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Ambrosia - Story and Side Quest Walkthrough Guide

Written by razisgosu   /   Feb 3, 2021    


Guide to Complete Walkthrough



Prologue - Landing on Cerbes Island



Upon gaining control of Flode you will need to clear the shrine of evil spirits. There are 3 of them, the enemies are weak to holy bolt. After defeating the 3 spirits, you need to find another creature in the back of the shrine. Go to the northwest corner to find stairs and go through them. Engage the creature you see there, she is weak to fire.

After this you will be given a quest "Clean up the Shrine". Head to Inark Village on the overworld map after leaving the shrine. After engaging Dex upon entering town, talk to the bald character named Carpenter Strain near the east half of town. Follow the scenes and once you regain control of Flode you will be asked to sleep. Your room is in the eastern half of the shrine. Additionally you can reach it outside the shrine near the water.

Upon waking you will receive a quest "Spread the Faith." Head to Inark Village again and look for Missionary Work spots. They look like little book icons around the town. There are 3 locations, north, south, and east in Inark Village. Head back to Flode's room in the Shrine to rest.

The next day you will receive another quest "Find the Boy from the Village". Head to the Strange Smelling Forest via the overworld map. You are given a bit of money at this point. Feel free to buy some items from Dex in Inark Village before heading out. Make your way through the Strange Smelling Forest, you should pick up treasure chests and gathering nodes along the way as you're able. There are 4 mobs in the Strange Smelling Forest

  • Bush Rat.
  • Hornet.
  • Greedy Petal - weakness fire.
  • Old Tree Giant - weakness fire.

After completing this quest, return to Flode's room and rest.

This concludes the Prologue.

Chapter 1 - In Search of Lafleur



Upon completing the prologue and waking the next day, you'll be told Lafleur has been kidnapped and Dex has information regarding it. Head to Inark Village and speak with Dex. This will give you the quest "Find Lafleur". Head to Port Town Myra via the overworld map. Upon arriving speak with the young person with the "..." above his head. He will tell you to go north to see Volze. Speak with Servant Jann in the north most section of Port Town Myra. He will allow you access to the house, head up to the second floor and speak with Volze. After verifying Lafleur's location you will be taken back to the shrine automatically. You'll be asked to head behind the shrine via a mysterious voice. This can be done directly via Flode's room, there's a door in the back. Head to the cave almost directly north of Flode's room. Head a bit north west then straight north to the monument and interact with it. You will be given the Rock of Teleportation which allows you to return to the shrine automatically by pressing the W key. You will also acquire the quest "Get Lafleur back".

Head to the Strange Smelling Forest and continue to explore it. Additionally Port Town Myra is open for exploration. I recommend making sure to do your missionary work as increasing your Priest Rank will allow you to acquire more spells. After you explore the forest and reach the depths, you'll encounter your first boss enemy - Mary's Garden. It is weak to fire. After beating Mary's Garden take the blue portal to Noir's Sanctuary. Loot the treasure chests and interact with the crystal in the sanctuary. There will be one treasure chest you cannot loot (the purple and gold one), you can come back for it later. You can Rock of Teleportation out via W.

Now that you've acquired a treasure of Noir, talk to Volze. He will now ask for all 7 treasures of Noir. Head back to the Shrine and speak with Noir in the cave. Speaking with Noir will unlock the quest "Gather the hidden treasures of Noir". Speak with Noir further to find the locations of the next treasures, Coastal Cave, Abandoned Mines, Altoce Town, and Shrine Maiden's Pilgrimage.

The next chapter will continue with gathering these treasures.

Chapter 2 - Finding Noir's Treasures



First, speak with Dex in Inark town to acquire the quest "Obtain the treasure". He has a key, which is a hidden treasure of Noir. You can buy it from him for 100,000 G. The price can be reduced by helping him out at night.

