Killscore Multipliers Guide
This guide lists the conditions for triggering the regular Killscore bonuses and multipliers. The conditions below are code-confirmed unless stated otherwise.
General Killscore Multipliers
| Bonus | Multiplier | Trigger Condition |
|---|---|---|
| Impressive | ×2.00 | 5 or more other bonuses must be activated on the kill. |
| 360 | ×1.50 | A 320° rotation is detected within the last 1 second. |
| Killsteal | ×1.30 | The receiving player must not hit the fish, and the fish must be below 30% HP. |
| Headshot | ×1.25 | – |
| Last Bullet | ×1.25 | – |
| One Shot | ×1.25 | – |
| Overkill | ×1.25 | Damage dealt must be greater than the fish’s HP + 70. Does not work on bosses. |
| Endangered | ×1.25 | – |
| Finally | ×1.10 | More than 5 shots must have been fired since the start of the fight. |
Conditional Killscore Multipliers
Only one bonus from each group can be active at a time.
No Scope / Quick Scope
- No Scope — ×1.20: Wait at least 0.25 seconds since the last ADS. No Scope takes priority over Quick Scope.
- Quick Scope — ×1.10: Has a 0.5-second grace period since the last ADS.
Longshot / Point Blank
- Longshot – ×1.30: Distance must be more than 25 units.
- Point Blank – ×1.10: Distance must be less than 2 units.
Aerial Bonuses
- Dogfight – ×1.50: Both the player and the fish must be Aerial.
- Aerial – ×1.25: The player must be Aerial.
- Fly Fishing – ×1.25: The fish must be Aerial.
Other Kill Multipliers
- Melee – ×1.05
- Explosion – ×1.50
- Noob Kill – ×1.01: Only activates when 0 other bonuses are activated on the kill.
Multikill-Based Multipliers
A 3-second grace period applies since the last kill.
| Bonus | Multiplier |
|---|---|
| Double Kill | ×1.05 |
| Triple Kill | ×1.10 |
| Quad Kill | ×1.15 |
| Penta Kill | ×1.20 |
| Multi Kill | ×1.25 |
| Multi Kill | Up to ×1.50 |
The multiplier is capped at ×1.50 at a 10+ killstreak.

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