Baldur’s Gate 3 – Abjuration Warlock: Protoss Armor

Making a multiclass tank that takes 0 damage and retaliates with 10 damage without spending a reaction, minimum stats required. Level 1 warlock, level 2+ Abjuration Wizard and a friendly cleric.

Core Mechanic of the Multiclass

All credit goes to Dargreed !

Arcane ward prevents HP loss equal to the number of active layers, and loses a layer each time a damage was prevented. Example: A Wizard with 4 layers of shield touches Karlach and takes 6 fire damage. Shields reduce that damage to 2, and 1 layer of shield is lost.

We can reduce incoming damage before shield negation by applying a Warding bond:

Now all incoming damage is halved, so we negate 2 damage per layer of shield. Intresting thing: Cleric should recieve another half of the incoming damage, but as of 06.08.23 game only transmits the damage Wizard takes after all reductions, resulting in abscence of harm to both characters:

Now we only need to add Agathys armor buff to get the retaliation damage going.

Character Creation

Any race, any stats, low dexterity is good since we want to get hit often. You need to start as a Fiend Warlock, make sure to pick Armor of Agathys spell. you can add Hex there as well to deal damage later. From level 2 go mutilclass into a wizard and pick any abjuration spell (Mage armor, protection from good and evil). As a bonus pick Longstrider ritual spell for free movement speed for your team.

Buff up, apply help from your cleric and ruch enemies like never before. Good item to buy from druids would be Gloves of Missile snaring, to help with damage negation from rangers.

Tip: In batlle you can run around and provoke attacks of enemies for 5-30 return damage without losing your reaction

Volodymyr Azimoff
About Volodymyr Azimoff 13992 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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