Lords of Infinity – Army Reform Commission Guide

A guide on how to achieve different outcomes in Army Reform Commission.

Guide to Army Reform Commission

There are a few variations and outcomes that need to be understood before you can effectively use this guide.

The biggest difference is whether you took part in the Secret Mission (SM) or Second Battle of Kharangia (2K) in the last game. These will have a big effect on what you can do in the commission. The commission has 3 groups, which are like schools. They are Cavalry run by Palliser, Infantry run by Hawthrowe, and Wreck run by Castermaine. Each group wants different things.

Then thing to note is that there are 4 Votes for the commission which will determine its outcome.

  • First Vote is in Chapter 4A. In this vote if you are on SM path, Castermaine’s faction (Wreck) will always win.
  • Second Vote is in Chapter 5A. This vote is important as it will determine the training recommendation which is stored separately than the final report of the Commission. In this either Palliser’s faction will win, which will add the recommendation of Junior Officers receiving training before they get their commission Or Hawthrowe’s faction will win, which will add recommendation of training Regimental Colonel’s and their staff Or Castermaine can win which will result in neither recommendation.
  • Third Vote is in Chapter 7. This vote will determine the scope of the report. This can have 3 outcomes.
    • Commission carries on without any interference.
    • Commission curtails its purview and will make limited recommendations.
    • Commission is suspended.
  • Fourth Vote is in Chapter 8. This vote will determine whether commission will make a recommendation on Garing’s new gun. This has 5 outcomes.
    • Commission recommends full and immediate adoption.
    • Commission recommends limited adoption for testing purpose.
    • Commission recommends trial of guns to be held for evaluation.
    • Commission recommends possibility of future trials.
    • Commission recommends that no new weapons be adopted.

3. Final report will have 6 major variations which will affect the overall recommendations, now these variations can be divided into 2 categories based on Vote 3 outcome.

  • Curtailed Commission
    • Cavalry School: This will recommend
      • Permanent Skirmishers Unit.
      • Revised Manual of Arms.
      • Increased Houseguard Inspections.
    • Infantry School: This will recommend
      • Professional Logistics Corp.
      • Engineers receive a pay raise.
      • Ordinance Board is reorganized.
  • Uncurtailed Commission
    • Cavalry School Dominant: This will recommend
      • Permanent Skirmishers Unit.
      • Complete Rеwrite of Manual of Arms.
      • Complete Reform of Houseguards.
      • Regular Training for Junior Officers.
      • Annual Field Exercises.
      • Increased Ammo for practice.
      • New Uniforms.
    • Infantry School Dominant: This will recommend
      • Professional Logistics Corp.
      • Complete Reorganisation of Engineers.
      • Reorganisation of Ordinance Board.
      • Centralised recruitment.
      • Permanent Brigades and Divisions.
      • Full time General Staff.
    • Cavalry School Leaning: This will recommend
      • Permanent Skirmishers Unit.
      • Complete Rеwrite of Manual of Arms.
      • Complete Reform of Houseguards.
      • Regular Training for Junior Officers.
      • Professional Logistics Corp.
      • Engineers receive a pay raise.
      • Reorganisation of Ordinance Board.
    • Infantry School Leaning: This will recommend
      • Professional Logistics Corp.
      • Complete Reorganisation of Engineers.
      • Permanent Brigades and Divisions.
      • Permanent Skirmishers Unit.
      • Revision of Manual of Arms.

Now that Introduction is over, I will tell you how to actually achieve targets in the next section.

Note:

  • You need Charisma+Reputation>=100, for the second vote, relatively easy.
  • You need Charisma+Intellect >= 100, for fourth vote if you have to argue either way.

Different Outcomes and How to Achieve Them

2nd Battle of Kharangia Path

Format for naming titles below is: [Outcome of Vote 2], [Outcome of Vote 4], [Overall outcome of the report]

  • First Vote: Support Palliser.
  • Second Vote: Argue against Castermaine.
  • Third Vote: Vote No compromise.
  • Fourth Vote:Stay out of Gun debate, Vote for Full or Limited adoption as per your preference.
  • First Vote: Skip first meeting.
  • Second Vote: Argue against Castermaine.
  • Third Vote: Vote No Compromise.
  • Fourth Vote: Argue Against Guns, Vote for Full or Limited adoption as per your preference.
  • First Vote: Support Hawthrowe.
  • Second Vote: Argue against Castermaine.
  • Third Vote: Vote No Compromise.
  • Fourth Vote: Argue for Guns, Vote for Full or Limited Adoption as per your preference.
  • First Vote: Support Palliser.
  • Second Vote: Argue against Palliser.
  • Third Vote: Vote No Compromise.
  • Fourth Vote: Argue for Guns, Vote for Limited Adoption.
  • First Vote: Support Palliser.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Argue for Guns, Vote for Full or Limited Adoption as per your preference.
  • First Vote: Support Hawthrowe.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Argue against Guns, Vote for Trials.

Secret Mission Path

Format for naming titles below is: [Outcome of Vote 2], [Outcome of Vote 4], [Overall outcome of the report]

  • First Vote: Support Palliser.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Stay out of Guns Debate, Vote for Full or Limited Adoption as per your preference.
  • First Vote: Support Palliser.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Argue against Guns, Vote for Partial Adoption.
  • Support Hawthrowe.
  • Argue against Castermaine.
  • No Compromise.
  • Stay out of Guns Debate, Vote for Limited Adoption
  • First Vote: Support Hawthrowe.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Argue for Guns, Vote for Full or Limited Adoption, as per your preference.
  • First Vote: Support Palliser.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Argue for Guns, Vote for Full or Limited Adoption, as per your preference.
  • First Vote: Support Hawthrowe.
  • Second Vote: Argue against Castermaine.
  • Third Vote: No Compromise.
  • Fourth Vote: Argue Against Guns, Vote for Trials.
Egor Opleuha
About Egor Opleuha 4468 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

9 Comments

  1. I’m not sure that the guns really has an impact on the other stuff. I argued for guns, but voted for trials, and then got trials with a cavalry dominant position. Which doesn’t appear to be on your list.

  2. So is the only way to join the commission to go to Aetoria in year 1 or can you manage your estate first and then go to Aetoria in one of the later years and still join the commission?

  3. Probably should add a foreword on how to actually get on the commission. I thought I had a lot of Royal Rep but failed to gain a seat.

    • Depends on what you are going for. None of the outcomes author have listed for SM path need to skip the first meeting.

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