Dungeon Settlers – Mood Management Guide

How to Manage Mood

Managing food, energy, sleeping conditions, and stress is essential for maintaining your settlers’ mood. Food is the most versatile way to raise mood, but several other sources can provide additional mood or energy bonuses.

Food

Manage food distribution through the top right UI. Grilled food raises mood more than ungrilled food.

Food Sources

FoodSourceEffects
Luma fruits and berriesTrees and berry bushesFood source
Meat and monster meatDefeating mobsProvides a large mood buff when grilled
TurnipsFloor 2 and belowProvides a large mood buff when grilled
OatsCan be grown; available from floor 3 and belowVery filling with only a small mood debuff
Slime puddingDefeating slimesDoes not spoil
HardtackHiring settlersNo mood debuff for any species; very filling; used as the starting ration

Species Food Preferences

Different species react differently to different types of food:

  • Elves can eat grass porridges without a debuff, but hate all kinds of meat.
  • Lizards can eat raw meat, but only grilled meat gives mood buffs. They hate vegetables.
  • Humans and elves should avoid meat.
  • Lizards should only eat meat.

These preferences can be managed through Top Right UI > Handling Policy.

One option is to disable mood food and manually provide mood-boosting food when needed.

Sleep and Energy

Sleeping restores energy, which is necessary for casting all kinds of skills and for staying awake in the dungeon.

Energy levels affect mood and character performance:

  • More than 80% energy: Grants the Vigorous buff, which raises mood.
  • Less than 20% energy: Decreases all stats and applies a mood debuff.
  • Less than 0% energy: The character collapses to the ground and binge sleeps, becoming unable to wake up for a while.

Rooms and Decorations

Check the Room Type page in the top right guide when building a good-quality bedroom.

The following can affect mood:

  • Campfire: Provides a mood buff.
  • Flower pot: Provides a mood buff.
  • Good bedroom: Provides a long mood buff while sleeping. The duration depends on the room quality.
  • Sleeping on the floor: Applies a mood debuff. Sleeping bags can counter this effect.

Never sleep on the floor when it can be avoided.

Resting in the Dungeon

While inside the dungeon, if a character needs energy or mood, use a campfire with bedrolls.

If you do not have textile, build a Basic Workstation and craft bedrolls. The required resources can be gathered easily on any floor.

Stress and Despair

When a character reaches 100% stress and becomes despaired, occasional cursing can occur. This affects the mood of other characters nearby.

Additional Mood and Energy Bonuses

The following effects provide additional mood or energy regeneration:

Item or EffectBonus
Someone nearby holding a torch+1 mood
Hide/leather armor+2 mood, +20% energy regeneration
Hide/leather helmet+2 mood, +10% energy regeneration
Ash of Solace+5 mood for 5 minutes
Flower necklace+2 mood
Royal Jelly+3 mood, +20% energy regeneration

Ash of Solace is a consumable that should always be carried and used when additional mood is needed.

Royal Jelly is a consumable that provides both a mood bonus and increased energy regeneration.

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