Strategies for the game.
Guide to Strategies
All credit goes to Yel!
Units
Naval
- Cruiser: Pretty OP, broken with tat nukes
- Destroyers: Alright for zones with little land mass, acts as a good defence.
- Submarines: Very good for hidden attacks, but easily destroyed once fired
- Carrier: Cheaper than airbases early game, but weak attacking.
Air
Attack Bomber: good early game, but easily destroyed later in game.
- Speed: 600 kmh
- Range: 5000 km
Bomber: good for rushes mid game. terrible late game.
- Speed: 400 kmh
- Range: 15000 km
Fighter: essential for early game. useful rest of game.
- Speed: 800 kmh
- Range: 4000 km
Land
- Mobile Sam: Good for mid-late game. Relocate to prevent missle attacks.
- Missile Vehicle: Good for missile rushes, easily destroyed once found. Surround with alot of sams.
- IBCM vehicle: Essential for winning.
- Missile Silo: Good for late game, do not use until you 100% can destroy useful things. The first to fire their silos has a lower chance of winning.
Actually modern cruiser are very capable of carrying tact nukes. USA use nuke cruise
missiles and Russia has a SRBM on theirs.