Kill It With Fire 2 – Secrets and Glitches

Chapter One: Out of Bounds Shenanigans

Сrеdit gоеs to Skittles!

HSF Vindicator

Starting off with the Vindicator, we have a “clip” more like the developers just forgot to add collision to the windows. We can slip out of any of the 3 windows in the starting control room, and with the windows on the far left and right, you can jump up to the roof of the ship with the spider potion.

Secondly, you can clip into lockers using a setup with the spider potion that works by drinking the potion, and when you hear the sipping sound, you crouch, and then you should be clipped in the locker and get the compound inside.

Time for some areas out of bounds and some key features about them.

Starting off with the roof of the HSF Vindicator, nothing of key importance other than then you can get the Teleporter power conduct for the balcony, which also completes an objective in the command wing that gives you a compound, and you can get a couple sweet new wrenches up there totally not able to get up to the balcony way before then by just using the spider potion to jump up.

A little nitpick, but in the objective where you get the power conduct, it says “molecular assembler” instead of power conduct. Unless I get objectives mixed up, make up your mind if you want it to be named power conduct or molecular assembler.

Next up is a door that has a little area in the left corner that has no collision.

That leads to another door that needs 30 spider kills to open.

When you open it, it leads to the command wing. You could open the 30 spider door using cheat engine to get the kills or by using the undead spider potion, you could have bypassed the 30 spider door by glitching through the other door, but the game patched and the last update removed it.

Next up is the control room (not to be mixed up with the command wing). You can clip into this room by coming up to the far right of the control room out of bounds and clipping through the back.

Note: Spider potion your way behind the lockers for tapes and morph-spiders, and then re-human. This will put you into a space below the room in question. Look for a straight, vertical, orange pipe to the left (as you look into the portal-room) and spider-jump onto its upper supports that extend into this space. Then it’s a simple spider-jump straight up through the floor of the control room.

And this is the full room.

There’s a chest with a compound in it that’s unattainable to get, and you can activate a power conductor, NOT a molecular assembler, so you can get back up without needing to clip out of bounds. I know there are like two stacks of bux and one wrench.

Next up is the reactor room. This room holds a giant compound in the middle that presumably powers the whole ship. How I need 25 compounds to open the command wing is beyond me when this thing can power the whole ship. You can clip in a wall with the spider potion to get in.

There’s some bux and a chest that gives you a compound, and there might have been a wrench, but I forgot.

Lastly is this random underground part, and there’s nothing really special about it, but it does give you another way to clip into the lockers near the portal.

Artois Manor a.k.a. PSI SIX

Starting off with Artois Manor, we have a clip of the front door. If you jump at a specific angle with the spider potion, you can clip through the top of the door and out to the front of the house.

Next is a clip exclusive to co-op gameplay; it’s client-sided, so the host can’t do the clip. You clip into the corner behind the purple chair, and when you detach, you should be clipped out of the manor.

Time for the out-of-bounds areas.

Starting off with all of the outside, surprisingly enough, almost all of the outside has collision; only the back of the manor is missing a wall or 3.

Next is the front of the manor.

Technically, you can see almost all of the outside area from just looking out of the windows of the manor, so it isn’t really “content not to be found by casual players,” but the cool thing about the front of the manor is that you can climb up to the roof and get into the attic without 20 compounds.

And that’s just about it with out-of-bounds areas.

Volodymyr Azimoff
About Volodymyr Azimoff 13787 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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