Best Tips for New Players
Pick a focus, dont build your roster wide, if you summon heroes to make a gorgos team or bear team then build off that. Some of the same heroes can be used on both. Work on story mode with the same teams. You will find you will move back and forth and progress one area a stage or difficulty then be able to advance gear or star levels and move to another area, keep doing this till you get above 7 on difficulty. Keep in mind you can alchemy upward for mythical orbs and star seeds and rare ones if you run out. it does cost gold but not prohibitively
Hero level, relic level and gear all roughly account for 1/3 each of your total hero power. Dont neglect any area. Hero level xp can be earned through grinding out completing stages, yes its slower but do NOT use hero xp pots (they cost alot of gold) save the gold to use on Relic leveling and gear leveling which both cannot be advanced any other way. Gear wise 4* can complete all current content, dont focus on 5* (its extremely expensive to level and rare) until you are end game. dont take gear past +6 to +9 max until you have a really solid piece of gear. You will go through lots of starter gear.
Daily chores, do your arena hits arena currency is a premium, Talisman dungeon battles you cannot stockpile the tickets (later game if you have the crystals you can buy up to 4 more dungeon tickets in the crystal shop per day), run at least 1 equipment dungeon for your free awakening crystal. purchase cheapest thing in gold from market for free 30 stamina. Do your clan raid hits, your clan will thank you. Other milestones arent as important to hit in a day. Collect all milestones BEFORE reset which is currently at 12am UTC
Try to budget your stamina to use (high cost such as dungeons) near level ups, it will not overcap you and you will lose the stamina
Check the forge daily, you also get 1 free refresh daily. There can be good gear in there (the stats are still rng, but you can see if its gear types you need/want and slots. Personally only recommend rare/legendary and to probably only purchase with gold if you have the spare gold
Purchase recommendation via game stores and currency. Weekly buy your 10 summons for 700 crystals, early on while still building a roster use some your crystals on summons as well. Stamina from crystal store isnt bad purchase early on if you have spare, but it goes up per purchase so usually stop after first few. Arena shop first purchase should be Arthur’s frost relic. Clan shop should be purchasing expedition key weekly.
Spending purchase recommendations. Noone should ever spend beyond their means in a game, with that said alot of people enjoy spending for various reasons. Value for items is always subjective as well so I wont go down everything line by line. Limited deals, these are all popups for various completions along the way, they have gold and generally resources to speed up leveling or staring up a hero. Generally they arent needed but for most part are ok value. The Daily crystal perk and daily crystal blessing is by far the best Bang for the Buck on crystals. Currently battlepass isnt the most appealing as a purchase its ok value but nothing spectacular. Monthly purchases increase in cost and whats available for each purchase, for most part generally good value. They are a once a month purchase, IE the $50 special hero summon package gives you 50 summons and 4500 crystals thats actually almost $100 in crystals alone plus the summons which are a base price of $1 per summon. , The relic monthly not as good on crystals but still works similar and you get more than 1 summon per dollar. Weekly value can vary on your spend level, under this tab there is a “stamina boost pack thats 200 stamina and 80 crystals for $2 this actually refreshes daily, the stamina supply chest 1, is like the monthly deals it increases in cost and whats in package per purchase this is weekly tho. The 100 value gives 100 stamina chests which each hold 100 stamina, Probably the best value of that but the middle tiers arent as good. Hero skill and relic boost can be good to buy early game as you struggle to get these items but at $20 per bundle not that cheap and eventually they arent as needed as you can farm them more in endgame. At time of writing this, there is a package that gives Isolde for $2 you may or may not have her but it unlocks a Morgan offer for $30 this is only legendary you are able to buy directly via a package as of now, The legendary limited deal is just a summon ticket so anythings possible comes with a few mana orbs and cost $100 in reference. The Morgan offer is probably the one offer I would tell people to buy if they only were buying one offer
