Baldur’s Gate 3 – Legendary Actions – Honor Mode (Act I)

New Legendary Actions of Boss in Honor Mode spoiler!

Act I

Owlbear

Legendary Action: Call Consort

Call Consort: Summon your mate to protect you in battle.

Phase Spider Matriarch

Legendary Action: Gossamer Tomb (Passive Feature)

Once per round if her offspring is attacked, the Phase Spider Matriarch can spend a Legendary Action to use Gossamer Tomb.

Legendary Actions restore at the start of each round.

Gossamer Tomb: Entomb a creature that attacks your offspring with an infested glob of web. Unless remove with Fire or Acid damage, this glob of web will eventually explode (in 3 turns), dealing 8d10 Poison damage to the entombed creature.

Auntie Ethel

Legendary Action: Weird Magic Surge (Passive Feature)

Once per round, Auntie Ethel can spend a Legendary Action to summon more illusory duplicates and shuffle herself among them after a spell is cast.

A higher level spell will result in more illusory duplicates being summoned.

Legendary Actions restore at the start of each round.

Weird Magic Surge: Draw on residual arcana after a spell is cast to create more illusory duplicates and shuffle yourself among them in a new position. A higher level spell will create more duplicates.

Bernard

Legendary Action: Leaping Static (Passive Feature)

Once per round, Bernard can spend a Legendary Action to immediately launch Leaping Static at a foe after being attacked.

Legendary Actions restore at the start of each round.

Leaping Static: Strike an attacker with lightning, dealing 3d8 Lightning damage. Three more bolts will leap from the target, electrifying as many as three other characters within 6 m / 18 ft.

On Save: Targets still take half damage.

True Soul Nere

Legendary Action: Psionic Visage (Passive Feature)

Once per round, Nere can use his Legendary Action to cast Psionic Visage on himself when attacked. When he is attacked, Nere’s summoned visages will Detonate

Legendary Actions restore at the start of each round.

Psionic Visage: Summon 3 psychic copies of yourself to protect you. As long as one of those copies remain, you are immune to Bludgeoning, Piercing, and Slashing. When the caster is struck, a Psionic Visage will Detonate.

Detonate: Detonate a psionic visage, striking the attacker with a psychic wave that deals 2d6 Psyphic damage and pushes it back 3 m / 10 ft.

Grym

Legendary Action: Adamantine Reverberation (Passive Feature)

Once per round, Grym can use its Legendary Action to Reverberate when it is struck, doubling its movement and granting it 10 temporary hit points.

Losing these temporary hit points triggers a shockwave that knocks targets back 4m and deals 4d8 Thunder damage.

Legendary Actions restore at the start of each round.

Inquisitor W’wargaz

Legendary Action: Mind-Claw of Tu’narath (Passive Feature)

Twice per round, Inquisitor W’wargaz can spend a Legendary Action to summon a Mind-Claw of Tu’narath after he or his allies are struck. When the claw strikes, W’wargaz may Mindsteal Link with a target not already affected by this condition.

Legendary Actions restore at the start of each round.

Mind-Claw of Tu’narath (Class Action): Summon a vestigial echo of Vlaakith’s ire as a wicked psionic blade.

Mindsteal Link: Leech off a foe’s psychic energy to make them more vulnerable and strengthen yourself.

Mindsteal Link (Source): Receives a +1 bonus to Armour Class and deals an additional 1d4 Psychic damage per creature he’s connected to.

Mindsteal Link (Target): Received a -2 penalty on its Armour Class and is Vulnerable to Psychic damage. Condition ends when the affected entity damages Ch’r’ai W’wargaz.

Volodymyr Azimoff
About Volodymyr Azimoff 13521 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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