Danganronpa: Trigger Happy Havoc – Monocoins Guide

Everything you need to know about Monocoins, including where to find every hidden Monocoin.

What are Monocoins for?

All credit goes to TheEssentialBun!

Monocoins are a reward given to the player for exploring the school and completing Class Trials. Although they have no impact on the story, they can be used to collect gifts to give to the other students, which helps you unlock skills to use during Class Trials. Monocoins are also used to unlock artwork, cutscenes, and music in the Gallery. The player can hold up to 999 Monocoins at once.

There are several achievements that require you to collect Monocoins in order to complete as well. You will likely need 1300+ Monocoins in order to complete every achievement.

  • Nine Coins, Nine Purses, Nine Bears – Collected 999 Monocoins.
  • Ooh, For Me? – Collected 50 unique presents.
  • Seriously, You Shouldn’t Have – Collected every possible present.
  • Hey, Big Spender – Enjoyed the exciting excitement of the MonoMono Machine 100 times.
  • Rogue’s Gallery – Unlocked all gallery items.

Obtaining Monocoins

Monocoins can be obtained in 3 ways:

  • Exploring the school. During each chapter of the story, except for the Prologue and Epilogue, there will be 20 Monocoins hidden around the school for you to find.
  • Completing a Class Trial. After completing a Class Trial, you will receive 1 Monocoin for every 10 points you earn. You will also receive bonus Monocoins depending on your difficulty setting.
  • Completing Monokuma’s final backup in School Mode. If you successfully build Warlockuma by day 50 of School Mode, Monokuma will award you 200 Monocoins for your efforts.

Additionally, you can increase the number of Monocoins you receive by obtaining the Raise skill from Celeste. Raise will allow you to earn 3 Monocoins instead of 1 whenever you find a hidden Monocoin, as well as a 10% bonus to the number of Monocoins awarded at the end of a Class Trial. You can unlock Raise as early as Chapter 2.

It’s recommended that you not worry about Monocoins until after you’ve beaten the game. You will obtain most of the Monocoins you need by playing through Story Mode once, and then playing School Mode until you’ve unlocked every character’s unique ending. However, if you still need to collect Monocoins for achievements, the fastest way to obtain Monocoins is by replaying the Chapter 1 Class Trial on Mean/Mean difficulty and using the fast-forward feature as much as possible. This will net you 100+ Monocoins in under 10 minutes.

Hidden Monocoin Locations

In each chapter, 20 different objects around the school will contain a hidden Monocoin. The location of these Monocoins will remain the same throughout the chapter, and no new Monocoins will appear after the chapter begins. Therefore, unless you are prevented from going to certain areas by the story, all 20 Monocoins can be obtained at any time during the chapter, and there’s no need to check the same object more than once during the chapter.

Once you complete the Investigation phase, you will be summoned to the Class Trial by Monokuma. You won’t be able to collect hidden Monocoins after that point, so be sure to check every hidden Monocoin location before gathering all of the evidence.

With a few exceptions noted at the start of each chapter, you can obtain every hidden Monocoin during the Investigation phase, so feel free to progress through the game however you’d like until then. The Monocoins are listed in the order that they first become accessible, so you can follow along with the list as you play.

If a Monocoin becomes unobtainable before reaching the Investigation phase, your last opportunity to collect it will be listed below with a spoiler tag. If you don’t want to miss a single Monocoin but want to avoid spoilers, just collect the Monocoins as soon as they become accessible.

Chapter 1

There are 3 Monocoins in this chapter that can be missed: 1 in Makoto’s Room and 2 in the Gym Entryway.

