Halo Infinite – Newbie Spartan Guide

Welcome to the Guide. So. You came to the guide to find out about some tips, or maybe your teammates are yelling at you for not knowing how to play the game and maybe you were being toxic with no idea on how some stuff works.

Well, this guide will help you improve and maybe learn a few things along the way.


Before we go through the game-modes currently in Halo:Infinite, I should go through the basics and some advanced weapons and a little details on them.

List of the weapons goes as follow:


  • MA40 Assault Rifle
  • MK50 Sidekick
  • BR75 Battle Rifle
  • VK78 Commando
  • CQS48 Bulldog
  • MLRS-2 Hydra

Covenant / Banished

  • Pulse Carbine
  • Shock Rifle
  • Mangler
  • Plasma Pistol
  • Disruptor
  • Heatwave
  • Sentinel Beam
  • Needler
  • Stalker Rifle
  • Ravager


MA40 Assault Rifle

The Iconic Assault Rifle. You will spawn in with this weapon in every game except for Ranked. This weapon is great for Mid range. I wouldn’t recommend this for long range as it barely hits anything from that range. You can use this to break the shields or kill the already weaken Spartan, overall not a bad weapon. You can find ammo from other players

  • Nicknames: Assault Rifle, AR

MK50 Sidekick

You will have this weapon along with the Assault Rifle in almost every game except Ranked. Great for Far and Mid range. You could use it for close range but there are other weapons well suited for that. It isn’t a bad weapon but you have to make every shot count, aim for their heads and it shouldn’t be a problem.

  • Nicknames: Magnum, Pistol, Sidekick

BR75 Battle Rifle

This bad boy was introduced since Halo 2. This is a burst rifle and plays like the MK50 Sidekick as for now it suits all ranges. There is also a scope but you probably won’t use it a ton in this game. You will spawn in with this in Ranked, if not you can just find it from weapon spawners. Great weapon for beginners and pros alike.

  • Nicknames: Battle Rifle, BR

VK78 Commando

The new rifle from Infinite. This is probably one of the easiest weapons for newbies. It feels like the BR75 Battle Rifle but automatic. It’s amazing at far and mid range. Though it’s not fast enough for close range but if the enemy is weak you could kill them with this. Not bad for a new weapon. You can find this from weapon spawners.

  • Nicknames: Commando

CQS48 Bulldog

The new shotgun from Infinite. The shotgun that replaced the original shotguns. It is obviously a close range weapon. Interesting enough you can actually kill someone in one shot with this but it is hard even for me, but fear not it can actually break shields and then you can punch the Spartan or just shoot him again. You won’t see players using this a ton, at least not for me. So I guess you can try it out yourself. You can find this from weapon spawners

  • Nicknames: Shotgun, Bulldog

MLRS-2 Hydra

Another gun from Infinite, this time a grenade launcher. It shoots up to 6 pellets before needing a reload. It is highly inaccurate however and i wouldn’t recommend using this weapon for the time being. i shot up to 4 pellets before i killed someone.

If you right click on your mouse, it turns into a tracker and will lock onto the enemy until you lose your sights on them. You can find them from Big team battle Weapon Spawners.

Nicknames: GL, Grenade launcher, Hydra

Covenant / Banished

Pulse Carbine

The alien version of the BR75 Battle Rifle. Just like the BR75 Battle Rifle, it is a burst rifle. It isn’t as good as the BR75 Battle Rifle but it works. I would honestly just grab the BR75 Battle Rifle or another gun, it’s not really that good as of now. It doesn’t have the same quality as other weapons and only covers Mid and Far range.

  • Nicknames: Pulse RIfle, Carbine

Shock Rifle

It’s the disabler of vehicles, The shock Rifle! It’s a pretty fun weapon to use. It works like the S7 sniper but does lesser damage.

When you use it against vehicles, you basically disable it like an EMP. The enemy won’t be able drive for awhile. Not only that, for dropped weapons and upgrades you can shock it. I’m not sure why or how anyone would use this but hey who knows it might help you out.

