Ghostlore – How to Farm Your Ingots in Seconds (Hell Depth 1 Speedfarm)

A quick build example made to farm Hell Depth 1 for very fast ingots to help you reroll your items.

Guide to Farm Ignots Fast

Quick and Easy

This is just a skill panel and a quick explanation on my Warp spammer Hell Depth 1 farmer.

We’re using Monsoon as our main damage dealer, alongside Fireball and Thunderstorm as secondaries for cleanup.

The only requisite to make this work is to have at least 200% cast speed, preferably 250%, so you never stop casting your Warps.

You don’t actually need high crit chance, even though we have Trigger on Crit. You can sub that out for more damage if you’re still building your crit chance, as your Trigger on Movement skill will be more than enough

Gameplay

Your warp has 0 cooldown and does more than 1 damage, meaning you can hold down the warp buttom to quickly move through the stage and jump through obstacles, triggering all your skills and also having a chance to crit with warp itself, increasing your triggers.

You can clear Hell Depth 1 in less than 3min, getting around 10 ingots each run. Go straight for the boss. With practice and with good map rolls, you can clear in in sub 2min.

This build is not meant for higher level content, it will fail at Depths 7 and up.

Egor Opleuha
About Egor Opleuha 6979 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

10 Comments

  1. Yo id love to see a video on how you zip through the entire thing in 2 minutes, on my ice tiger with high movespeed i can do it in 10

      • It’s mostly because of warp. Warp can jump over walls and map gaps. I have 1 piece of gear with + Movement skill distance (which gave me the idea for the build), and it’s Hell Depth 1, the maps are super short. I was taking an average 10-25seconds per map. Sometimes you’re unlucky and get the triple boss maps, those take longer.

        The White Tiger build is an awesome progression build. But even if you cap your move speed (500%), warp will still be faster because of the wall jumps.

      • Ah, forgot to add that Cast Speed makes you go zoom zoom with warp, that’s why said at least 200% in the guide. I’m currently running at 390% cast speed

  2. Yea thanks for the tips. I realized you can reduce the mana cost to 0 and reduce the cooldown to 0 and it can still crit, even if it does no damage, and can still prob cast on crit and movement. I did something similar except I am using cast on crit with the cyclones since they can cast themselves from their own crits, its an endless loop. I also use Shadow clones to get triple the casts and procs, which so far is the most broken thing ive seen yet. It will def get nerfed.

    • The game mechanics are a little mysterious as we don’t have any actual datamine, so I’m saying this from personal experience: when I was doing 0 damage with warp (0% skill multi), I was not seeing as many triggers, so I assume it doesnt trigger on crit if it does 0 damage, even if the 0 shows yellow. I currently have 108% crit chance. Need to run an actual serious test to confirm.
      I would give it at least 1 skill multi node just for safety.

      Also you don’t need to have 0 mana cost. Use MP Steal and you’ll be good to go. A single MP steal roll on a Glyph will be enough. I have a single glyph with 2.7% MP steal and it runs fine

    • The author installed all 5 CDR nodes from Geomancer on it, so it has 0 cooldown, which means it only has one charge that is never expended.

      • Yea thanks for the tips. I realized after I posted my comment you can reduce the mana cost to 0 and reduce the cooldown to 0 and it can still crit, even if it does no damage, and can still prob cast on crit and movement. I did something similar except I am using cast on crit with the cyclones since they can cast themselves from their own crits, its an endless loop. I also use Shadow clones to get triple the casts and procs, which so far is the most broken thing ive seen yet. It will def get nerfed.

        • The game mechanics are a little mysterious as we don’t have any actual datamine, so I’m saying this from personal experience: when I was doing 0 damage with warp (0% skill multi), I was not seeing as many triggers, so I assume it doesnt trigger on crit if it does 0 damage, even if the 0 shows yellow. I currently have 108% crit chance. Need to run an actual serious test to confirm.
          I would give it at least 1 skill multi node just for safety.

          Also you don’t need to have 0 mana cost. Use MP Steal and you’ll be good to go. A single MP steal roll on a Glyph will be enough. I have a single glyph with 2.7% MP steal and it runs fine

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