Tier List Guide
S Tier
(The best champions that control the game)
- Aurelio – Can play jungle or top. Has good roaming, a card that gets back strategy points and finds his own initiate card, and a free self buff. Strong fighter and tank.
- Justice – Can play top or mid. Passive has a 25% execute. Has a 1 cost draw card and 2 cost self buff. Good fighter.
- Elemi – Works best mid for full passive damage. Good poke cards. Can play ADC with any support.
- Lubos – Jungle champion. Has a 5 cost initiate that always gets kills. Passive reduces enemy armor. Has a 2 cost card that protects any ally.
- Dylan – Support that can permanently buff any ally using Gold, which supports don’t need much. Makes carries very strong.
- Wukong – Top laner that beats champions with crowd control. Tanky and can use a 6 cost card to fight anywhere.
A Tier
(Good picks with strong combos or counters)
- Wolfgang – Top laner that takes enemy stats and is tanky. Very strong late game and safe early.
- Gang – ADC with cheap poke cards. Has a 5 cost card that can damage any turret. Gives the whole team more damage in fights.
- Tigerboy – Support with a stun passive that can be shared. Has a 0 cost card that can be used many times and a 2 cost card that changes fights. Would be ranked higher if Wukong didn’t exist.
- Kamaitachi – Jungler whose passive works well with using many cards in one turn. Has good draw and discard cards.
- Zealot – Jungler with cards that work together for the role. Attacks three times each combat round. Weak to area damage.
- Shougong Lei – ADC that works well with Peinang Zhu. They increase damage enemies take and have good poke.
- Peinang Zhu – Support that works well with Shougong Lei. They increase damage enemies take and have good poke.
- Paisai – Support with a heal card that can find any card. Has a 1 cost card that makes fights last longer by discarding and a 0 cost draw card.
B Tier
(Okay picks that are slow or have specific combos)
- Xiangxi Ki – Jungler with high damage from discarding cards. Works well with Paisai but needs more discard champs to be the best.
- Deep Space – ADC with poke that hits the whole map. Needs a support to buff them a lot but is fun.
- Bariel – Can play ADC or jungle. Gives own shield and has unique lane cards. Better in jungle. Needs more shield champs to be very good.
- Hakuna – Tanky jungle or top laner. Has a 2 cost card that pulls enemies into ally fights and a 0 cost card that hits turrets. Only good when the team is already winning.
- Kid – Mid or top laner that gets extra gold. Okay late game but getting gold isn’t as useful as abilities that win fights.
- Palulu – Support that gives shields instead of attacking. Good when the team is already strong but bad from behind.
- Miki – Top laner that was changed a lot to be barely okay. Still needs to win dragon fight for the 0 cost card, because they are bad in combat. Just an extra body to shield allies and only good when winning already.
C Tier
(Bad picks with poor design)
- Fatty White – Support that tries to defend and poke but can’t do either well. Almost ranked higher if they get good combos later.
- Frank – Top or mid laner that is a tank with no armor. Gets lots of health but loses it fast. Has cards that hurt himself.
- Niels – Mid laner that stuns themselves with no shield. Squishy. Can deal area damage but Gang is better without the big downside.
With the exception of Frank and Zealot, of course, Manta can start a one-on-one battle and one-shot the majority of enemy heroes when equipped with a crit damage-enhancing item and some tokens on his initiate. In addition, he counters opponents with strong armour and has some good cards. Not that he’s S-level, but it bothers me that he’s always given a C.
Elemi is S tier in my opinion because she has a ton of potential for growth. But yes, if Niels is banned, she will only have space on my team xD. (I dislike placing those in mid; during my time using Elemi as a mid, she was ganked in half of the deployment phases.) Probably one of the factors contributing to Enidi’s lower value. If not, Enidi might be a second Niels.
Lan is incredibly powerful and adaptable for ganks. Unknown as to why she received a C. Lan ganks snowballs lane so viciously.
She is probably so low because it is difficult to play Plan C three times on harder difficulties.
On the B tier, though, Ada and Wukong don’t seem right.
If the rules are established such that ADCC refrains from taking part in Herald fights, then ADA’s support can be very beneficial to you. She also assists with counter- and ganks.
