Lethal Company – Guide to Lesser Known Monster Behavior

Buncha stuff on the enemies.

Lesser Known Monster Behavior

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Enemies

So this will be from my experience (and some of my friends) all of the things that monsters do that is not well known or unknown.

Snare flea: dies outside, can open doors after a while(this only happened once to us) and cant go on railings might be able to get you on stair railings.

Spore lizard: can bite you if you get too close.

Bunker spider: bunker spiders Ai is weird, once i went in a web to try to save my friend and it didn’t move at all.

Hygrodere: cant go on railings but can kill you on staircase railings.

Forest keeper: they can only kill one person most of the time and will hover over you if they have.

Baboon hawk: outside hoarding bug that will run away when hit.

Coil-head: can struggle to open doors(this makes it so much less scary), and will walk around relatively slowly until they see a human and will then forever be fast(not fully tested)

Thumper: cant kill on railings, can kill on stair railings, attracted to sound and easily die by running over mines.

Turret: buggy, will continue to shoot at you when door is blocking you, sometimes shoots thru walls and can be hit and will then shoot in a 360 slowly changing which way its facing

Landmine: all enemy’s can run over these and die(lmao), you can use used stun grenades to make them explode from a safe distance, and you can hit them with weapons to make them explode

Items

Walkies: you can hear sound from around the person using them, monsters will only hear if you turn it on or off and last the whole day.

Radar booster: reused model from their other game “it steals” (great game) and you can play sound from it using ping [radio booster name].

Maps

All maps can change between having big worm or tree giant.

The main thing that you can use to tell is if it has trees or big rock thingys.

March: has 3 fire exits.

Offense: so many turrets (best map tho).

Egor Opleuha
About Egor Opleuha 7621 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

7 Comments

  1. Thumpers ARE deaf can confirm. They have a higher tenancy to roam than other wandering monster spawns and they’re pretty loud so it can often seem like they are lingering around you’re area. Despite this I assure you the Thumpers cannot hear. I’ve been the loudest motherfucker to the world to these guys while intentionally trying to bait them to rails. They do not react to anything but line of sight.

    • There is a spider bug where they can freeze up. By getting right into the spiders hitbox it will sometimes trigger them to move again (Although I’ve had them perma-broken) but touching the webs WILL not trigger them in this state. it is a bug and not intended.

  2. I think the spiders only freeze when they aren’t done setting up their nest/webs,

    you can also bash their webs (which will proc them initially but just run away and hide and they go back to where they like to sit after they check out what touched the web) so that it doesnt trigger them to go to that position anymore.

    i.e. your friend is running scrap back to entrance but a spider just spawned a web right in the walkway. you can go forward, bash it, you guys hide, and once the spider walks away after investigating then your friend should be safer to go by without alerting the spider

    • yeah we ran away from a thumper one time and came back to it next to a explosion mark on the ground dead

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