Le Mans Ultimate – How to Configure Traction Control

How Do I Configure My Traction Control

Unlike some other games and simulations you might have seen previously, in Le Mans Ultimate the Traction Control is managed within the the car itself and is not an additional “assist”.

There are three types of traction control for you to play with:

  • Traction Control – Adjusting this setting controls the amount of slip before TC cuts in.
  • Power Cut – This maps the amount of power traction control cuts.
  • Slip Angle – This allows you to control the target specifically lateral slip before the traction control is activated.

You can change the traction control settings both in the garage and in track in the electronics menu

Garage Adjustment

To do this, you’ll need to head to the setup menu and then head to advanced setup. In the powertrain menu you can adjust all three parameters before heading out to track. Its worth noting here that you’ll also be able to save this for next use by heading to “Manage Setups”.

Also worth considering is the amount of electric motor map, listed just below is likely to adjust the amount of torque applied to the wheels. Depending on the car, this could be more to the front or rear.

On Track Adjustment

When on track you can adjust using the “MFD” (multi-function display). Within the electronics menu (⚡️) you’ll see all three options available for you change live in your session. You will need to ensure you’ve mapped keys or buttons to adjust this in the “controls” menu in order to do this.

If you’re feeling particularly advanced, you can adjust these on the fly between one corner and then next – just keep an eye on the road in front of you!

Volodymyr Azimoff
About Volodymyr Azimoff 13771 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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