Wukong ends all debufer competitions. He is a cheat code for that, and you get extra scaling from Max HP if you have high mastery on the champion. Because of Descent, he is also a good initiator.
Yes, I understand. I just made it to Premier League and am still in my first playthrough. I am beginning to notice that it is harder and more of a tank meta. But currently, in my opinion, the best DPS available.
Traits still need to be tested because they appear to have a significant impact.
Lan just for gank. if she dont have a kill or in tank meta. she will bad. In fast meta She dont fast enought for 30 and 45 turrn win. make her is good in 45 to 75 turn . any high is better meta
No, this one is actually fairly good. The only three that I would really take issue with are Wukong (solid damage but negates enemy debuffs and turns them back on them), Frank (insane scaling, being A or S tier), and Kid (with the armor item, he becomes a nightmare and can 1v9). being either S or A
Push is mostly related to athletes, not to champions 😉
Four Push Champions are available, two of which assist in pushing other lanes. One of my favorites, Bart, isn’t on that tier list, but he still receives a S from me because he can help end the game on turns 18–30 with a 0/0 kill in hell mode, even against opponents with much higher stats. He gets along well with Elemi and even Niels because he also offers a shield!), Elemi, Hakuna (I don’t really like this one, but if all you want to do is push), and Mersi (the one I like the least out of all of them). A few other champions, such as Manta or Digo, have a respectable amount of tower damage.
However, Bart and Elemi are the pushing kings and queens.
Hey, show Diango some affection. He can’t be killed until the very end of the battle if you hide him behind a tanky frontlane.
Kid’s scaling is also ridiculous.
Thanks, but from what I’ve seen so far, each tier list is very different. I’m interested to see what the meta becomes as the game is further developed.
This is probably due to the synergy between the characters and their own style of play. I experimented with different combinations and found the lineup I feel most comfortable with. I also didn’t have them match the author’s tearlist
The Xiangxi Ki mid is truly remarkable. In combat, free hits are fantastic. Given the way targeting functions, it is nearly always OP to target the enemy with the lowest health. In addition, she can often initiate 4v2 battles on the bottom lane with your jungler even in the absence of overwatch, oath, etc.
Hakuna has an incredible fighting skill set and a formidable battle card. Though sometimes you really need to rush a lane or initiate under a tower that is about to fall, his free tower hits might be a win more ability.
Palulu is absurdly excellent. She has a significant influence on team battles, particularly in hell mode. She might be S tier with further mastery, but I would probably only rank her up to A tier.
Niels seems underappreciated in this situation, but that could just be because my champions, who have a tendency to live forever, are being field attacked by the AI. He is at least superior to Gang, judging from the performance I have seen from him. If your team has a lot of presence, he performs better. If you are up against Xiangxi Ki or any other AOE attacker, he is awful.
Depending on how you use him, Miki can be a ridiculous top laner in my opinion. Generally speaking, I always aim to win dragon battles, and his passive is among the best for my style of play. Outnumbering your opponent and having the enemy decline fights is a huge advantage, even though he is a little shabby in combat. His mobility from mastery helps to set that up if I want to try to kill the enemy mid (and possibly their jungler); his shields also get a lot better.
Champions that I truly like:
– Justice (Mid), with her excellent poke, respectable buff card, and her execution, can be simply amazing in a game where opponents frequently teleport home with minimal HP remaining.
Zealot (Jungle) works incredibly well in the majority of the matches I use it in. greatly increases your overall DPS in dragon and herald battles. Code: Assimilation can be used to quickly rush down a turret and is a great way to set up Ganks.
Deathknight (Mid or Top), when tutoring or playing card draws, truly excels. He can keep killing his lane opponent and simply walk right through to base if you can play Devour Souls early.
Bart (Top), you can start tilting gold income in your favor very early on by using Metal Fatigue to get a turret. He’s a fantastic counterpick for phys-heavy teams because of his passive.
Dylan (Sup) has the ability to transform a carry into a hypercarry; I find it absurd that his buffs have a global range.
– Ada (Bot), works well with Deathknight, which is how I use her. However, she can be used in any direction, supporting fights worldwide with an attack, so you can use her to heavily tip the scales in your favor.