  1. The trash can in Makoto’s Room. After Sayaka enters your room at night and you React to her statement, this Monocoin becomes unobtainable.
  2. The surveillance camera in the Dining Hall.
  3. The fish tank in the Boy’s Dormitory Bathroom.
  4. The switch on the right wall of the Trash Room.
  5. The hatch on the floor of the Trash Room.
  6. The swimsuit hanging in the Laundry Room.
  7. The center washing machine in the Laundry Room.
  8. The 2nd washing machine from the right in the Laundry Room.
  9. The display case in the Kitchen.
  10. The crates in the Kitchen.
  11. The mailbox in the Main Hall.
  12. The counter in the School Store.
  13. The monitor in the Gym Entryway.
  14. The helmet in the Gym Entryway display case. This Monocoin is only accessible while you’re in the Gym Entryway with Sayaka, and becomes unobtainable after you React to her statement.
  15. The clay figures in the Gym Entryway display case. This Monocoin is only accessible while you’re in the Gym Entryway with Sayaka, and becomes unobtainable after you React to her statement.
  16. The clock in Class 1-A.
  17. The surveillance camera in Class 1-B.
  18. The DVD player in the A/V Room.
  19. The bed in Sayaka’s Room.
  20. The dumpster in the Trash Room.

Chapter 2

There are 2 Monocoins in Makoto’s room that can be missed.

  1. The trash can in Makoto’s Room. After Monokuma summons you to the Gym and you leave your room, this Monocoin becomes unobtainable.
  2. The monitor in Makoto’s Room. After Monokuma summons you to the Gym and you leave your room, this Monocoin becomes unobtainable.
  3. The surveillance camera in the Gym Entryway.
  4. The floatation donut in the Pool Hallway.
  5. The equipment shelf on the right wall of the Pool Hallway.
  6. The locker at the back area of the Pool.
  7. The clock in Class 2-A.
  8. The metal plates on the rightmost windows in Class 2-A.
  9. The surveillance camera in Class 2-B.
  10. The leftmost bookshelf in the Library.
  11. The rightmost bookshelf in the Library.
  12. The study desk in the Library.
  13. The clock in the Dining Hall.
  14. The display case in the Kitchen.
  15. The massage chair in the Dressing Room.
  16. The pile of magazines in the Laundry Room.
  17. The 1st washing machine from the left in the Laundry Room.
  18. The 2nd washing machine from the left in the Laundry Room.
  19. The counter in the School Store.
  20. The desk lamp in the Archive.

Chapter 3

There are 2 Monocoins in Makoto’s room that can be missed.

  1. The monitor in the Dining Hall.
  2. The surveillance camera in the Kitchen.
  3. The bathtub in the Bathhouse.
  4. The heat source in the Sauna.
  5. The 3rd washing machine from the right in the Laundry Room.
  6. The shelf on the right wall of the Warehouse.
  7. The refrigerator in the Nurse’s Office.
  8. The counter in the School Store.
  9. The metal plates on the leftmost windows in Class 3-A.
  10. The surveillance camera in Class 3-B.
  11. The Othello board in the Rec Room.
  12. The dartboard in the Rec Room.
  13. The paintings on the back wall of the Art Room.
  14. The Monokuma Statue in the Art Room.
  15. The monitor in the Repository.
  16. The air purifier in the Physics Lab.
  17. The glass cabinet in the Physics Lab.
  18. The tarp in the Equipment Room.
  19. The surveillance camera in Makoto’s Room. After you check the note that was slipped under your door and leave your room, this Monocoin becomes unobtainable.
  20. The trash can in Makoto’s Room. After you check the note that was slipped under your door and leave your room, this Monocoin becomes unobtainable.

Chapter 4

There are 2 Monocoins in Makoto’s room that can be missed.

  1. The monitor in the Kitchen.
  2. The vending machine in the Laundry Room.
  3. The 3rd washing machine from the left in the Laundry Room.
  4. The switch on the right wall of the Trash Room.
  5. The shelf on the left wall of the Warehouse.
  6. The right-hand shelf in the middle of the Warehouse.
  7. The clock in Class 1-B.
  8. The counter in the School Store.
  9. The piano in the Music Room.
  10. The monitor in Class 4-A.
  11. The surveillance camera in Class 4-B.
  12. The 1st flowerpot from the left in the Office.
  13. The 2nd flowerpot from the left in the Office.
  14. The 3rd flowerpot from the left in the Office.
  15. The 4th flowerpot from the left in the Office.
  16. The 5th flowerpot from the left in the Office.
  17. The surveillance camera in the Chem Lab.
  18. The monitor in the Chem Lab.
  19. The lint roller in Makoto’s Room. After your doorbell rings and you answer the door, this Monocoin becomes unobtainable.
  20. The trash can in Makoto’s Room. After your doorbell rings and you answer the door, this Monocoin becomes unobtainable.

