Mutant Llama: IDLE Breed Games – Useful Tips and Llama List

Useful Tips and Tricks

How to Get First Ancient Egg?

  • Every time you sacrifice 10 llamas, you will receive 1 egg.
  • If you do not open this egg, it will automatically upgrade for every 10 llamas sacrificed
  • This egg does not need to wait for hatch time.

Ultimate Trick: Continuously sacrifice 60 llamas to receive ancient eggs or less than with legendary eggs and upgrade it.

Always Get the Better Egg

  • Every egg guarantees there’s one part with the same rarity as the egg.
  • The rest will follow below ratio.
  • Keep high rarity llama for better breeding.

Don’t Forget about the Gift Codes

  • newllama – 1 Legendary Egg + 300 Gem.

Gameplay FAQ

What is the maximum level in the game?

Max was 500, now it’s 999!

What means loot increase in % when you sacrifice llamas?

You get more resource back, in that percentage.

How to make llama set? It’s just a luck or need some special breeds of llama?

To get a llama set is pure luck.

Here’s the chance of getting 3 items of the same rarity to show up in a row, let alone the combination you actually need. Just divide by parts.

  • Common Egg: 81.832%
  • Rare Egg: 3.812%
  • Epic Egg: 0.1027%
  • Legendary Egg: 0.0592%
  • Ancient Egg: 0.0595%
  • Ancient II Egg: 0.536%
  • Ancient III Egg: 1.486%

So if you need bulk sets for quests, just don’t upgrade white or blue eggs and hatch the white egg every 10 opens. The rest can be upgraded because the stats are basically the same

How to pass stage 155?

Stuck there for a few days, I just upgrade llamas parts to maximum. But this lamamuth body so annoying, need to restart stages many times to pass further.

It’s very possible, and once you complete it you can complete the next bunch of stages easily. Stage 155 is currently the last one that’s been pre-determined with the enemies you get.. so yes, you can technically just keep retrying.

What are the rates for eggs with the hatching?

Rarity of body higher will have higher rate production high-rarity eggs.

Each bodypart have weight for random egg rarity. And final rate is total weight of 6 body parts and calculation.

Example:

You have breed 2 llama with 3 common part, 3 ancient part:

  • Egg common weight: 240×3 + 10×3 = 750
  • Egg rare weight: 60×3 + 140×3 = 600
  • Egg epic: 200×3 = 600
  • Legend: 210
  • A1: 30
  • A2: 15
  • A3: 9

Then final rate is rarity weight/total weight (%).

Should I save relics?

No point saving relics, spend them.

Llama List and Their Abilities

Click to enlarge…

Common

Llama (1001)

Everything you expect from a llama. Llamas are numerous, but weak…

Head Ability:

  • Level 20: +5% Attack

Body Ability:

  • Level 20: +5% Hp

Legs Ability:

  • Level 20: +5% Attack Speed

Businessma (1002)

Llama can make money, right? The richest llama in the commons.

Head Ability:

  • Level 20: +5% Attack

Body Ability:

  • Level 20: +5% HP

Legs Ability:

  • Level 20: +10% Attack Range
  • Level 40: +5% Attack Speed

Rocker (1004)

Head Ability:

  • Level 20: +5% Attack

Body Ability:

  • Level 20: +5% HP

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +10% Attack Range

Dawg (1003)

Head Ability:

  • Level 20: +5% Attack

Body Ability:

  • Level 20: +5% HP

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack

Cinellama (1052)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: +5% Attack

Body Ability:

  • Level 20: +5% Hp

Legs Ability:

  • Level 20: +5% Attack
  • Level 40: +5% Attack

Rare

Duck (1054)

Head Ability:

  • Level 20: +10% Crit Rate
  • Level 40: +30% Crit DMG

Body Ability:

  • Level 20: +10% HP
  • Level 40: +10% HP
  • Level 60: +10% HP

Legs Ability:

  • Level 20: +7% Attack Speed
  • Level 40: +7% Attack Speed
  • Level 60: +7% Attack Speed

Captain Jack (1005)

Head Ability:

  • Level 20: +5% Crit Rate
  • Level 40: +30% Crit Dmg

Body Ability:

  • Level 20: +5% Hp
  • Level 40: +5% Hp
  • Level 60: +5% Hp

Legs Ability:

  • Level 20: +10% Attack

Shinobi (1006)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: +5% Crit Rate
  • Level 60: +30% Crit DMG