Do not overlook rare and uncommon heroes and do not be focused on legendary toons only. This game doesnt really require legendary to complete most content, legendary cost more to advance, and more rare resources as well. Leppauldy, beborn, and alan will get you more mileage than building up someone like Lot or Tristan to name a few. The toons listed in there are the most common used toons (I personally dont like tier lists) I would rather list the most useful then all and make it confusing
Adventure mode is a long term project, do not get tied up and stuck forever on parts of it, you will not be able to 100% all of it for a long time, there are ambush chests that require you to have certain toons and such. If you cant seem to progress make sure you try clicking, holding, tap the quest icon, gamepad style walk, etc there are some less than obvious things in this aspect that people think they are stuck. Keys can be used anywhere so if you find something you cant open and found no key, you can always go forward and get key and come back. Any key’d chests are NOT required to 100% complete things, they are just bonus chests and most time the rewards arent that good to start, I would hold keys for locked gates, areas and such needed to progress
Collect milestone achievements in the achievements tab as they pop up (look for little message in white on right of screen that will say xx completed) , currently they do not work retroactively and they do not continue collecting once you’ve hit them. For instance level 10 heroes, if you hit 10 dont collect and goto 20 you wont get credit for the next 10
In auto mode click on gear icon on top right of your menu so you can toggle which ability priorities you want. The way the system works is if you select s3 as the #1 then IF when that hero takes a turn and they have enough vigor to do their s3 they will, if not it will default to s2, and lastly to s1 if not enough vigor for the s2. You cannot use it as a macro to toggle between skills without pausing and manually changing the selection between turns. You can for example on anguish on gorgos you would want to prioritize his s3 select #1, then his s1 select #2 (this will skip ever using his s2) You want him to use dots, and s2 doesnt do one hence the skip but this can work for all toons in this fashion.
Explanation of Hero Stats
ATK
- A stat related to the amount of damage the hero deals. Most heroes skills scale some or all from this stat. Some skills use other modifiers plus ATK.
HP
- This stat affects the total damage a hero can take. When HP reaches 0, the hero dies. Besides survival side, Some sklls use HP as a modifier to increase damage on offense attacks. Also Shield and heal size are typically scaled off MAX HP
DEF
- This Stat affects the amount of damage taken by the hero. The higher the Defense, the less damage the hero takes. Reduces damage taken from a percentage modifier. Some skills use DEF as a modifier to increase damage on offense attacks in addition to ATK.
Pierce (%)
- Upon attacking, deals damage as if the target’s Defense stat decreased by an amount equal to the attacker’s piece rate. Increases damage done, reduces effectiveness of DEF.
Patience (%)
- This stat affects the attacker’s Pierce stat when being attacked. Have not seen this in current game, reads as a resistance check against pierce.
ATK SPD
- This stat affects turn order for heroes. The higher the ATK SPD, the faster the hero’s turn will come, and they will charge their Attack Guage Faster. Heroes at start of match will be ordered based off ATK SPD, then any debuff/buff can manipulate this through the match. This value appears it can go negative.
Charge Vigor
- The amount of Vigor restored at the start of a hero’s turn. Every hero defaults with 1 vigor per turn, your team has max of 5 vigor and shares same vigor. Gear , stats and other things can increase this from 1 per turn.
CS Rate
- The rate at which a hero’s attacks are Critical Strikes. Affected by the target’s CS resistance. What percent of time you will deal critical damage, this can be altered by buffs, debuffs, and CS resistance.
CS Damage
- This stat determines the amount of damage dealt by Critical Strikes. The attack’s damage will increase by the CS damage multiplier. How much additional damage a critical strike will do, this can be altered by buffs, debuffs and affinity relationships.
CS Resistance
- This stat affects the rate at which incoming attacks become Critical Strikes. Affects the attacker’s CS Rate. A resistance check for Critical Strikes only. This can be effected by buffs/debuffs as well.
Effect Accuracy
- This stat affects the likelihood that a hero successfully applies effects. Does not affect skills that specify a success rate in the description. This applies percent chance for debuffs and attack guage manipulation to land, The exclusion part is referring to if a hero has something like accolon that states Unresistable.
