Since this game can be very unforthcoming with information, this is a short list of things to keep in mind for new players. I will endeavour to keep it as short and clear as possible.
Things You Should to Know
Constantly Save
You should save pretty much non-stop: Leaving Port, entering Port, before/after accepting a quest, etc.
For example, your reputation diminishes if you ask the local governor for a quest and then don’t accept it, meaning if you want to just check what he offers but don’t like it, it is best to reload.
Not to mention very buggy behaviour and frequent crashes – the Storm Engine this game is built on was first released in 2000 and it is a miracle that it runs as well as it does.
Finally, the Quicksave feature is known to cause issues, so it is best to save manually.
General Hints
The class of ship you can use without a massive stat-malus is based on your Navigation skill. Employing a Navigator officer will transfer their Navigation skill to you. The required amounts are (Can be check by right-clicking on the Navigation stat):
- 6th class – 1, 5th class – 25, 4th class – 45, 3rd class – 65, 2nd class – 80, 1st class – 95
If you are just 1-2 levels off the next class, give an Adder Stone to your Navigator by temporarily making him a Boarder and using the Exchange menu.
You can still use ships of a higher class, but it probably isn’t worth it. The same applies to other captains sailing under you, meaning Navigation is the most important stat for them.
Being overburdened also decreases your stats. Sell your massive, quest-related stacks of gems and other shiny stuffs to a Usurer.
The final reason for an unexpected stat-decrease is if you are wounded, which is caused by taking a lot of damage in multiple fights in a short period of time.
To fix it, just go some time without fighting, or spend time in the Brothel.
Reputation is (almost) only important for Officer loyalty – if you do too many bad things (e.g. piracy), a good officer will eventually leave your ship when their loyalty bottoms out and you next enter a tavern.
You can tell the reputation of your officer by their ‘title’, and it is rather easy to tell whether it is good or bad (e.g. a bad one is Bloody Murderer, a good one is Hero). The best is Ordinary Sailor, as those don’t care either way.
Generally, every generated quest in a non-pirate city – other than the kidnap quests – will give you positive reputation. Piracy and smuggling will give negative reputation. It isn’t really about morals, only about obeying laws.
Your officers will regularly approach you in taverns because they want to resign. You can’t really prevent this. However, they will always agree to stay for a one-time fee by choosing the third option and then always the first options.
If you are really tight on money (likely in the early game) you can save-scum this. It is a random chance whenever you enter a tavern on a new day, meaning if you re-enter after reloading, it likely won’t happen again.
Try to safe up for an ‘Ordinary Map’ as soon as possible – it can be bought from the HWIC in Willemstad, Curacao. That is the big, yellow building in front of the market with some soldiers standing in front of it. Can’t be quick-travelled to.
Strategic Goods (Shipsilk, Ropes, Ironwood, Resin) are used for upgrading ships and cannot be regularly bought anywhere. As such, it can be a good idea to store these in a warehouse, rather than selling them right away – a warehouse is only 777 pesos per month, which shouldn’t be an issue.
Warehouses are available at each of the nations’ headquarters:
- Capsterville (Saint Christopher / France)
- Willemstad (Curacao / Netherlands)
- Port Royal (Jamaica / Great Britain)
- Portobello (Southern Main / Spain)
In order to rent a warehouse, you need to enter into the SECOND room of the shipyard in question, which I didn’t know exists for Real-Life years.
Different Ports grant different upgrades, and all require a different Strategic Resource for it:
- Speed or Wind Angle (Shipsilk) – Port Royal, Jamaica
- Max Number of Guns (Resin) or Increased Tonnage (Ironwood) – Portobello, Southern Main
- Manoeuvrability or Lower Crew Minimum (Ropes) – Capsterville, Saint Christopher
- Hull (Resin) or Increased Max Crew (Ironwood) – Willemstad, Curacao
Restore Max Hull (Shipsilk+Resin+Ironwood+Ropes) – Sharp Town, Isla Tesoro
You will miss pretty much every shot as long as your Accuracy Stat is low. That is normal.
Just hire a Cannoneer with Accuracy of at least 50.
Early on, it is normal that you barely sink any ships. It is just more cost- and time-efficient to board them, and it is also normal to constantly have to replenish your sailors due to this.
A good idea is to thin out enemies by shooting 1-2 salvos of Grapeshot at the enemy ship before boarding.
Spend your Ship Ability Points on Navigation skills. The final Navigation Skill ‘Scourge of the Seas’ can only be learned by the player, and it makes pirates and patrols ignore you on the worldmap as long as you have a Class 4+ ship.
Do the ‘Final Lesson’ quests, and then the ‘Dutch Gambit’ quest chain before starting with free-play properly. This is because these will become permanently unavailable if your level is too high – although the Dutch path is always available for the Dutch Gambit and the other paths’ level maxima seem to have been raised from what they were in Sea Dogs (I did the English path on level 17, used to be locked at 15+), yet I do not know whether the level requirement was scrapped entirely.