Head to Cerbes Beach next, the Coastal Cave shrine is your next destination. There are a couple enemies in the Coastal Cave, all weak to lightning. You may want to raise your Priest Rank to 3 to acquire the lightning spells prior to engaging this cave.

  • Cave Fish - weakness lightning.
  • Deep Soldier - weakness lightning.
  • Sea Jewel - weakness lightning.
  • Aqua Drake - weakness lightning.
  • Deep Knight - weakness lightning.
  • King of the Sea (Boss) - weakness lightning.

After exploring the cave and beating the boss you will see another blue portal which takes you to the next Sanctuary. Loot the treasure chests you can and engage with the crystal. The treasure you acquired here is the Dreamy Conch Shell. You can set this to provide additional bonuses while Flode sleeps in her room. This includes exp, G, priest devotion, or indecency.

The next treasure is located in the Abandoned Mines. Battle the 2 Kobolds at the front of the mines. There are a number of enemies located here. The difficulty here spikes a bit with most enemy packs containing 2 or 3 mobs at once. You may want to raise your Priest Rank to 5 to obtain area of effect spells.

  • Kobold Trooper.
  • Kobold Scout.
  • Yellow Jellian - weakness fire.
  • Goblin Soldier.
  • Orc Warrior.
  • Goblin Shaman.
  • Orc Chief (Boss).

After exploring the mines and defeating the boss you will see another blue portal which takes you to another Sanctuary. Loot the treasure chests and engage with the crystal.

After this you will need to unlock the road to Altoce Town. Head to Port Town Myra and head to the bar (one map tile down from where you enter). Speak with the man at the counter, he will tell you to take the Road to Southern Cerbes. Go to the overworld map and take the Road to Southern Cerbes, then head west until you reach a bridge with a man blocking your path. You can pay the toll or fight your way across. I recommend fighting your way across, but this does involve 3 enemies.

After exploring the Abandoned Mines and defeating the Orc Chief take the blue portal which takes you to another Sanctuary. Loot the treasure chests and engage with the crystal. Continue heading west until you unlock the location "Altoce Underground Village" on the overworld map. Head west and then straight north in town and speak with Xenic, he will send you on a quest to catch a drug dealer. The dealer you're looking for is in the southeast section of town in a corner. Speak with him and this will cause an encounter with 2 Drug Dealer enemies. Defeat them and head back to Xenic. He will then unlock the temple for you. You now have access to the temple.

Start exploring the temple, most enemies here are weak to holy damage. Continue through the temple and eventually you will come across the boss and next Sanctuary.

  • Miasmatic Spirit - weak to holy.
  • Geist - weak to holy.
  • Zombie - weak to holy.
  • Purple Jellian - weak to fire.
  • Cursed Coin.
  • Fury - weak to holy.
  • High Priest - weak to holy.
  • Grand Master (Boss) - weak to holy.

After defeating the Grand Master, there's a blue portal. Head through it, acquire the treasure and engage with the crystal. The treasure you just acquired is the New Moon's Cloak. This item can be activated to allow you to ignore enemy encounter at the cost of MP. You essentially pass through enemies. Head to the Shrine Maiden's Pilgrimage next. As you head north you'll receive a cut scene saying you can't make it across the chasm. Head back to Noir behind the shrine and ask her for help. She will inform you that the Rock of Teleportation is a lost treasure of Noir and it needs to be upgraded to get you into the Shrine Maiden's Pilgrimage. Head to Port Town Myra and talk to the Alchemist in the south half of town. Have her create a Jet Black Holy Water (in other items). Black Demonic Stones can be found in the Abandoned Mines and Altoce Temple. Create this item then head back to Noir and wait a day. After this, when pressing W to use the teleportation rock, you will now see a grid based map instead of going straight back to the shrine. Head to the Shrine Maiden's Pilgrimage and take the portal that has appeared here.