Body Ability:

  • Level 20: +5% HP

Legs Ability:

  • Level 20: +10% Attack Range
  • Level 40: +5% Attack Speed

Knight (1007)

Head Ability:

  • Level 20: +10% Attack

Body Ability:

  • Level 20: +5% HP
  • Level 40: +5% HP Regen
  • Level 60: +5% DMG Reduction

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed

Dr.Llama (1008)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +10% Attack

Body Ability:

  • Level 20: +5% HP
  • Level 40: +10% HP

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +10% Attack Range
  • Level 60: +10% Attack Range

Soulja Boy (1009)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: +5% Crit Rate
  • Level 60: +30% Crit DMG

Body Ability:

  • Level 20: +5% HP Regen
  • Level 40: +5% DMG Reduction
  • Level 60: +5% HP Regen

Legs Ability:

  • Level 20: +3% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +7% Attack Speed

Wooden Llama (1049)

Head Ability:

  • Level 20: +3% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +7% Attack Speed

Body Ability:

  • Level 20: +5% DMG Reduction
  • Level 40: +5% HP
  • Level 60: +10% HP

Legs Ability:

  • Level 20: +10% Attack
  • Level 40: +7% Attack Speed
  • Level 60: +3% Attack Speed

Sherllama (1048)

Head Ability:

  • Level 20: +5% Crit Rate
  • Level 40: +30% Crit DMG
  • Level 60: +10% Attack

Body Ability:

  • Level 60: +10% HP

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack
  • Level 60: +10% Attack Range

Worker (1045)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack

Body Ability:

  • Level 20: +10% HP
  • Level 60: +10% HP

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: 7% Attack Speed
  • Level 60: +3% Attack Speed

Mr.Llama (1047)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +5% Attack

Body Ability:

  • Level 20: +5% DMG Reduction
  • Level 40: +5% HP Regen
  • Level 60: +5% HP Regen

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed

Frank (1053)

Head Ability:

  • Level 20: +5% Crit Rate
  • Level 40: +5% Crit Rate
  • Level 60: +5% Crit Rate

Body Ability:

  • Level 20: +5% Hp Regen
  • Level 40: +5% Hp Regen
  • Level 60: +5% Hp Regen

Legs Ability:

  • Level 40: +10% Attack Speed
  • Level 60: +10% Attack Range

Epic

Angry Llama (1010)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: Normal attack has a 10% chance to stun the enemy for 2s

Body Ability:

  • Level 20: +5% Health Regen
  • Level 40: +5% Damage Reduction
  • Level 60: +10% Health
  • Level 80: +5% Damage Reduction

Legs Ability:

  • Level 20: +5% Attack Speed

Super Llama (1011)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Crit Chance
  • Level 60: +60% Crit Damage
  • Level 80: +10% Attack

Body Ability:

  • Level 20: +10% Health
  • Level 40: +10% Damage Reduction
  • Level 60: Every 2s create a shield based on 20% ATK (up to 10 maximum)

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed

Dead Llama (1012)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: When attacking, has a 10% chance to heal [30% damage dealt] HP
  • Level 60: +5% Attack
  • Level 80: +5% Attack

Body Ability:

  • Level 20: +10% Health
  • Level 40: +10% Damage Reduction
  • Level 60: +5% Health Regen

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +15% Attack Range
  • Level 60: When attacking an enemy, causes -30% ATK. Duration 10s

Spiderma (1013)

Head Ability:

  • Level 20: Normal attack has a 10% chance to pierce 2 targets
  • Level 40: +7% Crit Chance
  • Level 60: +50% Crit Damage

Body Ability:

  • Level 20: +5% Health
  • Level 40: +5% Health
  • Level 60: +5% Health
  • Level 80: +5% Health

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack Range
  • Level 60: +10% Attack Speed
  • Level 80: +10% Attack Range

Batma (1014)

Head Ability:

  • Level 20: Normal attack has a 10% chance to ricochet to 2 targets
  • Level 40: +5% Attack
  • Level 60: +5% Attack
  • Level 80: +10% Attack

Body Ability:

  • Level 20: +5% Health
  • Level 40: +5% Health Regen
  • Level 60: +5% Attack
  • Level 80: +10% Attack

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack Range
  • Level 60: When attacking, has a 10% chance to heal (50% ATK) HP for 1 random ally
  • Level 80: +10% Attack

