Talismans – how to get them, where to get them and why you should get them. Including a list of available talismans and their buffs.
Introduction
Talismans are a new feature introduced in the Christmas 2020 update.
They are powerful items that passively enhance your hero by applying one of many available buffs.
Talismans menu can be found in the Hero->Inventory->Talismans tab.
You can have only 2 talismans equipped at the same time.
How to Get Them?
As of now, talismans can be found in 2 sections of the game: Recruit and Spec Ops. What it means, is that certain talismans will only drop in particular missions.
Each talisman consists of 3 fragments: 2 found in Colosseum and 1 found in a regular contract.
The order of collecting the fragments can be random and you can unlock them in whatever order you want.
Firstly, you want to check the description of the talisman to see its drop location.
Once you determine the location, you have two choices: go for the Colosseum fragment or the contract fragment.
Contract Fragments
- Contract talisman fragments can be found in Unseen Chests.
- Only 2 chests spawn per level.
- Fragment drop is not guaranteed.
- Once you find the fragment and notice that the game has been saved on the right of your screen, you can quit the contract. All loot is saved.
- Each talisman requires only 1 contract fragment.
- Use the “Show Secret Chests” to have all chests displayed on the minimap for easier exploring.
Colosseum Fragments
Currently, there are 2 Colosseum missions available – Recruit and Spec. Ops.
In order to find a Colosseum fragment, all you have to do is finish all 10 rounds of the Colosseum and open the chest. Fragment drop is guaranteed.
Crafting and Upgrading The Talisman
Once you acquired all the 3 fragments of a talisman, you can craft it. Simply go to the talisman menu and hold the key displayed in a tooltip.
Don’t forget to equip the talisman! However, this is just the beginning of unlocking the true power of the talisman.
Each talisman has 3 levels: let’s call them 0, 1 and 2.
You have to get enough experience in order to unlock the higher tiers. Experience drops from enemies, just like DNA, except it’s red. You get experience only if the talisman is equipped.
Note: If you play contracts way below your vector level, experience drops will be much lower – you have to play contracts close to your vector level or above.
You can greatly increase the experience found by equipping the gear that increases drop chance. (Extra drop perks stack!)
- At level 0 the talisman is giving you a major disadvantage and often can harm your teammates too.
- At level 1 the negative effects are removed and you get a small buff.
- At level 2 the talisman reaches its full potential and unlocks its maxmium power.
List of All Talismans
Level 0’s only have disadvantages so there’s no point in including them here.
Symbol of Swiftness
- Level 1 – Your dodge regenerates 20% faster.
- Level 2 – Your dodge regenerates 35% faster.
Idol of Future Conquerors
- Level 1 – When you kill an enemy using an ability, it reduces the cooldown of your other abilities by 0.5 seconds.
- Level 2 – When you kill an enemy using an ability, it reduces the cooldown of your other abilities by 1 second.
Embodiment of Unhurried Death
- Level 1 – Slowed enemies receive 20% more damage.
- Level 2 – Slowed enemies receive 30% more damage.
Embodiment of Burning Wrath
- Level 1 – Burned enemies receive 20% more damage.
- Level 2 – Burned enemies receive 30% more damage.
Embodiment of Bloody War
- Level 1 – Bleeding enemies receive 20% more damage.
- Level 2 – Bleeding enemies receive 30% more damage.
Embodiment of Noxious Pestilence
- Level 1 – Poisoned enemies receive 20% more damage.
- Level 2 – Poisoned enemies receive 30% more damage.
Armorer’s Safeguard
- Level 1 – At the start of the contract you will receive 3000 armour. Whenever you receive damage, an item drops. When picked up, you receive 25% of the damage received as armour.
- Level 2 – At the start of the contract you will receive 3000 armour. Whenever you receive damage, an item drops. When picked up, you receive 25% of the damage received as armour. Whenever an effect grants you armour, receive an additional 1000% armour.
Fortune Sticks
- Level 1 – When you use a gadget, it has a 30% of not being wasted.
- Level 2 – When you use a gadget, it has a 40% of not being wasted.
Pandora’s Hysteria
- Level 1 – Every 3rd ability you cast in a short period of time, a meteor shower rains upon you, dealing damage to your enemies only.
- Level 2 – Every 3rd ability you cast in a short period of time, a BIGGER meteor shower rains upon you, dealing damage to your enemies only.
Shield of Thorns
- Level 1 – At start of contract receive 1000 shield. When your shield is depleted, an explosion is generated dealing 20% of your total shield as damage nearby enemies. This effect reactivates when your shield regenerates over 75%
- Level 2 – At start of contract receive 2000 shield. When your shield is depleted, an explosion is generated dealing 25% of your total shield as damage nearby enemies. This effect reactivates when your shield regenerates over 75%. Your shield regenerates 20% faster.
Fiery Ring
- Level 1 – Increase Fire damage you inflict by 15%.
- Level 2 – Increase Fire damage you inflict by 20%. When you kill an enemy weak to Fire using a weapon with the Fire element you have a 100% chance to apply a burn effect in nearby enemies.
Corrosive Ring
- Level 1 – Increase Toxic damage you inflict by 15%.
- Level 2 – Increase Toxic damage you inflict by 20%. When you kill an enemy weak to Toxic using a weapon with the Toxic element you have a 100% chance to apply a poison effect in nearby enemies.
Sharpened Ring
- Level 1 – Increase Kinetic damage you inflict by 15%.
- Level 2 – Increase Kinetic damage you inflict by 20%. When you kill an enemy weak to Kinetic using a weapon with the Kinetic element you have a 100% chance to apply a bleeding effect in nearby enemies.
Icy Ring
- Level 1 – Increase Ice damage you inflict by 15%.
- Level 2 – Increase Ice damage you inflict by 20%. When you kill an enemy weak to Ice using a weapon with the Ice element you have a 100% chance to apply a slow effect in nearby enemies.
Shocker Ring
- Level 1 – Increase Shock damage you inflict by 15%.
- Level 2 – Increase Shock damage you inflict by 20%. When you kill an enemy weak to Shock using a weapon with the Shock element you have a 100% chance to apply a shocking effect in nearby enemies.
Totems of Past Legends
- Level 1 – Your abilities have 40% less cooldown but you can’t dodge.
- Level 2 – Your abilities have 50% less cooldown but you can’t dodge.
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