Effect Resistance
- This stat affects the likelihood of effects being applied to the hero. Affects the Effect Accuracy of the attacker. A resistance check for Effect Accuracy. Some effects are unresistable.
Accuracy
- This Stat affects the likeihood of the hero’s attacks landing. Is affected by the target’s Evasion stat. This applies to percent chance for attack damage landing when compared to Evasion.
Evasion
- This stat affects the likelihood of incoming attacks landing. If an attack misses, it will not do any damage. A resistance check for Accuracy, a successful evasion will mitigate 100% of incoming damage.
Recovery (%)
- Affects the potency of HP Recovery effects used by the hero. This is a buff that can increase amount of healing recieved.
Drain Rate
- The likelihood of recovering own HP equal to a portion of damage dealth. Generally, the recovery is equal to 50% of the damage dealt. Skills, buffs, leadership abilities, and some gear can add this effect to an attacker.
Counterattack Rate
- The rate at which a hero counterattacks upon taking damage. Heroes generally use skill#1 to launch counterattacks. Gear and buffs can effect this, as stated a successful counter will do whatever the recieving hero base attack does and effects associated with.
Reflection Rate
- The likelihood of reflecting a portion of the damage taken from an attack back at the attacker. Generally, the reflected damage deals 40% of damage taken from the attack. Reflects a portion of damage dealt back to the attacker.
Guide for Gorgos
There may be other comps that work, most people base team is going to be anguish, isolde, djerit. My video and images below was run as a 3 man team to show you can run anything as a 4th slot. Alternative 4th toons, Merlin, Frost Lancelot (for chills), Rosier (for bleeds), any additional healer, when early on, guinivere. Main thing is you need to kill him by dots and you need to remove the burns/scorches he puts on you as he explodes dots. See below images and such.
Ideally you want your Isolde to be faster than your Djerit to help cleanse his poisons. Ideally you want to get anguish passives and s3 skill raised. Isolde ideally you want her s2 raised to lower to 1 vigor. You will want anguish to go last, especially early on you will need to make other toons give him vigor. Gear sets in images below are examples.
Disclaimer: Even if my djerit shows resist gear it does not stop him from getting burns and stunned, it was first set I made and it didnt work but I wasnt going to spend gold on making another gear set.
Guide for Aldri
There is alot of comps that can work, so dont get set there is only one or two options and require a few toons to be successful. Big mechanics with bear is his hiberanation and heals to max, you must use a disrupt recovery toon. Argus and accolon are 2 of the most popular and reliable choices. 2nd mechanic is when hes below 50% he will freeze toons, and this freeze lasts 2 turns which happens during his hibernation which means if your disrupt toon is frozen you will miss your chance to apply disrupt and bear will heal to full and you will start all over. (With Argus you will want to use his s3/s1 only on auto) His legs do not heal during this. You will need at least 1 healer, two top choices are gillien or sarah, Isolde and other healers can work.
Sarah is good because she cleanses debuffs when she heals and the bear applies a effect accuracy down debuff on your toons. To deal with his freeze there is alot of options. Post V.05 Aldri doesnt freeze your entire team so less necessary to focus on, but gillien via her passive (if she doesnt get frozen herself) will remove freeze from her allies as long as her overhealing 2nd passive isnt on cooldown.
There is a few other toons in game that can remove abnormal effects as well, but they have to not be froze themselves. Lastly dps you might ask, pretty much anything, dots from anguish can actually work on the bear, frost bedi, gawain etc all can be used as you can see some of my video links I will post will show different more ftp friendly comps.
Story Maps
Chapter #1: Camelot
Click to enlarge…
Chapter #2: Benoic
Chapter #3: Wales
Chapter #4: Sherwood
Chapter #5: Bedegraine
Chapter #6: Cameliard
Chapter #7: Carduel
Chapter #8: Eidyn
Chapter #9: Dal Riata
Chapter #10: Celidon
I hope this was helpful. Good luck!
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