Men of War: Assault Squad 2 – Tips to Play Better

PvP guide to help players play better. I wrote it with the game’s assault zones game mode in mind.

Tips That Might Help You Playing Better

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Stay CP Capped

Staying CP capped, or using your full pop cap, in this game is important. Having less units on the field than your opponent naturally puts you at a great disadvantage. Having more pop cap also prevents fights that are bad for you, because when you have more units there are less openings to exploit. If your opponent realises your lack of cp, he will simply overwhelm you.

Know Your Counters

Being able to call out the right responses to a situation is an important skill in men of war. It results in how comfortably you will be able to win fights, and mastery of this will make the game easier for you. Even if you are an apm king you cannot change situations with the wrong tools.

The counters are intuitive through repetition. Playing out situations is the best way to learn them. Men of war has many, many mods and there are different counters in each ones, but generally there is a basic framework that is true for all of them.

What you call out to answer to certain situations is also representative of your play style. You can try to save on manpower by calling out the bare minimum needed and risk losing territory, or play it safer and buy reliable units. There are many good answers to different scenarios, it is up to you which one you pick.

Be Aggressive

Assault zones is a game mode that rewards you for map control, so you want to try and get as much as you can. Being able to push up and secure a position when you have the advantage will help you translate fights into victories. It will give your opponent less breathing room, and in turn give you more. This does not mean you should be reckless with your offensives, but instead commit your resources to exploit mistakes.

Pick Up Weapons

The inventory system is a part of the game that I have seen players overlook. They will buy infantry with valuable equipment (such as machine guns and rocket launchers), and it dies with their carriers.

This is not the efficient way to play the game, as the inventory system allows you to recycle gear. Most of the cost of infantry comes from the equipment, and if you can keep valuables item in circulation throughout a game you will save manpower. This also extends to your opponent’s gear – by stealing his equipment you will not only keep it from him, but save further manpower.

Sometimes equipment you see could also be in the hands of a unit that is able to do more with it. All squad leaders, regardless of what mod you are using, have extra proficiency with all weapons. They, as well as elite units in general, will make better use of the machine gun the opponent dropped than a rifleman with 1 proficiency. Stealth units (brandenburger, devil’s brigade, etc.) benefit the most from such tactics.

Don’t Go Into the Fog of War Without Infantry Support

A lot of the time I see players move vehicles into the fog of war unsupported, and lose them to cheap anti vehicle that was easily preventable. You should not do this if you are not ok with losing your tank. It is a good idea to keep everything expensive behind a screen of infantry in general, to keep a below 100 manpower guy from killing 500 manpower artillery, etc.

How infantry in the game works is they will only reveal themselves to others infantry, the ai will not shoot vehicles with small weapons such as mp40 or ppsh. Your best chance to kill entrenched guys is when they are revealing themselves shooting at you, or moving around. It can be said, basically, that infantry will scout enemy positions for you, and prevent cheap tactics that would put you at a manpower disadvantage.

Play Good Maps

You want maps to challenge you to make you into a better player by proving you a variety of ways to attack your opponent, and tactical flexibility. Assuming the map is still well-built, what makes a bad map is it is enclosed, giving you no room to move around or between control points on the map. On these enclosed maps the only way to attack your opponent are frontal assaults.

These maps will not teach you the right lessons to become a better player. Good maps will teach you how to control the map, how many men you should keep to defend, exploiting the weakest parts of your opponent’s defence, and a lot more. It is hard to learn important men of war skills when the defence, and the offence are all congested into one area that cannot be avoided. I also find that good maps also create more memorable games, and are more fun.

Establish a Perimeter

An important rule of thumb to know is that a part of the map is not yours if you cannot actively contest it if it is being taken.

Having a perimeter around your points, and your territory is important for a variety of reasons. They prevent low-effort pushes from capturing naked points. Guerrilla forces (they are usually 1-2 guys who blow up priority targets) will also be caught before they can sneak behind your lines. Offensives you would have otherwise not known about are detected by your perimeter forces.

I would recommend having a net of cheap anti-vehicle around your front line as well. If you are not prepared an armoured car or other fast vehicle can wipe out a significant chunk of your cp without giving you much of a chance to react. It is best to prevent such situations from happening in the first place.

Spread Out Your Guys

Having space between your forces in men of war is important because of how lethal area of effect is. It does not take much explosive power to kill an infantryman – close-knit squads can be deleted instantly by a high-explosive shell or timed grenade.

Space does not only increase your survivability against explosions but also bullets. If you have a group of bunched together guys being shot at, even if only one man is being shot at the others will catch stray bullets.

Having them far apart from each other also increases the amount of time it takes for soldiers to aim and shoot at them. The time to kill in men of war is low enough that this matters to an extent.

Don’t Forget SP Points

A common mistake that new players tend to make is they also forget to spend their SP points. They are very powerful during the game by saving you from bad situations, and letting you work around obstacles the units you have can’t deal with at the moment. Here is a reminder to not skimp on them, and spend them lavishly.

Use Your Available Resources

It is best to try and make the most out of your units before they die. You have to way of knowing when their time will come on the battlefield, but you want to try and use up all of their equipment before it does. You will not always get the chance to use normal grenades, but smoke grenades are a really versatile asset. Elite squads come with scores of them and you can spam them out to cover advances or capture points for free.

Your best interest is also to get the most out of the range you have on your units. Long ranged units that die from being too close is a waste of potential damage done to the opponent.

Egor Opleuha
About Egor Opleuha 7746 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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