Upon entering the Pilgrimage you will need to read some books prior to proceeding. Speak with the man in front of the room after reading the books to proceed. There are some enemies here, mostly weak to holy again. Traverse through the Pilgrimage, mostly heading east. Avoid the traps as much as you want to. Additionally you may want to have some anti-arousal items handy due to said traps.

  • Miasmatic Element - weak to holy.
  • Evil Eye - weak to ice.
  • Succubus - weak to holy.
  • Living Loom.
  • Red Jellian - weak to fire.
  • Noir's Avatar (Boss) - weak to holy.

Upon beating the boss, grab the treasure and engage the crystal. Upon grabbing this crystal you will become eligible to become Noir's Shrine Maiden and will allow you to acquire the Priestess Aptitude stat. (not relevant just yet).

After this head to Inark Town and buy the Venus Key from Dex if you have yet to do so. This will be your 7th treasure. Head to Port Town Myra and hand in the 7 treasures to Volze. He will give you the key to free Lafleur in the basement. Head down there and free her. Head back to the Shrine and rest. This will lead into the end game of the main story.

Chapter 3 - Tying Up Loose Ends



An alchemist will visit you at the Shrine while you're sleeping and have you fight a mechanical golem. It is weak to lightning. After this battle he will flee and you have to track him down in order to keep Lafleur safe.

Head to see Volze in Port Town Myra, speak with him about the alchemist. Afterwards head to Xenic in Altoce and speak with him as well. Head to the Altoce bar and speak to the man at the counter with a red "!" above his head, he will unlock the "Road to Western Cerbes" which is the next place you should head. Keep west on this map and start heading north. Eventually you will find a mechanical golem. Engage it and defeat it to enter the "Underground Alchemy Facility".

Begin exploring the Underground Alchemy Facility and eventually you will get to a 4 point split, you will need to acquire a key from 3 of the 4 sections. The north section is locked and requires the 3 keys. This entire zone is filled with varying Alchemic Golems and they're nearly all weak to lightning. Enemies here include the following list. After acquiring the 3rd key you'll be able to proceed north into a new area and into the boss encounter.

  • Alchemic Golem MK. II - weak to lightning
  • Alchemic Golem MK. I - weak to lightning
  • Alchemic Golem MK III - weak to lightning
  • Metal Jellian - no weakness VERY high defense and resistance
  • Prototype Golem
  • Paracress (Boss)

This concludes the initial main story and credits will roll.

Chapter 4 - Post Game



After defeating Paracress you can do a time skip located in Flode's room on the table in her room, this will take you to post game. Lafleur mentions seeing a new monster, you have to go to Inark Village and speak with the adventurer there to find out more. Head to the Strange Smelling Forest and look for a tentacle like monster. You should encounter it on the 2nd map tile. This creatuer is weak to fire. Head back to the Shrine and speak with the Priest in Flode's room. Read the letter from Harmond, in your inventory. Speak with Noir in regards to this letter. You will receive the quest "Find a Paracress Root", you need to find 7 samples of the monster you just fought. Take the 7 samples to Noir and she will unlock the Paracress's Divine Land area.

You will encounter varying high level monsters including essentially a boss rush mode to get to the final boss. Here is the list of monsters you will encounter along the way.

  • Larva - weak to holy
  • Stray Jellian - weak to fire
  • Root of Paracress - weak to fire
  • Epidemia
  • Tiny Legion
  • Alarune - weak to fire
  • Diva (Boss)
  • Orihalcon Crab - weak to lightning
  • Alchemic Shark - weak to lightning
  • Charybdis (Boss) - weak to lightning
  • Adamas Horn - weak to ice
  • Highlander Orc (Boss)
  • Alchemic Golem F - weak to lightning
  • Chronos (Boss) - weak to holy
  • The Faceless (Boss)
  • Paracress Antithesis (Boss)

After defeating Paracress Antithesis you've beaten the "main story" quest of the post game.

W.I.P.

Written by razisgosu.


Game:   Ambrosia