Knights of Pen and Paper 3 – Character Skill Description List

A simple description of the various character skills in Knights of Pen and Paper 3.

List of All Character Skill Descriptions

Artificer

  • Friendly Fire Basic Attack
    • Deal X damage to target enemy. Then restore 5% Health and Energy to allies with least of them. X is based on the Artificer’s Spell Power.
  • Power Saw
    • Deal X damage and Y Bleed to target enemy. Cause 1 Bleed to adjacent enemies. X is based on the Artificer’s Physical Power and Skill level; Y is based on Skill level.
  • Lay on Hands
    • Restore X Health to target ally and 50% of that to you. X is based on the Artificer’s Spell Power and Skill Level.
  • Preparation
    • Target ally acts twice on their next Turn. Their skills cost -X% less Energy for 2 Turns. X is based on Skill level.
  • Astral Shift
    • Restore X Energy to target ally and change their Initiative to be after you. X is based on the Artificer’s Spell Power and Skill level.

Cleric

  • Spirited Basic Attack (Passive)
    • Deal X damage to target enemy and restore half of it as Energy to all party members. X is based on the Cleric’s Spell Power.
  • Group Heal
    • Restore X Health to all party members. X is based on the Cleric’s Spell Power and Skill Level.
  • Weak Resurrection
    • Temporarily Resurrect target ally with X% Health and Y% Energy. X and Y are based on Skill level.
  • Wrath
    • Deal X damage and Y Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. X is based on the Cleric’s Spell Power and Skill level; Y is based on Skill level.
  • Bless
    • Grant all party members X bonus to Saving Throws for 3 Rounds. Successful Saving Throws restore Y Health. X is based on Skill level; Y is based on the Cleric’s Spell Power and Skill level.

Gladiator

  • Basic Attack
    • Deal X damage to target enemy. X is based on the Gladiator’s Physical Power.
  • The Net
    • Cause X Nets to target enemy. X is based on the Gladiator’s Physical Power and Skill level.
  • Battle Lust
    • Deal X damage to target enemy and restore the same amount to your Health. X is based on the Gladiator’s Physical Power and Skill Level.
  • Guardian Aura
    • Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Gladiator’s Physical Power and Skill level.
  • Hide in the Shadows
    • Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.

Hunter

  • Multishot Basic Attack
    • Deal X damage to target enemy and Y damage to adjacent enemies. X and Y are based on the Hunter’s Physical Power. This Basic Attack can also target enemies in the back row without needing a ranged weapon to be equipped.
  • Pull
    • Deal X damage and pull target enemy to the front row. If full, swap its place with a random front row enemy. X is based on the Hunter’s Physical Power and Skill level.
  • Hide in the Shadows
    • Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.
  • Compelling Mark
    • Cause Mark to target enemy. Other enemies have a X% chance to hit the Marked enemy when attacking. X is based on Skill level.
  • Astral Slumber
    • Target ally cannot be attacked until their next Turn. Then, they restore X Health and Y Energy. X is based on the Hunter’s Spell Power and Skill level; Y is based on Skill level.

Inquisitor

  • Withering Touch Basic Attack
    • Deal X damage and Sleep to target enemy. X is based on the Inquisitor’s Spell Power.
  • Volatile Shield
    • Shield target ally from X damage. When the shield breaks, deal 25% of the damage it absorbed to all enemies. X is based on the Inquisitor’s Spell Power and Skill level.
  • Nightmares
    • Taunt all enemies. Cause X Weakness on enemies that succeed in their Saving Throw. X is based on Skill level.
  • Wrath
    • Deal X damage and Y Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. X is based on the Inquisitor’s Spell Power and Skill level; Y is based on Skill level.
  • Block
    • Set Block to 5. Incoming physical damage is reduced by X% per Block, and one Block is consumed. X is based on Skill level.

Lich

  • Necromantic Aid Basic Attack (Passive)
    • Deal X damage to target enemy. When you deal damage, all party members restore 10% of it as health. X is based on the Lich’s Spell Power.
  • Soul Leech
    • Cause X Leech split between all enemies. X is based on Skill level.
  • Bone Shield
    • Shield target ally from X damage and cause Y Leech on attackers. X is based on the Lich’s Spell Power and Skill level; Y is based on Skill level.
  • Weak Resurrection
    • Temporarily Resurrect target ally with X% Health and Y% Energy. X and Y are based on Skill level.
  • Guardian Aura
    • Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Paladin’s Physical Power and Skill level.

Mage

  • Magic Missile Basic Attack
    • Deal X damage to target enemy twice. X is based on the Mage’s Spell Power.
  • Fireball
    • Deal X damage to target enemy and Y to adjacent enemies. X is based on the Mage’s Spell Power; Y is based on the Mage’s Spell Power and Skill level.
  • Concentrate
    • Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.
  • Concentrate
    • Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.
  • Mirror Image
    • Set Mirror Image to X. You have a Y% chance to negate an incoming attack by consuming one Mirror Image. X and Y are based on Skill level.

