Mount & Blade II: Bannerlord – Caravans and Trade XP: Explanatory Guide

If you don’t gain trade xp and want to know how it works with levelling then you must read this guide.

Caravans and Trade XP

All credit goes to GIJoe597!

Basics

Basically your companions will get trade xp, if they are leading a caravan (and even that wasn’t the case when game first came out. And it still said operate caravans for trade xp).

Anyway, yep. You the main character get no xp from caravans.

You do get xp for buying low and selling high. If you did not see xp, there are a few reasons (you are trade xp capped, it is small enough that it did happen but you didnt see, the average price for the goods you bought is higher than the selling price you sold them for.. Even though the last grain you bought was 8 gold, and you sold it for 9.. The average you bought all grain in inventory for could be 9.2 etc).

You should see trade xp go up. I do, always… So I know it works.

Level Trade

You dont see average price, of all the grain in your inventory (for example). Yeah it is one of the most annoying skills in the game (i;ve been yelling for years, it still needs reworked).

But you can level trade. I just (last campaign) took my character to trade 300 (actually 301) legit. No mods. No cheats.

It was a long grind.

Basically you take the perks to help you see (those are actually automatic) profits.. And as you keep climbing the trade tree just pick ones to help you trade (Most do not).

U can do it with 9 attribute in int, and 5 in trade (maybe even less. I’m too lazy too look) but it slows down so much at the end, I just took int to 10.

Now, you want some pack animals.. Lots. And just walk the map, over and over and over (yep.. It turns the game into a walking sim). You buy stuff at green prices. And sell them at next town for green sale prices). You always want bright green to buy, and bright green to sell.

But… It never works out the perfectly, you will sometimes have to sell for minimal profits.. And sometimes thee next town which was supposed to be buying for 20 denars more, is now buying for 10 denars less.

It is a broken, imperfect, non-intuitive, grindy mechanic.

It can be reached though (trade 300).

One thing to keep in mind, the vast majority of people don’t know. Is that recently (since official release) the goods need time to stabilize. The prices you get them from early are vastly vastly vastly different than late game. (It was always slightly different, but in the olden days you could trade efficiently from day 1. Now, it is best to start after a month or two.. And even better hoard lots of end game items if you get em cheap… Like tools. Then sell them late game, when high prosperity towns are buying tools for 500+ each).

Anyway. Good luck.

How to Start Levelling without Trade Profit

What trips up most people I think, is that for every sale the price moves. It is not like many other games where it is a static price. If you see 100 silk for example in a market with a price of 50. The first one you buy you will pay 50 for. The second one a little more, and so on. You may get to your destination and want to sale that 100 silk thinking you paid 50 for the whole stack, but you did not. Only for the first.

It works the same way when you sell something. The listed sell price is only for the first one you sell, after that each one gives you less and less.

It is a dynamic market. With each sell or buy altering the price of an item, “on the fly”.

Caravans are to make some money early game, let your companions/family members get some xp. Best used when you are still independent and have no enemies.

Egor Opleuha
About Egor Opleuha 7697 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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