Tips for Beater and Seeker
Beater Strategy
When I play Beater, I follow a target list to keep things under control, but I adjust depending on how the game’s going:
- Go after the enemy Beater first: Taking out their Beater is priority number one. If they’re out, it gives your team more freedom to make plays and less pressure from bludgers.
- Focus on Quaffle plays: Once their Beater is down, switch your focus to the Quaffle. Help your Chasers score or mess with the other team.
- When the Snitch comes up, stick to the Beater: Keep pressuring the enemy Beater. If they’re still up, your Seeker’s at risk, so take them down before worrying about the Snitch. If their Seeker has that perk where they get a speed boost dodging bludgers, it’s tougher to focus on them while the Beater’s around, so clear the path first.
- Target the Keeper: Depending on how they play, going after the Keeper can be super rewarding, especially if they’re being aggressive with other roles.
Quaffle Tips
Something I’ve noticed—if you wait for your broom to hit top speed before going for a tackle or grab on the Quaffle (like right after a Snitch catch or at the start), it feels like your range is bigger. I’m still figuring it out, but it seems like going for it when you’re at full boost gives you an edge.
Seeker Build
For Seekers, I was all about the Red tree at first, but now I’m a Green build guy all the way. Here’s what I roll with:
- 2 Red
- 6 Green
- 2 Blue
Yeah, call me crazy, but this build is solid. Green is OP for sure, giving you the range to really help you generate meter when falling behind, or taking turns that may put you at temp distance away from the snitch.
Hey chasers, do yall know why we can only play 6 players and not 7?
Because 2 beaters would be strong I imagine.
I assumed it was because there are only two bludgers and since they have that ability to call them, they could only have one per ball.