Paladin

  • Silencing Smite Basic Attack (Passive)
    • Deal X damage and Silence to target enemy. X is based on the Paladin’s Phsyical Power.
  • Hammer of Wrath
    • Deal X damage to target enemy. If the target dies, Hammer of Wrath leaps to the adjacent enemy with the least Health. X is based on the Paladin’s Physical Power and Skill level.
  • Lay on Hands
    • Restore X Health to target ally and 50% of that to you. X is based on the Paladin’s Spell Power and Skill Level.
  • Shield Bash
    • Deal X damage and Stun to target enemy. The enemy gets Y to their Saving Throw. X is based on the Paladin’s Physical Power and Skill level; Y is based on Skill Level.
  • Guardian Aura
    • Shield all party members from X damage. Redirects 25% of damage to shielded party members to you. X is based on the Paladin’s Physical Power and Skill level.

Rogue

  • Poison Touch Basic Attack
    • Deal X damage and 1 Poison to target enemy. X is based on the Rogue’s Physical Power.
  • Dirty Trick
    • Deal X damage and Y Poison to target enemy. X is based on the Rogue’s Physical Power and Skill level; Y is based on Skill level.
  • Back Stab
    • Deal X damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating. X is based on the Rogue’s Physical Power and Skill level.
  • Hide in the Shadows
    • Gain +50% Evasion and +X% Critical Rating for 3 rounds. X is based on Skill level.
  • Dagger Flurry
    • Deal X damage to all enemies with +Y% bonus in Critical Rating. X is based on the Rogue’s Physical Power and Skill level; Y is based on Skill level.

Shaman

  • Fury of the Wind Basic Attack (Passive)
    • Deal X damage to target enemy. This attack may repeat and restore 8% max Health to all party members with each attack. X is based on the Shaman’s Spell Power.
  • Chain Heal
    • Restore X Health to target ally. The effect leaps 3 times to the adjacent ally with lowest Health. Each leap halves the healing. X is based on the Shaman’s Spell Power and Skill level.
  • Astral Shift
    • Restore X Energy to target ally and change their Initiative to be after you. X is based on the Shaman’s Spell Power and Skill level.
  • Rain Dance
    • All party members restore X Health each Turn for 1 round. X is based on the Shaman’s Spell Power and Skill level.
  • Astral Slumber
    • Target ally cannot be attacked until their next Turn. Then, they restore X Health and Y Energy. X is based on the Shaman’s Spell Power and Skill level; Y is based on Skill level.

Spiritwalker

  • Basic Attack
    • Deal X damage to target enemy. X is based on the Spiritwalker’s Physical Power.
  • Spirit Body (Passive)
    • Half of the incoming damage reduces Energy instead of Health.
  • Spirit Shield
    • Next Round, all incoming damage to other party members is redirected to you and reduced by X%. X is based on the Skill level.
  • Mental Strike
    • Deal X damage to target enemy ignoring their Defense. X is based on the Spiritwalker’s Spell Power and Skill level.
  • Mirror Image
    • Set Mirror Image to X. You have a Y% chance to negate an incoming attack by consuming one Mirror Image. X and Y are based on Skill level.
  • Rain Dance
    • All party members restore X Health each Turn for 1 round. X is based on the Spiritwalker’s Spell Power and Skill level.

Technomancer

  • Basic Attack
    • Deals X damage to target enemy. X is based on the Technomancer’s Spell Power.
  • Sound Blaster
    • Deals X damage to target enemy and double their debuffs. X is based on the Technomancer’s Spell Power and skill level.
  • Overwhelming Vibration (Passive)
    • Deal 10% more damage per debuff on the enemy.
  • Sonic Wave
    • Deal X damage to all enemies. X is based on the Technomancer’s Spell Power and Skill level.
  • Intimidating Shout
    • Cause X Weakness split between all enemies. X is based on Physical Power and skill level.
  • Concentrate
    • Increase the damage caused by your next attack by +X% and restore Y Energy. X and Y are based on skill level.

Warrior

  • Taunting Jab Basic Attack (Passive)
    • Deal X damage and Taunt target enemy. Taunted are forced to target their Taunter. X is based on the Warrior’s Physical Power.
  • Intimidating Shout
    • Cause X Weakness split between all enemies. X is based on the Warrior’s Physical Power and Skill level.
  • Flurry
    • Deal X damage to 3 different random enemies. X is based on the Warrior’s Physical Power and Skill level.
  • Guard (Passive)
    • The ally with the lowest Health redirects incoming debuffs and X% of incoming damage to you. X is based on Skill level.
  • Block
    • Set Block to 5. Incoming physical damage is reduced by X% per Block, and one Block is consumed. X is based on Skill level.
Egor Opleuha
About Egor Opleuha 4472 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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