Cities: Skylines II – Economy Guide

Economy

Economy is a menu that shows information about the city’s income and expenses and allows the player to adjust taxes and budget and take loans. The panel can easily be found by pressing the icon that looks like stacked green dollars.

From the Budget tab, you can take a quick glance at the city’s Revenue, Expenses, and its current Monthly Balance. Additionally, highlighting each section reveals quick details of each of the revenues or expenses on the right side of the panel. It includes a description as well as an overview of where the revenue or expenses come from.

All cities will initially receive a limited amount of income. The higher the income from other sources, the lower the government subsidies income will be, until it will eventually stop.

Taxation

Taxation tab

Taxation is unlocked at Milestone 2. Each of the zone types has its own overall tax rate which can be adjusted with sliders. On top of that, you can adjust the taxes of individual groups by expanding the menu for a specific zone type. Each tax can be set to be between -10% and 30%.

Lower taxes help buildings level up faster while higher taxes bring more money.

Residential taxes are collected from the citizens’ monthly wages. Lower taxes will increase demand for residential zones while higher taxes will lower it. Taxes can be set separately for each Education Level.

Commercial, Industrial and Office taxes are collected from the companies’ monthly profits. Taxes can be set separately for each product type. Lowering taxes for certain products and increasing them for others is an effective way to specialize the city in a certain field.

Loans

Loan tab

Loans are large sums of money that a city can take at the cost of adding up to 2.3-20% of the loaned amount to monthly expenses. The loan can be increased or paid partially or in full at any point. The borrowing limit of the loan depends on the current Milestone, ranging from ₡100,000 to ₡26,100,000. The interest rate can be reduced by 1% by building the City Hall and by 2% by building the Central Bank.

The loans tab is not visible in games with unlimited money.

Production

Production tab

From the Production tab you can observe each of the Materials, Material Goods, and Immaterial Goods your city is producing, and from that you can also observe whether your city’s production of the resource is either in Surplus or in Deficit. You can highlight each resource to reveal additional information which shows you where the resource can be gained from and where it can be either sold or used. For example, Wood can be produced from Forestry or it can be imported. Wood is also used for Heating and it can further be sold to Processing companies or be Exported to Outside Connections.

All resources will be imported if there is a deficit and exported if there is a surplus.

Materials

Materials are obtained by Specialized Industry zones.

InputResourceUse
Forestry zoneWoodHeating
Processing Timber
Grain Farming zoneGrainProcessing Beverages
Processing Convenience Food
Processing Petrochemicals
Livestock Farming zoneLivestockProcessing Convenience Food
Processing Food
Processing Textiles
Vegetable Farming zoneVegetablesProcessing Beverages
Processing Food
Textile Fiber Farming zoneCottonProcessing Textiles
Oil Drilling zoneCrude OilProcessing Chemicals
Processing Petrochemicals
Ore Mining zoneMetal OreProcessing Metals
Coal Mining zoneCoalElectricity
Processing Steel
Stone Mining zoneRockProcessing Concrete
Processing Minerals

Material Goods

Material goods are processed at Industrial zones.

InputResourceUse
OreMetalsProcessing Glass
Processing Machinery
Processing Vehicles
Coal
Metals
SteelProcessing Machinery
RockMineralsProcessing Chemicals
Processing Electronics
RockConcreteUpkeep
Metals
Steel
MachineryIndustry
Crude Oil
Grain
PetrochemicalsConsumers
Electricity
Heating
Processing Plastics
Processing Textiles
Crude Oil
Minerals
ChemicalsConsumers
Processing Pharmaceuticals
Processing Plastics
Chemicals
Petrochemicals
PlasticsConsumers
Processing Electronics
Processing Vehicles
ChemicalsPharmaceuticalsConsumers
Healthcare & Deathcare
Minerals
Plastics
ElectronicsConsumers
Service Software
Service Telecom
Metals
Plastics
VehiclesConsumers
Grain
Vegetables
BeveragesConsumers
Retail Entertainment
Grain
Livestock
Convenience FoodConsumers
Livestock
Vegetables
FoodConsumers
Fire & Rescue
Retail Lodging
Retail Meals
Cotton
Livestock
Petrochemicals
TextilesConsumers
WoodTimberUpkeep
Processing Furniture
Processing Paper
TimberPaperConsumers
Offices
TimberFurnitureConsumers
Offices

Immaterial Goods

Immaterial goods are processed at Commercial or Office zones.

InputZoneResourceUse
ElectronicsOfficeSoftwareIndustry
Offices
Service Financial
Service Media
Service Telecom
Electronics
Software
OfficeTelecomConsumers
Industry
Offices
SoftwareOfficeFinancialConsumers
Industry
Offices
SoftwareOfficeMediaConsumers
FoodCommercialLodgingConsumers
FoodCommercialMealsConsumers
BeveragesCommercialEntertainmentConsumers
Volodymyr Azimoff
About Volodymyr Azimoff 13821 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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