Champions I disliked (Maybe I’m utilizing them incorrectly?):
– Shougong Lei, cards cost a lot of money for their use. He doesn’t perform well in the majority of my setups, so I suppose he needs to be paired with other pokers to truly shine.
Fatty White usually doesn’t make much of an impression on any of my games.
Niels most likely needs a trustworthy method of protection, which I haven’t yet discovered.
– Gang, similar to Fatty White, doesn’t appear to accomplish much. I quit using him early, so perhaps he functions much better when given the proper stuff.
I’m not sure, but Niel’s relationship with Beverly is dysfunctional. Niel can be untuned by Beverly. make him constantly feel like a machine. Niel is also capable of doing damage and can go after Tivie and the tank team to make Tivie heal Niels.
I dislike gangs because they slow down HP and make him more vulnerable if we are at the same or higher level of difficulty.
Elemi can’t be S tier, in my opinion. She can pass tier A easily, but not tier S. She can only deal 120% damage in her passive. You can play ADA for shorter combat if you’d like. Initially, it was broken and could shoot anything with ease, focusing on the top line.
Together, Peinang Zhu and Shougong Lei seem very moderate, but when they’re by themselves, I believe they’re either low B or high C.
I feel bad for Bariel because he doesn’t die in combat; if you’re lucky enough to win, you win.
I feel so horrible for her, Palulu. Not enough power for her shield. If you can, 4 front line make her somewhat influential, but not significantly. Tivie is able to Win her over to Buff.
I disagree that you gave Neil and Frank a C tier. Neil can speak first and Frank can get four points for free.
This is a first for me. Play with challenging obstacles You can play both easier and harder. Your experience with me will differ.
Interesting tier list; a little unclear at first, but it’s a start.
I’m just using the default settings and haven’t lost any games yet on my first try. Currently assisting with the uppermost tier.
Niels is incredibly powerful.
Wukong hasn’t contributed much to my games, but even just reading these forums gets him banned.
Justice has been excellent for me, and even when he opposes me, he performs admirably.
Zealot is an excellent ganker in the jungle. Moreover, the three split increases the space available to your damage dealers.
— Frank is truly remarkable. does an excellent job of absorbing damage. He’s one of the best damage soakers you can find.
Once more, simply traveling as usual. This setting makes the games very easy, which could be why some champions are effective. The run I go on next will be a nightmare.
I would also have to say that Niels is positioned too low.
In addition to having many potential synergies, he is repulsive due to one shield item, as others have noted.
In team battles, he still deals a ton of damage even without that item.
Sure, maybe he’s a C all by himself, without any items, without any heroes with whom he synergizes.
He can easily reach the A tier when he has a shielding hero or item, and he can synergize with almost anyone.
There are a lot of “broken” things in the game, in my opinion. primarily based on the item pool and small rules. The ridiculous DPS machine would be a good way to give Niels a shield. To be honest, I haven’t encountered that in my playthrough, and even without it, my midlaner can still dominate damage charts by simply firing every other turn.
Mo is the most “broken” item I currently own. Bounty money is simply added up each round in my current ruleset, which is very helpful. You can also run him with Kid or really anything you have to raise bounties. In round sixty-seven of the game, my man is idly sitting on 2657 attack power, a meager 107% crit rate, and 10680 gold. On the other team, the highest earner has 6231 gold. His attack power is five times less than that of their AD carry. He actually gives people one shot. Slayer’s Intuition is an excellent card for one SP as well. To ensure he receives the first bounty and the snowball simply spirals out of control, just set him up for the initial dragon fight.
Hold on until you get Bond if you believe that Mo is broken. In the battlefield or during combat, this guy will take out opponents one-on-one.
Best part? Not even setup is required.
Fatty receives a C+ from me. Hail is a very helpful tool for initiating or interrupting pushes, and harassment trades are surprisingly significant, particularly if you have regenerated Nexus turrets.
Wukong appears to be a major problem for the community, but in my runs, I don’t really care about him—I don’t ban, pick, or alter my plans. Being somewhat weak, he only poses a problem if you are using the “mordekaiser” version of the deck, as he deals -90 damage to your entire team. It’s really not necessary for you to keep him in check because the rest is fine. Dylan is a good character, but I don’t think she’s S tier. Instead, I would rank Palulu at S tier due to item unlock, as she can truly grant a tonne of buffs.