Chapter 5

There are 2 Monocoins in Makoto’s room that can be missed.

  1. The surveillance camera in the Dining Hall.
  2. The crates in the Kitchen.
  3. The bathtub in the Bathhouse.
  4. The 1st washing machine from the right in the Laundry Room.
  5. The left-hand shelf in the middle of the Warehouse.
  6. The hatch on the floor of the Trash Room.
  7. The counter in the School Store.
  8. The metal slab in the Main Hall.
  9. The metal plates on the rightmost windows in Class 5-A.
  10. The monitor in Class 5-B.
  11. The surveillance camera in Class 5-C.
  12. The archery targets in the Dojo.
  13. The suit of armor in the Dojo.
  14. The straw dummy in the Dojo.
  15. The sprinkler system on the ceiling of the Garden.
  16. The Monokuma flower in the Garden.
  17. The fertilizer in the Garden toolshed.
  18. The lawnmower in the Garden toolshed.
  19. The notepad in Makoto’s Room. After you wake up from your fever dream and leave your room, this Monocoin becomes unobtainable.
  20. The trash can in Makoto’s Room. After you wake up from your fever dream and leave your room, this Monocoin becomes unobtainable.

Chapter 6

This chapter is basically just one long Investigation phase. There aren’t any Monocoins in this chapter that can be missed.

  1. The gate switch in the Trash Room.
  2. The counter in the School Store.
  3. The knife rack in the Kitchen.
  4. The heat source in the Sauna.
  5. The swimsuit in the Laundry Room.
  6. The trophy shelf in the Gym Entryway display case.
  7. The refrigerator in the Nurse’s Office.
  8. The cardboard box in the A/V Room.
  9. The pamphlet on the desk in Class 1-A.
  10. The Yukyon poster in the Boys’ Locker Room.
  11. The study desk in the Library.
  12. The hammers in the Repository.
  13. The couch in the Rec Room.
  14. The chemical cabinet in the Chem Lab.
  15. The archery targets in the Dojo.
  16. The surveillance camera in the Garden.
  17. The bed in the Empty Room.
  18. The metal plate on the lockers on the left wall of the Locker Room.
  19. The leftmost damaged locker on the right wall of the Locker Room.
  20. The keyboard in the Private Room.

Achievements

Monocoins are needed in order to complete 5 achievements:

Nine Coins, Nine Purses, Nine Bears

Collected 999 Monocoins

This achievement requires you to have the maximum number of Monocoins at once. It’s recommended that you don’t spend Monocoins at the MonoMono machine or in the Gallery until you’ve collected 999.

Ooh, For Me?

Collected 50 unique presents

You’ll get this achievement naturally while working towards Seriously, You Shouldn’t Have.

Seriously, You Shouldn’t Have

Collected every possible present

This achievement requires a lot of time spent at the MonoMono machine, in addition to completing Story Mode and every character’s unique School Mode ending. Monocoins are necessary for 92 of the 114 presents, which are obtained at random, and 1 of those 92 presents isn’t obtainable until after you’ve completed Story Mode. It’s recommended that you don’t try to collect all of the presents until after completing Story Mode. Additionally, it’s best to spend your Monocoins 1 at a time. It may be more time-consuming, but it drastically reduces the number of Monocoins you need to spend, and therefore collect, overall.

Hey, Big Spender

Enjoyed the exciting excitement of the MonoMono Machine 100 times

You’ll get this achievement naturally while working towards Seriously, You Shouldn’t Have.

Rogue’s Gallery

Unlocked all gallery items

You will need 941 Monocoins to unlock every item in the Gallery.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

2 Comments

  1. This was the only guide I found so far that explicitly tells you that you need 999 monocoins at once for the achievement, WITHOUT spending them. Unfortunately I read this too late, back to grinding I go then…

  2. Thank you. Yeah i ended up finding it by accident and i was like “Oh wait he missed this one”. Then only later i realized.

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