the Fiend, maximum damage is 60 damage.

Pain Pills 12 scrap (1.0.12)

  • Heals 40 Health.
  • Takes ~10 seconds at 4HP per second.

Findable Weapons



Hockey Stick (1.0.5)

  • 8 Durability.
  • Does 20 damage upon hit.
  • Allows you to swing every ~1 seconds.

Crowbar (1.0.10)

  • 8 Durability.
  • Does 10 damage upon hit.
  • Allows you to swing every ~1.2 seconds.

Cricket Bat (1.0.10)

  • 3 Durability.
  • Does 10 damage upon hit.
  • Allows you to swing every ~0.8 seconds.
  • Produces Bleeding Damage on target which does 3 damage per second and persists for 5 seconds.

Spells



Effects

Fire Effect (1.0.5)

  • Spell Lasts 15 Seconds.
  • Produces Fire Damage on target which does 12 damage per second.
  • Fire persists for ~2 seconds.

Acid Effect (1.0.5)

  • Spell Lasts 15 Seconds.
  • Produces Acid Damage on target which does 8 damage per second.
  • Acid persists for ~3 seconds.

Bleeding Effect not a spell

  • Caused by the 'Cricket Bat' or 'Bloody Gash' spell.
  • Produces Bleeding Damage on target which does 3 damage per second.

Damage

Carpet Bomb (1.0.9)

  • Spell Lasts 20 Seconds.
  • Depends on how close the Fiend is to the duplicates.
  • Having only tested multiple times with the Pipe Bomb, spell deals extra 50 damage at maximum, allowing the pipe bomb to deal a maximum of 190 damage.

Leech (1.0.5)

  • Spell Lasts 15 Seconds.
  • When attacking, 6 health is received back after any attack with any weapon.

Bloody Gash (1.0.8)

  • Spell Lasts 10 Seconds.
  • Melee weapon produces Bleeding Damage on target which persists for 5 seconds.
  • Produces Bleeding Damage on target which does 3 damage per second.

Pent Up Rage (1.0.5)

  • Spell Lasts 20 Seconds.
  • Maximum cryptid stack is 4 Cryptids.
  • One cryptid stack guaruntees 25% more damage on the next successful hit up to 100% bonus damage.
  • For example, the shotgun usually does 50 damage and will now do 100 at full stacks.

I am Rubber (1.0.8)

  • Spell Lasts 15 Seconds.
  • Fiend takes 8 damage every time they attack the classmate, no matter what amount of damage is done.

Brawler (1.0.5)

  • Spell Lasts 15 Seconds.
  • Punches normally deal 2 damage and will now deal 7 damage.

Take That! (1.0.5)

  • Spell Lasts 10 Seconds.
  • Third successful hit does an additional 15 damage.

Health

Bloodlust (1.0.5)

  • Spell Lasts 5 Seconds.
  • When the Fiend dies, 50 Additional Health will be received and there is no cap.

Human Tank (1.0.5)

  • Spell Lasts 15 Seconds.
  • The Fiend does 6 less damage for every attack during this period.

Last Man Standing (1.0.5)

  • Spell Lasts 15 Seconds.
  • The final survivor will receive and additional 100 Health.

Vigorous (1.0.5)

  • Spell Lasts 10 Seconds.
  • Heals 5 Health Per Second for a total heal of 55 Health.

Healing Hands (1.0.5)

  • Spell Lasts 30 Seconds.
  • Increases healing efficiency by 50% for a total heal of 15 Health per medkit charge.

Helping Hand (1.0.5)

  • Spell Lasts 30 Seconds.
  • Heals incapacitated classmates 50 Additional Health when recovered.

Resilient (1.0.5)

  • Spell Lasts 10 Seconds.
  • Heals 20 Additional Health after being recovered.

Huddle Up (1.0.5)

  • Spell Lasts 20 Seconds.
  • Gives classmates within range 50 Additional Health.

Fiend Damage and Health



Fiends

Strangler (1.0.8)

  • Does 25 damage per hit.
  • Allows you to swing every 1 seconds.
  • Ability cooldown is ~3 seconds.
  • Maximum health of 230 HP.

Slasher (1.0.5)

  • Does 45 damage per hit.
  • Allows you to swing every ~2 seconds.
  • Maximum health of 270 HP.

Giant (1.0.9)

  • Does 30 damage per hit.
  • Allows you to swing every 1 seconds.
  • Ability cooldown is ~3 seconds.
  • Ability does a minimum of 20 damage.
  • If a classmate is thrown into another, they both receive the same amount of damage.
  • Maximum health of 330 HP.

Spider (1.0.8)

  • Does 15 damage per hit.
  • Allows you to swing every ~0.6 seconds.
  • Ability cooldown is ~xxxxxxx seconds.
  • Maximum health of 240 HP.

Traps (1.0.12)

  • Fiends can have a maximum of 5 Traps.
  • The classmate becomes freed once they receive a minimum of 30 damage.
  • Classmates are trapped for ~5 seconds.

Cryptids (1.0.7)

  • Cryptid damage on classmates is 5 damage per second.
  • Health is unknown for sure but will take 2 Punches or 2 Turret Shots.
  • A maximum of 3 Cryptids can spawn from one Cryptid Nest.

Written by CloudCubrikc.


Game:   Last Year