Final Fantasy VII Remake Intergrade – How to Fix Stutter and Disable Motion Blur (DRS + TAA + DOF + Film Grain)

Quick and easy guide to do everything in the title.

Guide to Fix Stutter and Disable Motion Blur (DRS + TAA + DOF + Film Grain)

Installing FFVIIHook + DXVK

The hook will enable loading of the .ini from the next section. DXVK will fix game stutter.

On Steam, Right Click FINAL FANTASY VII REMAKE INTERGRADE, click Properties, type -dx11 -fullscreen in the LAUNCH OPTIONS box, then click LOCAL FILES, then click Browse. From here, go to End > Binaries > Win64. Place xinput1_3.dll from the FFVII hook download in this folder. From the DXVK download, go into the x64 folder, place d3d11.dll and dxgi.dll in the same Win64 folder.

In the same Win64 folder, Right Click an empty space -> New -> Text Document.

In the text document, paste the following:

dxvk.enableAsync = true

Save the file, close it, then rename New Text Document.txt to dxvk.conf. When Windows asks if you are sure, click Yes.

Removing Motion Blur + DRS + TAA + DOF + Film Grain

Go to Documents\My Games\FINAL FANTASY VII REMAKE\Saved\Config, create a folder in here called WindowsNoEditor, go into the new folder, then Right Click -> New -> Text Document.

In the text document, paste the following:

[SystemSettings]
r.DynamicRes.OperationMode=0
r.DynamicRes.MinScreenPercentage=100
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.TemporalAAQuality=0
r.TemporalAASamples=0
r.DefaultFeature.AntiAliasing=0
r.DefaultFeature.AntiAliasing=False
r.DepthOfField.FarBlur=0
r.DepthOfFieldQuality=0
r.FastVRam.BokehDOF=0
r.FastVRam.CircleDOF=0
r.FastVRam.DOFSetup=0
r.DOF.Kernel.MaxBackgroundRadius=0.0000
r.DOF.Kernel.MaxForegroundRadius=0.0000
r.FastVRam.DOFPostfilter=0
r.FastVRam.DOFReduce=0
r.FastVRam.DOFSetup=0
r.MotionBlurQuality=0
r.MeshParticle.MinDetailModeForMotionBlur = 0
r.MotionBlur.Amount = 0
r.MotionBlur.Max = 0
r.MotionBlur.Scale = 0.000000
r.MotionBlurDebug = 0
r.MotionBlurIntensityOverride = 0.000000
r.MotionBlurLimitationOverride = 0.000000
r.MotionBlurRestrainOverride = 0.000000
r.MotionBlurScatter = 0
r.MotionBlurSeparable = 0
r.Tonemapper.GrainQuantization=0

Feel free to remove the relevant lines of features you’d like to keep enabled. These are what I assume 99% of people would prefer disabled.

Save the file, close it, then rename New Text Document.txt to Engine.ini. When Windows asks if you are sure, click Yes like before.

Optional: Using Super Resolution

Disabling TAA is the lesser of two evils. I prefer the non-TAA look, but that comes with completely disabling anti-aliasing in the game. However, you can set the resolution in the graphics settings to a resolution higher than your monitor’s resolution to make jagged edges and Cloud’s hair look a little nicer (super resolution). I set my game to run at 1260p on my 1080p monitor.

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1 Comment

  1. If your game refuses to launch after placing the two DXVK files and you’re on a NVIDIA GPU. You have to disable Geforce Experience Overlay and then the game will work fine with DXVK.

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