Perks are obtained from Cornerstones, Traders, Glade Events and certain buildings and provide a continuous bonus bonus to the settlement. The same perk can be ombtained multiple times, increasing its effect.
Perk and Effect List
If a perk is triggered at certain intervals hovering over it will show the current progress.
Note: Use Ctrl+F to find the perk of interest.
Perk – Effect
- Advanced Fuel – +25% Fuel production
- Ale Delivery Line – +5 Ale per minute
- Ancient Artifact – +3 Global Resolve
- Barrel Delivery – +5 Barrels per minute
- Beneficial Agreement – +15% Trader arrival speed
- Biscuit Diet – +75% Biscuits double yield chance
- Blood Price Contract – +10 Amber per dead villager
- Bread Peels – +50% Bakery production
- Builder’s Pack – +5 Builder carry capacity
- Burned to a Crisp – +20 Coal per 3 burned Blightroot Cysts
- Calming the Forest – -50 Hostility per 2 solved Dangerous and Forbidden Glade Events
- Cannibalism – +30 Meat when a villager dies
- Carpenter’s Tools – +50% Crude Workstation production
- Clay Delivery Line – +3 Clay per minute
- Cosmetic Specialization – +1 Harpy Resolve per 70 Cosmetics produced
- Crowded Caravan – +2 Villagers per caravan
- Dye Extractor – +5 Pigment per 10 Insects produced
- Efficient Brewing – +50% Brewery goods
- Egg Delivery Line – +15 Eggs per minute
- Exploration Contract – +20 Clay and +20 Reed per discovered Glade
- Exploration Training – +20% Glade Event rewards per 5 villagers with Brawl need fulfilled
- Export Specialization – +1 Yield for all Packs of Goods
- Extraction Tools – +1 Artifacts per 2 solved Dangerous and Forbidden Glade Events
- Families Gratitude – +40 Waterskins per Reputation Point gained through Resolve
- Fiber Delivery Line – +15 Planet Fiber per minute
- Firekeeper’s Armor – -50 Corruption per burned Blightroot Cyst
- Firekeeper’s Secret Techniques – +25% Fuel duration
- Fragrant Roots – +3 Incense per 10 Roots produced
- Friendly Relations – +1 Global Resolve per 3 levels of Standing with other settlements (bonus is added retroactively)
- Fungal Guide – +1 Mushrooms production per 25 Mushrooms produced
- Giant Vegetables – +1 Vegatables production
- Golden Marrow – +2 Amber per 20 Sea Marrow produced
- Grain Bags – +1 Grain production per 25 Grain produced
- Grain Delivery Line – +3 Grain per minute
- Hidden Reward – +1 Ancient Tablet per 2 Glade Events solved (bonus is added retroactively)
- Leather Gloves – +1 Reed production
- Local Taxes – +20 Amber per 100 Ale produced
- Lost in the Wilds – +1 Villager per 2 Glade discovered
- Metallurgic Proficiency – +33% Production speed for Recipes with metal or ore ingredients
- Mold Supply – +1 Grain production
- Mushroom Seedlings – Farms can plant Mushrooms
- Nets – +1 Meat production
- Peasant Supplies – +3 Pack of Provisions per new villager
- Pocket knives – +4 Plant Fiber per 12 Vegetables produced
- Protected Trade – -15 Hostility per solds goods worth of 25 Amber
- Rain Pumps – +50% Brewery production
- Reinforced Axes – +40% Woodcutters’ Camp production
- Reinforced Needles – +1 Fabric production
- Reinforced Tools – +50% Small Farm goods
- Religious Settlement – +1 Human Resolve per 70 Incense produced
- Rich in Fiber – +1 Plant Fiber production
- Root Delivery Line – +3 Roots per minute
- Sahilda’s Secret Cookbook – +10 Jerky per 10 Pie produced
- Salted Jerky – +1 Jerky production
- Silent Looting – -15 Hostility per solved Abandoned Cache Glade Event
- Shovels – +10% Road movement speed bonus
- Smuggler’s Visit – Choose a bluepring to unlock
- Spices – +1 Herb and Root production per 75 Biscuits produced
- Steel Pickaxes – +1 Stone production
- Steel Shovels – +1 Clay production
- Sturdy Boots – +10% Villager movement speed
- Surprise Child – +1 Lizard villager per 25 Eggs produced
- Tanning Racks – +1 Leather production
- Thrill of Exploration – +3 Global Resolve for 1.5 minutes after discovering a Glade (effects stack)
- Trade Contract – +25% Trader arrival speed
- Trade Logs – +25% Trader arrival speed
- Training Grounds – +1 Lizard Resolve per 70 Training Gear produced
- Value Added Tax – +2 Amber per 6 Pack of Trade Goods produced
- Vineyard Town – +1 Beaver Resolve per 70 Wine produced
- Well-rested Workers – +10% Double yield chance from villagers with Leisure need fulfilled
- Work Safety Guide – +25% Global Production Speed per 5 villagers with Education need fulfilled
- Workstation Upgrade – +50% Crude Workstation goods
Ethereal Perks
Ethereal Perks can only be obtained from Cornerstones and give +1 to all production of a certain resource at the cost of all stored fuel. If the game is unpaused the Cornerstone will disappear to avoid exploits.
Perk – Effects
- Woodcutter’s Prayer – +1 Wood production
Gleeman’s Tales
Gleeman’s Tales is a perk that can be obtained if at least one Brewery building is working. It provides +3 Global Resolve.
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