Zombie Llama (1015)

Head Ability:

  • Level 20: +20% Attack
  • Level 40: +7% Crit Chance
  • Level 60: +50% Crit Damage
  • Level 80: +10% Health

Body Ability:

  • Level 20: +5% Health Regen
  • Level 40: +5% Health Regen
  • Level 60: +5% Health Regen
  • Level 80: +5% Health Regen

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 80: Whenever attacked, reduces attack speed of the attacker by 10%. Max 5 stacks

Wukong Llama (1016)

Head Ability:

  • Level 20: Normal attacks deal 30% splash damage to surrounding enemies
  • Level 40: +5% Attack
  • Level 60: +10% Attack
  • Level 80: +15% Attack

Body Ability:

  • Level 20: +10% Damage Reduction
  • Level 40: +10% Health Regen
  • Level 60: Whenever attacked, has a 10% chance to reflect (30% ATK) damage to the attacker

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed
  • Level 80: Whenever attacking, has a 10% chance to deal 2 hits at once

Pillama (1032)

Head Ability:

  • Level 20: When attacking an enemy, reduces their attack speed by 30%. Duration 5s
  • Level 40: +5% Attack
  • Level 60: +10% Attack

Body Ability:

  • Level 20: +10% Health Regen
  • Level 40: Whenever attacked, reduces the attack speed of the attacker by 10%. Max 5 stacks
  • Level 60: +10% Health Regen

Legs Ability:

  • Level 20: Normal attack has a 10% chance to ricochet to 2 targets
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed
  • Level 80: Normal attack has a 10% chance to stun the enemy for 2s

Undead Llama (1046)

Head Ability:

  • Level 20: +10% Health Regen
  • Level 40: +10% Health Regen
  • Level 60: Every 2s create a shield based on 20% ATK (up to 10 maximum)
  • Level 80: Whenever attacked, reduces health regen of the attacker by 10%. Max 5 stacks

Body Ability:

  • Level 20: +10% Health Regen
  • Level 40: +10% Health Regen
  • Level 60: +10% Health Regen
  • Level 80: Whenever attacked, reduces attack of the attacker by 10%. Max 5 stacks

Legs Ability:

  • Level 20: +10% Health Regen
  • Level 40: +10% Health Regen
  • Level 60: +10% Health Regen
  • Level 80: Whenever attacked, reduces attack speed of the attacker by 10%. Max 5 stacks

Spinkles (1057)

Head Ability:

  • Level 20: Normal attack has a 10% chance to stun the enemy for 2s
  • Level 40: When attacking, has a 10% chance to heal [30% damage dealt] HP
  • Level 60: Whenever attacking, has a 10% chance to deal 2 hits at once
  • Level 80: Whenever attacking, has a 10% chance to heal (50% ATK) HP for 1 random ally

Body Ability:

  • Level 20: +10% Damage Reduction
  • Level 40: +10% Damage Reduction
  • Level 60: +10% Damage Reduction
  • Level 80: +10% Damage Reduction

Legs Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack Speed
  • Level 60: Normal attacks deal 30% splash damage to surrounding enemies
  • Level 80: +10% Attack Speed

Legendary

Shenlong (1017)

Head Ability:

  • Level 20: +5% Attack
  • Level 60: +10% Attack
  • Level 80: +5% Attack
  • Level 100: 15% chance for attacks to pierce 3 targets

Body Ability:

  • Level 20: +5% HP
  • Level 40: 10% chance to deal 2 strikes simultaneously
  • Level 60: Creates a shield every 2s blocking (20% ATK) damage taken. Max 10 stacks
  • Level 80: +10% DMG Reduction

Legs Ability:

  • Level 20: 5% Attack Speed
  • Level 40: +5% HP
  • Level 60: 5% Attack Speed
  • Level 80: 10% Attack Speed
  • Level 100: +20% Range Attack

Dragon Llama (1018)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +50% Crit DMG
  • Level 60: 15% chance for attacks to ricochet to 3 targets
  • Level 80: +5% Attack
  • Level 100: 10% chance to deal 2 strikes simultaneously

Body Ability:

  • Level 20: +10% DMG Reduction
  • Level 40: +10% DMG Reduction
  • Level 60: +10% Current HP Regen/s
  • Level 80: +10% Range Attack

Legs Ability:

  • Level 20: 15% Attack Speed
  • Level 40: +5% Attack
  • Level 60: +10% Range Attack
  • Level 100: 15% chance to heal (50% ATK) HP for 2 random allies on attack

Agent L (1019)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +50% Crit Damage
  • Level 60: +10% Attack
  • Level 80: +10% Attack Speed
  • Level 100: Aura: Increases ATK by 10% for all allies

Body Ability:

  • Level 20: +5% HP
  • Level 40: +5% HP
  • Level 60: Every 2s create a shield blocking (20% ATK) dmg. Max 10 stacks
  • Level 80: +10% Health Regen
  • Level 100: +15% HP

Legs Ability:

  • Level 20: +5% HP
  • Level 40: +5% HP
  • Level 60: +5% HP
  • Level 80: +5% HP
  • Level 100: Increases ATK by 10% with each ally killed

Demon (1020)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: +7% Attack
  • Level 60: +9% Attack
  • Level 80: +11% Attack
  • Level 100: Normal attacks deal 40% splash damage to surrounding enemies

Body Ability:

  • Level 20: Aura: Increases HP by 10% for all allies
  • Level 40: +10% Health Regen
  • Level 60: +10% Damage Reduction
  • Level 80: +5% HP
  • Level 100: Whenever attacked, has a 15% chance to reflect (40% ATK) dmg to the attacker

Legs Ability:

  • Level 20: +5% HP
  • Level 40: +5% Attack
  • Level 60: Increases ATK SPD by 5% with each successful attack. Max 20 stacks
  • Level 80: +7% Attack
  • Level 100: When attacking, has a 15% chance to heal [40% damage dealt] HP

Archangel (1021)

Head Ability:

  • Level 20: Whenever attacking, has a 10% chance to deal 2 hits at once
  • Level 40: Normal attacks deal 40% splash damage to surrounding enemies
  • Level 60: +5% Attack
  • Level 80: +5% Attack
  • Level 100: +5% Attack

Body Ability:

  • Level 20: +10% Health Regen
  • Level 40: +10% Health Regen
  • Level 60: +10% Health Regen
  • Level 80: +10% Health Regen
  • Level 100: Increases ATK SPD by 10% for every 5% HP lost

Legs Ability:

  • Level 20: +5% Attack
  • Level 40: +5% Attack
  • Level 60: Aura: Increases ATK SPD by 10% for all allies
  • Level 80: Whenever attacked, reduces ATK of the attacker by 10%. Max 5 stacks
  • Level 100: Revive once per battle

Ghost (1022)

Head Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +7% Crit Rate
  • Level 80: +50% Crit Damage
  • Level 100: Aura: Increases crit rate by 10% for all allies

Body Ability:

  • Level 20: Whenever attacked, has a 15% chance to dodge 100% dmg
  • Level 40: +10% Health Regen
  • Level 60: +10% HP
  • Level 80: +10% Damage Reduction
  • Level 100: Aura: Increases damage reduction by 10% for all allies

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: Blocks 100% dmg for the first 2 hits received
  • Level 80: When attacking, has a 15% chance to heal [40% damage dealt] HP

Slima (1023)

Head Ability:

  • Level 20: +5% Attack Speed
  • Level 40: Increases ATK by 5% with each successful attack. Max 10 stacks
  • Level 60: +5% Attack Speed
  • Level 80: +7% Crit Rate
  • Level 100: +50% Crit Damage

Body Ability:

  • Level 20: Increases ATK by 2% for every 5% HP lost
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed
  • Level 80: +5% Attack Speed
  • Level 100: Whenever attacked, has a 15% chance to reflect (40% ATK) dmg to the attacker

Legs Ability:

  • Level 20: When attacking, has a 15% chance to heal [40% damage dealt] HP
  • Level 40: +5% Attack Speed
  • Level 60: Increases HP by 10% with each ally killed
  • Level 80: +50% Attack Speed

Groundon (1033)

Head Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: +5% Attack Speed
  • Level 80: Increases ATK by 5% with each successful attack. Max 10 stacks
  • Level 100: Normal attacks deal 40% splash damage to surrounding enemies

Body Ability:

  • Level 20: +10% HP
  • Level 40: +10% Damage Reduction
  • Level 60: +10% HP
  • Level 80: Increases HP by 10% with each ally killed
  • Level 100: +10% Health Regen

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +5% Attack Speed
  • Level 60: Whenever attacking, has a 10% chance to deal 2 hits at once
  • Level 80: Whenever attacked, has a 15% chance to reflect (40% ATK) dmg to the attacker