Damage wise, it’s alright but there are other weapons that does the job better. It’s a far range weapon and is found through weapon spawners in Behemoth and Big Team Battle

  • Nicknames: Shocker


The Mangler is basically a handcannon. Some people may be confuse it with a shotgun but it just 100% a handcannon. Far and Mid range are advised but you can use it on however you like. It can kill someone with a headshot and it seems like a pretty cool weapon. You can find it in the weapon spawner

  • Nicknames: N/A

Plasma Pistol

The bad boy straight from Combat Evolved. This plasma pistol no longer EMP vehicles so don’t bother trying that anymore. It does a little amount of damage but you can break a spartan shield if you overcharge it by holding your left click button. Usually you would want to be close to the enemy if you are going to release your overcharged plasma and then smack that Spartan right across the face. It is one of the mediocre sidearms. You can find this weapon from weapon spawners

  • Nicknames: Energy pistol


A sidearm. It does little damage but fires at high speed. It’s basically a last resort weapon. I would usually use this if my weapons are out of ammo and switching to it. Not much could be said here, I wouldn’t recommend this for all out attacks. As for it’s range it suits close and mid range.

  • Nicknames: N/A


This shotgun is very unique. Firstly, It is able to fire both vertically and horizontally with the click of your right mouse button. It can also bounce of walls, essentially ricocheting off surfaces. This weapon requires good game sense and mapping. Surprisingly, it can hit up to really far ranges. It also kills enemy Spartans easily in close range. A really good weapon for any range really. You can get it from weapon spawners

  • Nickname: Scattershot

Sentinel Beam

There isn’t much for this weapon other than it being a laser beam. Damage is pretty high if you are consistent with your aim. It is great as a weapon on its own, being able to take down anyone. Ammo depletes fast, so make sure you don’t use it recklessly. You can find this from a weapon spawner.

  • Nicknames: Laser Beam, Laser


The Infamous cousin of the weapon that killed a noble team member, The Needler. It is a great weapon for close range, it also has auto targeting bullets but only at a certain range and time. The closer you are to the enemy, the more the shots will hit. Of course you have to aim at the enemy like a normal gun. It also fires pretty fast so overall its pretty good. You can find this from a weapon spawner.

  • Nicknames: N/A

Stalker Rifle

It’s basically the same as a S7 Sniper Rifle but weaker. It doesn’t break the shield with a body shot but it does a ton of damage. It also has a faster fire rate than the S7 Sniper Rifle. I suggest using the Stalker Rifle for the first shot or two then using grenades or another rifle as you need to vent the weapon after awhile. You can find them from weapon spawners

  • Nicknames: Plasma Rifle, Stalker


It shoots out red plasma and does a considerable amount of damage. Another thing many people don’t know about is that if you hold your left click button, it overcharges like the plasma pistol. It shoots out a pool of plasma, working like a molotov. It does AOE damage but very little though if someone stands in there for a long amount of time they will eventually fall.

  • Nicknames: N/A

Power Weapon and Vehicles

So, power weapons and vehicles. They are basically an upperhand in battle. They aren’t a must have but oh boy are they really fun to use and overpowered if you have your hands on them.


  • M41 SPNKR
  • S7 Sniper Rifle
  • Skewer
  • Cindershot


  • M12 Warthog
  • M290 Mongoose
  • M808 Scorpion
  • AV-49 Wasp
  • M15 Razorback
  • M290-M Gungoose
  • M12R Rockethog
  • Ghost
  • Brute Chopper
  • Banshee

Capture The Flag [CTF]

Ah yes Capture The Flag, a nightmare on ranked games if you are playing with randoms. Multiple times you or your team will mess up. But here are some tips to help you out.

Protect Your Team

I’ve seen many teams that try to get the flag but without any help. Sure you could try and pick the flag up and drop it every second but it is faster if all of the teammates group together. Now you could be worried that the other team would take the flag. That is fine, as long as you have their flag they can’t capture yours. Remember two heads are better than one. Guess what 4 heads could do. Which leads to my next point.

Drop The Flag

Once you reached your base or any other safe place. You may encounter a problem, your flag has been stolen. But fear not, it isn’t all bad. Drop the flag and make sure you are in the radius of the flag. This will show that the flag is contested and not returning. This will allow you to equip your weapon while holding the flag. Wait for your team to kill the enemy player with the flag and then capture your point.


One of if not the easiest games to learn and play. Although, many randoms and yourself may leave out key details to winning the match.

