Ostriv – How To Build Realistic Settlements

While grid-based building surely is the most space-efficient way of building a town in Ostriv, it is not necessarily the prettiest or most realistic one. Read this guide if you want to know how you can achieve a more interesting, organic and realistic settlement!

Guide to Build Realistic Settlements

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Introduction

Good day to anyone who is reading this little yet hopefully helpful guide! Today I would like to show you, what you can do in order to improve the look of your town and how to make it more oragnic and realistic looking. It’s best to start from scratch on a new map, as you sadly can’t remove a villager’s house once a family has moved into it (They have certain rights after all, you know?!).

Reasons For Organic Building

First of all, it’s absolutely legitimate to use grids when building a town. It’s easy to do, space-saving and really was a common tecnique when building larger cities in the 18th century, where the game takes place. Yet this is also where the first problem arises: You are not really building a city in Ostriv, but much rather a village or perhaps a small town. Neither do you see paved roads, nor multi-story-townhouses or anything else that would be typical for a city of this time period. Instead, you have small and cozy village houses with gardens around them, farms, stables and so on at your disposal. Back then, even planned settlements and villages (which where the norm by this time already) where not as symmetric and organized as one may think.

Secondly, there where also many villages that naturally grew as people just settled down close to each other, which often led to them being quite chaotic and unsymmetric. If you possibly want to recreate such a place, it’s important not to use too much grid either, as these settlements typically followed the natural terrain, roads or rivers.

I don’t really want to further bore you with historical background information, so now let’s finally get to the fun part: Building!

7 Tips For Building

  • Roads and pathways are the basic infrastructure of your village. For a natural look, try to avoid sharp corners but instead curve them and follow the natural terrain of the map you are curently playing on! Obviously, you can’t put down roads, as your villagers will form paths where they are walking, but you can use fences and houses to guide them where you want them to walk. You should also vary the widht of your roads: A main street in your town should be a lot broader than a little pathway to a field.

  • Give the plots of your village houses different sizes and sometimes put production buildings in between them to avoid monotony. (It is also more historically accurate, as people usally had their workplaces much closer to their home compared to nowadays) Also try to build things like a windmill on a geographically fitting spot, like a little hill outside of your actual town. You can even put down a house next to it and then detail it with a fence going all the way around for example.

  • Use more detailing! Fences, trees, bushes, gates and benches can add to the atmosphere a lot and give the impression of a place where people actually like to live. You can also enclose production buildings with fences and create a garden for them: That way they almost look like village houses and add more variety to your settlement:

  • When building fields, consider not making them perfectly squared, but rather give them differnet shapes and sizes, have them follow the terrain and also (at least sometimes) build them right next to village houses on the outskirts of your settlement. That way, it looks like the field is actually a part of a garden where food was also commonly grown in the past.
  • Especially when building a town or a large village, join some buildings together! You can combine many production buildings such as a cow shed and a pigsty, a weaver’s workshop and a tailor, a smithy and the town hall or an oil workshop with a tannery and so forth. Warehouses and granarys also make for nice additions to existing buildings. This way, you can create density, for example around a central town square you might want to build.

Linking Buildings Together:

  • Experiment with different types of settlements and villages. You can build linear ones, where the buildings follow one main road, eliptic ones around a central strip of grass or really random ones, where everything seems to be pure chaos. You can also consider having something like a newer part of town, where streets are wider and rather grid-based, the plots of land all have roughly the same size, etc. This implys that there is an older part of town that has been here for a while and now, adapted to a growth in population, a new quarter was planned and built.

Linear Settlement For Example:

  • When building a larger town, think about putting some seperate villages around it. Not only does this make roads appear that lead to your main town (which just looks more realistic), it also creates atmosphere. Fields and cultivated landscapes between settlements make for a nice place to look at, as the surroundings of your town don’t look quite as „dead“ as they would otherwise.

Volodymyr Azimoff
About Volodymyr Azimoff 13768 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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