Arcanium – Random Team Guide

Why Should I Played All-Random?

The arcanium is quite easy if you keep playing 1 same team over and over again. Despite the RNG factor of the map and thing you get, it will just take small decision until you stomp over all encounter regardless in apex difficulty or arena run.

So, whenever i played the game, i will press the random team several times then i start the game immediately. I will do several check list :

  1. The team composition + ultimate i given

Not all team will have easy time. Usually team without support will have to rely on self-sustain or killing the target ASAP. You will know how well your team is the moment you fight the normal encounter. Any run that you can win in less than 6 turns is good. Slow fight is still ok, assuming you dont take too much damage.

  1. Map exploration

Definitely i will focus on 1 character to be my main DPS. Even if you start a game with 3 support, you still can turn them to DPS. Exploration focus on unlocking more fog of war while generally i try to path toward capital. Do whatever you can to transform that character to able to beat a normal combat in less than 6 turns.

  1. Team sustain

Word i like to use whenever that can help you go from one fight to another fight, generally important for team without support.Some character have access to lifeleech (void spell) for multistrike and lifesteal for heavy hitter which allow to sustain the life total.

  1. Self-sustain

I like to use for 1 character at side lane that doesnt need to babysit. Usually they have armor or stealth, or able to kill 1 side enemy quickly. If the character is damage oriented, getting hand on armor / heal / weak artifact is important.

  1. Making a dedicated supporter

While not all character can be turned to support, the goal here is to have someone that help the main DPS deal more damage and keeping them from harm. Usually i like to play small 9 card deck with couple of key card & minion.

  1. Item & Minion

Definitely one of the stuff i overlooked when i played the game. Generally I to get heal, damage or utility from them. One of my fav is the 1 minion that can cleanse, which useful for those pesky debuff. This is also why i need small deck, so i can get it every 3 turns.

  1. Dying and corpse dodging

1 character death is not the end of the run (although in arena will give you 1 injury) as they will revive with 5 health in next battle. If you have a dead team member, you can swap position for 5 health damage, while dodging direct non-aoe damage.

  1. Melee & corpse farming

If you have 3 melee character or a support which can heal (celeste specifically), you can keep attacking on enemy corpse to gain fury. So you can plan for big turn, or keeping your team at full health in case of celeste with 1st ultimate.

  1. Scaling DPS

Generally, it boiled down to 3 strategy:

  • Raw damage which get boosted with power, critical, vulnerable on enemy & might
  • Multistriker work wonder with shock, can also work with raw damage.
  • Debuff stacking aka burn, poison and hex.

Each have its own specific artifact, so try to hunt for those. Many of them also have condition that make your character weaker though.

  1. Damage mitigation

Armor & Toughness is the key here. Although generally i prefer to go with more offensive and kill enemy first before they can kill me. There is several item that flat out give armor on certain condition.

  1. Debuff utility

If your team having issue with shielding, another way to hunt several item that reduce damage from your enemy. Weak every critical damage or AP used, Slow artifact or straight using card with interrupt or stun.

  1. Character upgrade strategy

Generally i prefer to have 2 character at 4 AP first, then finally upgrade accordingly. More AP mean i can spam my skill more and get to ultimate fury faster. This is why i said i need to have dedicated supporter with small deck, since they wont have stats required.

  1. Deck size, Draw & AP

Most of the character have bad starter card doesnt fit what you need atm, so replacing the weak card while keeping deck at 9 is better than add more junk for slightly better ultimate. 3 redraw mean you can access to whole deck in 3 turns.

If i have support character that focus on minion, using 1 AP for atk and not having enough AP for next turn is last thing i want to do, Retain also can help you abit with low draw. Many artifact will solve draw issue, hence why i like to go for 4 AP first.

With 5 draw & 5 AP, you will able to spam more of the expensive ultimate every 2 turns thus usually i only give to my main DPS so i will end encounter faster and take less damage.

  1. Save scumming

I prefer dont mind restarting a losing fight. Usually either i forgot to wear artifact or putting specific card into the deck. If the encounter is still hard for me, i will just go to other nodes instead of retrying the game from beginning.

The game doesnt have strict seed system like other roguelike deck builder, you will meet different enemies in same encounter. One of cheesey stuff, is the one that you can do in arena to get specific achievement or rerolling better quartermaster.

Egor Opleuha
About Egor Opleuha 6891 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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