Before we begin, please keep this in mind.

Capturing 1 zone does not give you any points, you need at least 2 zones. Many people leave out this detail or just do not know it at all and begin getting kills. So remember to keep this in mind.

Forget Kills, Get The Zone

Many people would want kills and kills only. But this is a Stronghold game, with means you need to get the zones. Kill those you need, ensuring that the zones are in your control is top priority. With the zones down, you can finally get the kills. No one likes a kill only person in a non-slayer game.

Group Up With Your Team

Grouping up with your teammates is fantastic for Stronghold as the more players capturing a zone will help you out a ton. By capturing the zone with your team, it increases the speed. And of course once you’re done, get the other zones.


ODDBALL! without a doubt, one of the best and enjoyable gamemode. Like CTF and Stronghold, you obviously need to have teamwork to win.


When the balls spawns, head towards it immediately. You want to grab the balls first, that is the point of the game. The longer you hold onto the ball, the more the points you get. But of course don’t rush in like a newbie. Toss some grenades at the ball first. You will damage the enemy as every one is going to run towards it. Have your team with you or be near your team, make sure they or you back them up. Once you think its clear or good enough to grab it, return to your team immediately, they are your protectors they don’t want you dying. Same goes for you.

Armor Upgrades

Some armor upgrades that can help you out in this gamemode are:

  • Dropshield: Drop shield is probably the best one you will ever have. I have yet to find any other upgrades that work so well as dropshield. It is so simple to use it as well just head to a corner and make sure the dropshield covers the player with the ball. It deflects all coming fire even grenades. Though you might want to replace it every so often as it breaks after a few hits.
  • Thrusters: Thrusters are more of a solo kind of upgrade. It is really good for passing and stealing the ball. You could be the first to get the ball by stealing it. But please don’t use it in front of the enemy, that’s just dumb. Use it at the side when you see an opening. It’s really fast too so it will be hard to get shot at. The other way is by passing the ball. By grabbing the ball in front of the enemy you could use your thrusters back at your team and the ball will automatically drop from your hands.


Many newbies will learn this quickly so this isn’t very useful but while holding the ball you can actually punch enemy players. It’s the standard 2 tap with the first hit breaking the shields and the second kill them. Remember to check your radar as it is very helpful for these sort of situation.


  • Use this trick only when your team is no available.
  • Avoid enemies unless you have to punch, your goal is to secure the ball not the kills.
  • Don’t run straight forward. Wait for them to come to you, find a spot to hide in.

Additional Info

I will not be going through Slayer as it is a shoot and kill gamemode. However, I will go through other details of the gameplay to pay attention to.


I mentioned this multiple times but Halo is all about teamwork. Without this, your team will hate you and you will hate them too. Remember to stick to at least one teammate do not go solo unless you have to. Like i said before 2 heads are better than one.


DO NOT and I repeat DO NOT ignore the grenades. I seen many newbies forget about grenades and they rush the enemy or they get rushed and fail. Grenades are a must have in Halo and there’s a whole meme about it even in other games. I will go through the grenades available in Halo: Infinite.

What to do: Toss grenades at corners or where you think enemies will go through. It’s all about prediction and timing. You can also toss it directly at the enemy base during CTF or at the zones in Stronghold.

Types Of Grenades

  • M9 Frag Grenade: The generic grenade, you will spawn in with 2 of these. Use wisely. Of course, you will be able to pick up more grenades during the matches through bodies or weapon spawners. They take awhile to explode so you want to throw it further at where the enemy is moving. Each grenade does the same damage as a melee. One to break the shield and the other to kill the Spartan.
  • Plasma Grenade: The good ol alien sticky grenade. This grenade is basically a sticky. You can use it like a Frag but it has lesser throwing range. It also kills the spartan regardless if they have a shield if it lands on the enemy. If not, it does the same damage as any other grenades.
  • Brute Spike Grenade: They brought this back due to the Banished and brute things, it works exactly like the Plasma grenade from what I can tell.
  • Dynamo Grenade: The newest creation of 343. it works like a molotov. By throwing this near the enemy it will slowly damage the enemy until it is out of range. From what i can tell, it bounces on the ground so do what you will with this new grenade.


