How to Fish – How to Trigger Killscore Multipliers

Killscore Multipliers Guide

This guide lists the conditions for triggering the regular Killscore bonuses and multipliers. The conditions below are code-confirmed unless stated otherwise.

General Killscore Multipliers

BonusMultiplierTrigger Condition
Impressive×2.005 or more other bonuses must be activated on the kill.
360×1.50A 320° rotation is detected within the last 1 second.
Killsteal×1.30The receiving player must not hit the fish, and the fish must be below 30% HP.
Headshot×1.25
Last Bullet×1.25
One Shot×1.25
Overkill×1.25Damage dealt must be greater than the fish’s HP + 70. Does not work on bosses.
Endangered×1.25
Finally×1.10More than 5 shots must have been fired since the start of the fight.

Conditional Killscore Multipliers

Only one bonus from each group can be active at a time.

No Scope / Quick Scope

  • No Scope — ×1.20: Wait at least 0.25 seconds since the last ADS. No Scope takes priority over Quick Scope.
  • Quick Scope — ×1.10: Has a 0.5-second grace period since the last ADS.

Longshot / Point Blank

  • Longshot – ×1.30: Distance must be more than 25 units.
  • Point Blank – ×1.10: Distance must be less than 2 units.

Aerial Bonuses

  • Dogfight – ×1.50: Both the player and the fish must be Aerial.
  • Aerial – ×1.25: The player must be Aerial.
  • Fly Fishing – ×1.25: The fish must be Aerial.

Other Kill Multipliers

  • Melee – ×1.05
  • Explosion – ×1.50
  • Noob Kill – ×1.01: Only activates when 0 other bonuses are activated on the kill.

Multikill-Based Multipliers

A 3-second grace period applies since the last kill.

BonusMultiplier
Double Kill×1.05
Triple Kill×1.10
Quad Kill×1.15
Penta Kill×1.20
Multi Kill×1.25
Multi KillUp to ×1.50

The multiplier is capped at ×1.50 at a 10+ killstreak.

Be the first to comment

Leave a Reply

Your email address will not be published.


*