A quick guide to the current available way of the endings of Evil Nun: The Broken Mask.
Guide to All Endings
Introduction
G’day, I’m Tom and I wanted to give you a quick hand with beating the currently 3 routes to Evil Nun: The Broken Mask.
I’ve be explaining them in different levels of information:
- Hints (as minimal spoilers as possible).
- What to Do (major spoilers).
- Here’s what to do (I’ll show you with images).
Hints
This contains the least amount of spoilers so you can figure it out yourself.
Main Door Escape – Standard
- Explore Kitchen
- Install
- Go to School
- Clean up
- Go to the Exit then Left
- Look up
- Become a Freeman
- Attack the Stage
- Go Outside and Climb
- Holy Smokes
- Backstage, Downstairs
- Exit and Run
Van Escape – Simple
- Explore Kitchen
- Install
- Go through School
- Parkour
- Commit two crimes
- Go back to school
- Unlock your creativity
- Leave and attack a box
- To hell with the bell
- Box Up
Van Escape – Roof
- Explore Kitchen
- Install
- Go to School
- Clean up
- Go to the Exit then Left
- Look up
- Become a Freeman
- Leave School and Walk Away
- Play in the tall grass in the dark
- Denail and Cave in
- Take a Garden Walk near the Lookout
- Go Back to School
- Globetrotting
- Spent a lot of time… pushing
- Jump on and wait
What to Do
Major spoilers past here!
All Endings
- The fuse box upstairs needs either 1 or 3 fuses, depending on your current run.
- Look for the wires and were it runs to for find the fuse box.
- If you need 3 Fuses, check the kitchen upstairs, a bedroom with a broken wall and dining room’s cupboards.
- If you need 1 Fuse, it’s in the kitchen.
- Install the fuses, flip the switch and follow the wire again, press the button then cross the bridge.
- Take the left and go down the stairs past the locked gym and follow the path past the water fountain, up a seat of stairs.
*At this point, all endings expand from this point, so follow up to this step then divert to which ending you want*
Main Door Escape – Standard
- Processed the school building and check rooms for a broom.
- Once you’ve got a broom, go to the front part of the building where the exit sign is.
- Enter the room that isn’t a library and look up.
- Use the broom to poke the roof til the Crowbar falls down.
- Throw the broom, take the crowbar and either hide or run.
- Go into the hall and look at the stage for a part boarded up.
- Remove the nails with the crowbar and take the box/tin inside.
- Leave the School Building that you’ve yet to go through and go outside.
- Climb up on the roof, then climb the tower.
- Walk around and walk across that little makeshift bridge to the chimney.
- Throw the box/tin in it and go back to the school building.
- Once entering, take right then go through the door next on your right.
- Go downstairs to the basement and grab the key from the fireplace.
- Use that key on the exit door, leave (don’t worry about the alarm and just run to the road)
Van Escape – Simple
- Go to the school building, take a left and straight down till the end then a left to the outside,
- Go down and use the ramp to get to the parking lot.
- Crossing the parking lot, go to the building on your left and go through the window.
- Search till you find the keys to the art room.
- Take them, go back across the parking lot, open the gates and return to school building.
- Retrace your steps to when you first enter and go up that hallway till you find the art classroom.
- Use the key on the locked cupboard and take the paint.
- Head back to the parking lot and just follow the road till you’re under the bridge near the garage door.
- Now, your plan is to wait till the laundry van shows up and begins offloading the clothes, let her take like a basket in, then you strike.
- Take you paint and use it on the locked container in the top left position of the van.
- Then go hide.
- The laundry nun will notice the uniforms are dirty, unlock and take them out to be washed.
- But if you’ve looked around the laundry area, the kids locked downstairs can’t clean that straight away.
- So the laundry nun will go and it down after putting everything in the laundry bins and go to sleep.
- The kids downstairs will then send a sign up saying that they can’t clean them today.
- Once that sign pops up, go into the laundry and throw the paint at the bell to wake her up.
- Hide before she comes back via that little hole in the wall.
- Go to the van and climb in and that’s it.
- Wait for her to get back into the van and leave.
Van Escape – Roof
- Processed the school building and check rooms for a broom.
- Once you’ve got a broom, go to the front part of the building where the exit sign is.
- Enter the room that isn’t a library and look up.
- Use the broom to poke the roof til the Crowbar falls down.
- Throw the broom, take the crowbar and either hide or run.
- Now, take the right hallway to the outside.
- Go down and use the ramp to get to the parking lot.
- Follow the path till you hit the end gates and to your left is the small cave.
- Use the crowbar and pop the nails out and climb in.
- Grab the keys and go back to the parking lot.
- Take a left after walking into the parking lot, open and go through that door.
- Follow the outside path till you find a iron bar door, use the key.
- Follow the path down till you see a woodpile and a drawing of the earth of the side of the building
- Time for backtracking, go back to the school building, head to the front and enter a room filled with desks and type writers.
- Look for a dislodged globe and you’ll have to push this globe all the way to the woodpile.
- It’s going to take a while, but you’ll be able to do it.
- Push the globe up the woodpile and it’ll fall into the gap.
- Wait til the laundry nun leaves and climb up and across the side to where the van waits for the gates to be open.
- Climb on and done.
Here’s What to Do
Here’s a quick set of screenshots if you need help. Click to enlarge!
Main Door Escape – Standard
Van Escape – Simple
Van Escape – Roof
Hey, thanks for tutorial, really helpful with roof escape