Frank is a monster healer who can go completely crazy in the late game, especially when he has items that allow him to heal 10% of the enemy team each round. He can outdo any adc/mid laner in the right amount of time, but you can end the game early to prevent that.
A comp that frequently tries to gank bot, thinking it’s for support, is a great opponent for Fatty White. In contrast to Gang, Niels hits like a truck during fights and doesn’t require as much protection.
Given how much she can outheal, TIVIE as Support is unquestionably S Tier as well. Additionally, when setting up fights, her AoE Heal (once 3–4 Token, depending on Upgrade Path) is extremely potent.
She can easily make you survive 4v2 battles on bots, especially early on.
The best choices when you have restricted picks and bans are the champions that don’t require set-up to perform effectively. I’d rather enable champions that already perform well than waste time activating a champion that puts oneself behind from the start.
You do you, but that’s my opinion; just so you know, I never choose at random
Regarding the claim that Gang doesn’t have a lot of splash damage, consider that it’s nearly as good as Niels every two turns *since Niels is usually stunned every other turn, so you can’t even guarantee shields for mid* with the correct setup. And throughout the game, even more so than Niels, who receives a two-cost card that inflicts random damage, with the inexpensive 0 cost card.
While Gang can be detrimental to friends, it can also effectively force them to recall before they otherwise would have; a shrewd coach can capitalize on this, while Niels’ disadvantage is always mitigated rather than capitalized upon.
Gang splashes 15% of his damage. Now that gang has his passive scaling, we can dive into the specifics of scaling. However, the damage is nothing like it is on base. AOE. Personally, I wouldn’t draft around Niel; instead, I would draft with Niel as an open option and select him if it turns out. Teamfights are highly precasted, and there aren’t many champions that can force it off him (mostly Lobos). If you can’t guarantee Niel has a shield, then you’re already doing something wrong.
In light of it, Miki can give him the shield for one price (or was it?).
People keep talking about Niels but I can’t make him good no matter what. No shield items in the item pool, and if I pair him with a shield champion it doesn’t matter either as the enemies do enough damage to perma-break his shield so he stuns himself anyway. Seems like whenever I play him: enemies target him to break his shield. When the AI plays him: my athletes ignore him until he wipes us.
The best choices when you have restricted picks and bans are the champions that don’t require set-up to perform effectively. I’d rather enable champions that already perform well than waste time activating a champion that puts oneself behind from the start.
You do you, but that’s my opinion; just so you know, I never choose at random
Regarding the claim that Gang doesn’t have a lot of splash damage, consider that it’s nearly as good as Niels every two turns *since Niels is usually stunned every other turn, so you can’t even guarantee shields for mid* with the correct setup. And throughout the game, even more so than Niels, who receives a two-cost card that inflicts random damage, with the inexpensive 0 cost card.
While Gang can be detrimental to friends, it can also effectively force them to recall before they otherwise would have; a shrewd coach can capitalize on this, while Niels’ disadvantage is always mitigated rather than capitalized upon.
His disadvantage is linked to his advantage and is readily overcome. You’re giving the impression that it needs a significant financial outlay. It can be solved with literally one item forever. There are other items that can accomplish the job, so if you don’t have that item in your item pool at first, you may just use a hero to acquire at least 1 shielded attack, which is equivalent to 2 aoes.
Considering how long it takes to get him seriously online, I genuinely fail to see how gang can compare if obtaining 1 thing is too much to handle. He hits like a truck in the late game, for sure, but getting there requires a lot of strat points. Niels is activated, free, and has one item.
There are a few things I disagree with, but the largest is definitely Niels being C. It is true that he struggles in matches when he is thrown in at random, but you can typically make up for this by using one of a few items or a shield-granting character. He also exhibits incredible synergy with a few other items. His cards are useful even while not in battle. Bound is excellent for safety or ganking, particularly because it has no time limit. A field damage-based team is made hilarious by Revelation. If you truly work with him, he brings a lot to the table even without the benefit of working well with a select champions that are eventually unlocked.
Niels is by far the greatest DPS champion, and Gang deals comparatively little splash damage, thus I disagree with him. He does require a very strong shield, but if you give him Tigerboy Passive, he excels.