![Crime Boss Rockay City A](https://gameplay.tips/wp-content/uploads/2024/06/Crime-Boss-Rockay-City-A-678x381.jpg)
Objectives Guide
Here’s a step by step guide on how to create a bare minimum objective for a Crime Boss custom map:
- Step #1: Open your level’s blueprint.
- Step #2: We’re gonna make our objective on beginplay so create the beginplay event.
- Step #3: Drag off the beginplay’s output node and call the function “Create Simple Objective” then give it some text.
- Step #4: While not necessary, i would suggest and you should store the objective in a variable, simply right click the Out Objective Struct node and choose promote to variable.
- Step #5: Next, call “Add Objective” and hook in your objective struct, this will actually make it the active objective on the UI.
Note: It is required that you drag off the delegate pin and create a custom event for when the objective ends, your blueprint will not compile otherwise.
Click to enlarge…
![](https://gameplay.tips/wp-content/uploads/2024/06/1-190.jpg)
For an objective where you want to secure a specified amount of loot, simply replace the create simple objective function with a create simple loot objective function, then set up accordingly, for instance 25 is about 2 bags and a half of loot.
![](https://gameplay.tips/wp-content/uploads/2024/06/1-191.jpg)
I hope you found this useful!
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