For the Final Lesson quests, I can guarantee that all Level Requirements are still in place.
For the Final Lesson, you must not have started the Dutch Gambit, you need to be at least Level 4 and at most Level 12 for the first five quests, and at most Level 14 for the last quest.
Spoiler-free list of where (and when) you can acquire the quests, you will always be approached when landing during these times (order is irrelevant):
- 08:00 – 15:00 in Basse-Terre (Price of Discretion)
- 08:00 – 20:00 in Saint-Pierre (Resin Dogs)
- 08:00 – 20:00 in Port-au-Prince (Grandee Albalate)
- 10:00 – 16:00 in Tortuga (Just Like Home)
- 08:00 – 21:00 in Capsterville (Prison Break)
And the Final Quest after doing all the others is triggered anytime in Saint-Pierre.
Once you have done all this, you can safely start the Dutch Gambit (i.e. getting the ‘Dutch Gambit’ Logbook entry) and, by all means, stop worrying, since no further quests within or after the Dutch Gambit have level requirements anymore.
If you missed the Final Lesson either through over-levelling or starting the Dutch Gambit, don’t worry. The rewards are nice to start out with, but by no means required and they will make no real difference in the mid-to-late game.
This game is a remaster of Sea Dogs – if you want to google for anything, always make sure to check for Sea Dogs answers as well, since most things stayed the same!
Newbies Tips and Tricks
How to get higher tier ships
First, level up to get the ships to start showing up more often. Then, make sure your navigator skill (or the officer’s) is high enough for the ship’s rating. I ended up just accepting a slight debuff for the longest time before I found a great navigator randomly (68) because I found a fantastic Corvette that actually had great stats in a random pirate vs france battle.
Or, save before going into the shipyard and pray he’s selling something good. If not, reload.
Tip: hold right click on the navigator skill in the abilities tab. It’ll show you the tier/navigator requirements.
Enemy weapon loot and wallet
Weapons drop sometimes, just not always. Wallets go into the “other” tab of your inventory. If you use equip you’ll crack it open for some doubloons.
Urgent (combat) repairs benefit
It certainly could save your life someday. Not useless, simply situational. When you have bigger ships with cargo space to spare, its very important for long battles. Having a couple hundred planks or sailcloth’s can salvage an otherwise unwinnable fight. When you get one volley to half sail on your ship it is the only way to safe you from being a floating brick.
Recruiting crew
There’s a weird quirk in the game where you don’t have full access to stuff yet until you finish the tutorial. You need to talk to Fadey in Basse-Terre on Guadeloupe. His house is the last building on the right when you go straight from the port. After you speak to him you’ll need to return to St. Pierre to speak to your brother again, at which point the tutorial will be over and you can recruit new crew.
You can do it easy peasy. Just talk to a barkeeper at any tavern.
also a little tip bit playing on Explorer mode, instead of story, removes the upper rank limit for Story quests. I was able to finish all of the Final Lesson quests after I broke Rank 12
Another Tip and tool people who wants to minimize time or effimax (max out efficiency on their playthrough) Make use of the numpad number shorts to the important locations in a settlement, i will display their respective hotkey location (this can be found out if you access controls too but by default they are the following.
1. Port
2. Store
3. Shipyard
4. Tavern
5. townhall(governor)
6. Usurer (aka the banker/bank)
7. Church
8. Brothel
9. Port Authority (harbor masters’ office)
0. Prison
Keep in mind that they only work in settlements where your nation of origin or flag nation and nation settlement are neutral or allied, same nation settlement to the one you flag or hail from, if you make port in a settlement which is hostile/at war to your country of origin/nationality/flag, numpad shortcut keys will be unavailable.
As already written above, I would not recommend getting a ship that is too big too quickly, as there are not only penalties for navigation but also the upkeep of the ship increases.
You basically compensate for your lack of skill with money.
I, for example, am really happy with my Barquentine
Get something with about 100 men and 2500 HP at a reasonable speed and then it should be enough for the initial quests.
For speed, simply compare a slow ship with a fast ship, e.g. Caravel vs lugger
nice collection of tips,
I would add something else.
Use the “Deck” mode (Tab Key) when you use Grapes or Knippels, unlike in 3 person you can shoot quite precisely.
You have the opportunity to influence the flow of time by using either the quick key “R” (time 2x) or the “+ and -” keys (0.5x to 3x on land, 8x at sea and 2.5x on the map).
It’s worth its weight in gold, especially for quests where you have to constantly run across half the island.
or you are in a sea battle, where I generally leave the time at 2x and only to shoot in deck mode I go down to 1x.
You also have the fast travel option on sea and land (in the city), just press return and then fast travel where you want to go.