Another thing I see is that a ton of players will have problems with gun fights. Gunfights would take a long time with these players. Mostly because they can’t hit the enemy and aren’t accurate with the weapons.

I would recommend doing a 10-20 minutes warm up with the training system in Halo:Infintie if you are trying to get pro. If not, you could also play around with the weapon drill systems. Or if you are daring, play a quick game and practice your aim with real time players.

Now for the shots. Remember this. You can shoot anywhere when their shields are still up. Once it’s down, get the head. When a Spartan’s shield is down, their head is their weak spot. Get the headshot and you are done with the battle. Melee is also a good plan to win but make sure you have the advantage. By going close to the enemy you must make sure you have these two things Your shields are still active and going good. and The enemy is weak or unable to hit back.

Basically hit first or do more damage. If not, that’s a chance wasted.


Another skill to have is that you must know how the game work and how the map works. These two are very important. I haven’t seen any new players get lost in the map but for Big team Battle, a little.

If you press Z you can scan the map, the mapscan shows you multiple things such as Weapon and Grenade spawns. Keep those two in mind as you want to make sure you can swap or change your weapons whenever you need or want.

Another would be to note the Power weapons and sometimes vehicles.

Power Weapons And Vehicles

Power weapons are in every map.

The weapons are:

  • M41 SPNKR (Rocket launcher)
  • CINDERSHOT (Grenade Launcher)
  • S7 Sniper Rifle
  • Skewer (Heavy Sniper Rifle)

It isn’t a must to have these weapons but you don’t want the enemy team to have it so you can either snag it or let your team have it. Just note that multiple grenades will be thrown at them especially it maps like streets.

Vehicles are only spawned in some maps like behemoth.

Vehicles are:

  • Ghost (One-seated vehicle) (Speedy but easy to break)
  • M12 Warthog (Three-seated vehicle) (Ideal for damage with a turret and a shooter. Mediocre defenses.)

Like the Power weapons, you don’t need these for the game but if you want maximum defense like CTF you can use either one of these especially the M12 Warthog.


Movement mechanics are important for almost every game. a new movement mechanic introduced by Infinite is Sliding. There isn’t much for that other than moving to cover. However it is good to know some movement mechanics.

One of them i wouldn’t call movement but it is still good to know is jumping, what i mean by jumping is that during a battle or gunfight, jumping in front of your enemy could mess up their aim as it is distracting, though i wouldn’t do that for every fight. Also if you are going to doing, do it randomly as they could get used to it.

This wouldn’t save you from damage but it could help avoid any headshots.

Written by eternal


  1. Strongholds:
    The moment one of your two territories is being captured at all (the moment the capture bar starts filling up), you’ll stop gaining points. This can let teams stall for a pretty long time if they know what they’re doing.

  2. Grenade additions:
    Plasma grenades in particular can be placed right behind a power weapon or equipment to launch it right to you.
    The Spike Grenade actually deals a lot of damage when it gets stuck to someone (like a throwing knife). The spikes fire out in a fairly tight conical pattern, and they ricochet. Putting one in a closed space can be *very* deadly, and because of how the spikes fly, if it’s stuck in a wall it can kill some one in front of it from a surprising distance.
    The Dynamo grenade slows players.

  3. Movement:
    -You can sometimes avoid clamber animations by crouching to bring your legs up instead, letting you jump to a ledge while not actually looking at it (and still being able to shoot).
    There are a couple of important things to know about sliding:
    -Jumping at the end of the slide lets you carry the speed a bit
    -Sliding down an incline is quick, landing into a slide down an incline is *very* quick
    -Curb slides are incredibly useful if you can manage them and will become a major skill gap as people get better

  4. Probably should mention that in oddball when you’re in a no-win situation and you’re going to lose control of the ball. It can be a good strategic play to throw the ball out of bounds and force a reset to prevent the enemy securing time on the ball.

  5. “ODDBALL! without a doubt, one of the best and enjoyable gamemode.” I WISH.

    In all seriousness though, great guide! even as a veteran Halo player, it never hurts to have a refresher.

  6. If you ever add Stockpile to the list it’d be worth noting that the CTF Razorback trick also applies to power cells, IIRC you can carry up to two in the back!

  7. thanks coach. As a new spartan myself, i hope this guide can at least give me a chance to win. See you in the battlefield!

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