ICBM – Strategy Guide

Strategies for the game.

Guide to Strategies

All credit goes to Yel!

Units

Naval

  • Cruiser: Pretty OP, broken with tat nukes
  • Destroyers: Alright for zones with little land mass, acts as a good defence.
  • Submarines: Very good for hidden attacks, but easily destroyed once fired
  • Carrier: Cheaper than airbases early game, but weak attacking.

Air

Attack Bomber: good early game, but easily destroyed later in game.

  • Speed: 600 kmh
  • Range: 5000 km

Bomber: good for rushes mid game. terrible late game.

  • Speed: 400 kmh
  • Range: 15000 km

Fighter: essential for early game. useful rest of game.

  • Speed: 800 kmh
  • Range: 4000 km

Land

  • Mobile Sam: Good for mid-late game. Relocate to prevent missle attacks.
  • Missile Vehicle: Good for missile rushes, easily destroyed once found. Surround with alot of sams.
  • IBCM vehicle: Essential for winning.
  • Missile Silo: Good for late game, do not use until you 100% can destroy useful things. The first to fire their silos has a lower chance of winning.
Volodymyr Azimoff
About Volodymyr Azimoff 13958 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

1 Comment

  1. Actually modern cruiser are very capable of carrying tact nukes. USA use nuke cruise
    missiles and Russia has a SRBM on theirs.

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