Zallama (1034)

Head Ability:

  • Level 20: 15% Attack Speed
  • Level 40: +5% Attack
  • Level 60: +10% Range Attack
  • Level 80: +10% Range Attack
  • Level 100: Whenever attacking, has a 15% chance to heal (20% ATK) HP for 1 random ally

Body Ability:

  • Level 20: +10% Damage Reduction
  • Level 40: Whenever attacked, has a 15% chance to reflect (40% ATK) dmg to the attacker
  • Level 60: Increases ATK by 2% for every 5% HP lost
  • Level 80: Increases ATK SPD by 10% for every 5% HP lost
  • Level 100: +10% Health Regen

Legs Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +7% Crit Rate
  • Level 80: +50% Crit Damage
  • Level 100: Aura: Increases crit rate by 10% for all allies

Genius (1043)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +50% Crit Damage
  • Level 60: +10% Attack
  • Level 80: +10% Attack Speed
  • Level 100: Normal attack has a 15% chance to ricochet to 3 targets

Body Ability:

  • Level 20: Whenever attacked, has a 15% chance to dodge 100% dmg
  • Level 40: Every 2s create a shield blocking (20% ATK) dmg. Max 10 stacks
  • Level 60: +20% Range Attack
  • Level 80: +10% Attack
  • Level 100: +10% Attack

Legs Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +10% Attack
  • Level 80: +10% Attack
  • Level 100: +30% Attack Speed

Maid (1058)

Head Ability:

  • Level 20: Normal attacks deal 40% splash damage to surrounding enemies
  • Level 40: +10% Attack
  • Level 60: +10% Attack
  • Level 80: +10% Attack
  • Level 100: +10% Attack

Body Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +10% Attack
  • Level 80: +10% Attack
  • Level 100: +10% Attack

Legs Ability:

  • Level 20: +10% Attack
  • Level 40: +10% Attack
  • Level 60: +10% Attack
  • Level 80: +10% Attack
  • Level 100: +10% Attack

Ancient

Faceless (1024)

Head Ability:

  • Level 20: Whenever attacking, has a 10% chance to deal 2 hits at once
  • Level 40: +10% Crit Rate
  • Level 60: Normal attack has a 15% chance to stun the enemy for 3s
  • Level 80: +60% Crit Damage
  • Level 100: Normal attacks deal 50% splash damage to surrounding enemies

Body Ability:

  • Level 20: Blocks 100% dmg for the first 3 hits received
  • Level 40: +10% HP
  • Level 60: +10% Health Regen
  • Level 80: +20% HP
  • Level 100: +20% Damage Reduction
  • Level 150: Whenever been attacked, there 20% chane to dodge 100% dmg.

Legs Ability:

  • Level 20: 10% Attack Speed
  • Level 40: 10% Attack Speed
  • Level 60: 10% Attack Speed
  • Level 80: 10% Attack Speed
  • Level 100: 10% Attack Speed
  • Level 150: Aura: Allies have 10% Lifesteal of 30% damage dealt

L’Thun (1025)

Head Ability:

  • Level 20: +5% Attack
  • Level 40: +10% Attack
  • Level 60: +15% Attack
  • Level 80: +20% Attack
  • Level 100: +25% Attack
  • Level 150: +30% Attack

Body Ability:

  • Level 20: +5% HP
  • Level 40: +10% HP
  • Level 60: +15% HP
  • Level 80: +20% HP
  • Level 100: +25% HP
  • Level 150: +30% HP

Legs Ability:

  • Level 20: +5% Attack Speed
  • Level 40: +10% Attack Speed
  • Level 60: +15% Attack Speed
  • Level 80: +20% Attack Speed
  • Level 100: +25% Attack Speed
  • Level 150: +30% Attack Speed

Tyrant (1026)

Head Ability:

  • Level 20: +5% Damage Reduction
  • Level 40: Whenever a successful attack is made, increases ATK by 5%. Max 20 stacks
  • Level 60: +7% Crit Rate
  • Level 80: +30% Crit Damage
  • Level 100: +5% Attack Speed
  • Level 150: Whenever a successful attack is made, increases HP by 5%. Max 20 stacks

Body Ability:

  • Level 20: +5% Health Regen
  • Level 40: +5% Health Regen
  • Level 60: Every 1s creates a shield blocking (20% ATK) dmg. Max 20 stacks
  • Level 80: +5% Health Regen
  • Level 100: Whenever attacked, reduces ATK SPD of the attacker by 5%. Max 15 stacks
  • Level 150: +5% Health Regen

Legs Ability:

  • Level 20: +30% Crit Damage
  • Level 40: Aura: Increases ATK SPD by 15% for all allies
  • Level 60: +30% Crit Damage
  • Level 80: Aura: Increases ATK by 15% for all allies
  • Level 100: +30% Crit Damage
  • Level 150: Aura: Increases HP by 15% for all allies

Gaialma (1027)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +30% Crit Damage
  • Level 60: +7% Crit Rate
  • Level 80: +30% Crit Damage
  • Level 100: +9% Crit Rate
  • Level 150: +40% Crit Damage

Body Ability:

  • Level 20: +5% Health Regen
  • Level 40: +7% Health Regen
  • Level 60: +9% Health Regen
  • Level 80: +11% Health Regen
  • Level 100: +13% Health Regen
  • Level 150: +15% Health Regen

Legs Ability:

  • Level 20: When attacking, has a 30% chance to heal [50% damage dealt] HP
  • Level 40: +10% Attack Speed
  • Level 60: +10% Attack Speed
  • Level 80: Normal attack has a 15% chance to ricochet to 3 targets
  • Level 100: +10% Attack Speed
  • Level 150: Whenever attacking, has a 30% chance to deal 2 hits at once

Unicorn (1028)

Head Ability:

  • Level 20: Increases ATK by 2% for every 5% HP lost
  • Level 40: Whenever attacking, has a 15% chance to heal (50% ATK) HP for 2 random allies
  • Level 60: Whenever attacked, reduces ATK SPD of the attacker by 10%. Max 5 stacks
  • Level 80: When attacking an enemy, causes -30% ATK. Duration 10s
  • Level 100: +10% ATK
  • Level 150: +10% Attack Speed

Body Ability:

  • Level 20: +30% HP
  • Level 40: +10% Health Regen
  • Level 60: +15% Health Regen
  • Level 80: +10% Damage Reduction
  • Level 100: +15% Damage Reduction
  • Level 150: Aura: Increases damage reduction by 15% for all allies

Legs Ability:

  • Level 20: Aura: Increases HP by 15% for all allies
  • Level 40: Aura: Increases ATK by 15% for all allies
  • Level 60: Aura: Increases ATK SPD by 15% for all allies
  • Level 80: Aura: Increases crit rate by 15% for all allies
  • Level 100: Aura: Increases crit damage by 70% for all allies
  • Level 150: Aura: Normal attacks by allies have a 10% chance to heal for 30% of damage dealt

Llamamuth (1029)

Head Ability:

  • Level 20: Normal attacks deal 70% splash damage to surrounding enemies
  • Level 40: When dealing damage 3 times to one enemy, stuns for 2s
  • Level 60: Whenever attacking, has a 30% chance to deal 2 hits at once
  • Level 80: +9% Crit Rate
  • Level 100: +40% Crit Damage
  • Level 150: +50% ATK

Body Ability:

  • Level 20: +20% HP
  • Level 40: +15% Health Regen
  • Level 60: +20% Damage Reduction
  • Level 80: +30% HP
  • Level 100: +30% Health Regen
  • Level 150: +30% Damage Reduction

Legs Ability:

  • Level 20: +50% Attack Speed
  • Level 40: When attacking, has a 30% chance to heal [50% damage dealt] HP
  • Level 60: +50% Attack Speed
  • Level 80: +30% Crit Damage
  • Level 100: +30% Crit Damage
  • Level 150: +30% Crit Damage

Diallama (1035)

Head Ability:

  • Level 20: Whenever attacking, has a 30% chance to deal 2 hits at once
  • Level 40: +9% Crit Rate
  • Level 60: +40% Crit Damage
  • Level 80: +5% Attack Speed
  • Level 100: +50% ATK
  • Level 150: Blocks 100% dmg for the first 3 hits received

Body Ability:

  • Level 20: +30% Health Regen
  • Level 40: +10% ATK
  • Level 60: +10% ATK
  • Level 80: Increases ATK by 5% with each successful attack. Max 20 stacks
  • Level 100: +10% ATK
  • Level 150: +50% Damage Reduction

Legs Ability:

  • Level 20: +20% Attack Speed
  • Level 40: +20% Attack Speed
  • Level 60: Normal attack has a 15% chance to stun the enemy for 3s
  • Level 80: +20% Attack Speed
  • Level 100: +20% Attack Speed
  • Level 150: When killed, has a [10]% chance to prevent the enemy from reviving

Pharallama (1042)

Head Ability:

  • Level 20: +20% ATK
  • Level 40: +20% ATK
  • Level 60: +20% ATK
  • Level 80: When attacking, has a 30% chance to heal [50% damage dealt] HP
  • Level 100: +20% ATK
  • Level 150: Aura: Reduces ATK of all enemies by [20]%

Body Ability:

  • Level 20: +5% Health Regen
  • Level 40: +5% Health Regen
  • Level 60: +5% Health Regen
  • Level 80: +5% Health Regen
  • Level 100: +50% Health Regen
  • Level 150: Aura: Reduces HP Regen of all enemies by [50]%

Legs Ability:

  • Level 20: +10% HP
  • Level 40: +10% HP
  • Level 60: +10% HP
  • Level 80: Every 1s creates a shield blocking (20% ATK) dmg. Max 20 stacks
  • Level 100: +10% HP
  • Level 150: Blocks 100% dmg for the first 3 hits received

Centaur (1044)

Head Ability:

  • Level 20: +30% HP
  • Level 40: +30% HP
  • Level 60: +30% HP
  • Level 80: +30% HP
  • Level 100: +30% HP
  • Level 150: When attacking, has a [15]% chance to prevent the enemy from healing (from all sources) for [10]s

Body Ability:

  • Level 20: +30% HP
  • Level 40: +30% HP
  • Level 60: Whenever attacked, has a 20% chance to reflect (50% ATK) dmg to the attacker
  • Level 80: +30% HP
  • Level 100: +30% HP
  • Level 150: Aura: Reduces Crit Damage of all enemies by [150]%

Legs Ability:

  • Level 20: +30% HP
  • Level 40: +30% HP
  • Level 60: +30% HP
  • Level 80: +30% HP
  • Level 100: +30% HP
  • Level 150: Aura: Reduces damage reduction of all enemies by [30]%

Clown (1051)

Head Ability:

  • Level 20: +40% Crit Damage
  • Level 40: +40% Crit Damage
  • Level 60: +40% Crit Damage
  • Level 80: +40% Crit Damage
  • Level 100: +40% Crit Damage
  • Level 150: Aura: Reduces crit rate of all enemies by [30]%

Body Ability:

  • Level 20: +40% Crit Damage
  • Level 40: +40% Crit Damage
  • Level 60: +40% Crit Damage
  • Level 80: Whenever attacked, has a [15]% chance to stun the enemy for [1]s
  • Level 100: +40% Crit Damage
  • Level 150: +40% Crit Damage

Legs Ability:

  • Level 20: +40% Crit Damage
  • Level 40: Whenever attacked, has a [20]% chance to heal HP equal to [20]% of own ATK
  • Level 60: +40% Crit Damage
  • Level 80: +40% Crit Damage
  • Level 100: +40% Crit Damage
  • Level 150: Revive once per battle

Mythic

Universe (1059)

Head Ability:

  • Level 20: +20% ATK
  • Level 40: Whenever attacking, has a 20% chance to deal 3 hits at once
  • Level 60: +20% ATK
  • Level 80: +20% ATK
  • Level 100: +20% ATK Speed
  • Level 150: Whenever a successful attack is made, increases ATK by 5%. Max 20 stacks
  • Level 200: At the start of the battle, summon a meteor to fall, dealing [200% ATK] dmg and stunning all enemies for 2s. Can only be activated once per battle

Body Ability:

  • Level 20: +30% Current HP Regen/s
  • Level 40: +30% Current HP Regen/s
  • Level 60: Aura: Increases HP Regen by 15% for all allies
  • Level 80: +30% HP
  • Level 100: +30% HP
  • Level 150: +30% Current HP Regen/s
  • Level 200: Whenever attacked by normal attacks, shoots stars at all enemies (each enemy gets one star), dealing [10% ATK] dmg

Legs Ability:

  • Level 20: +50% ATK
  • Level 40: Revive once per battle
  • Level 60: +50% ATK
  • Level 80: +20% ATK Speed
  • Level 100: When dealing damage 3 times to one enemy, stuns for 2s
  • Level 150: +50% ATK
  • Level 200: Whenever an ally is killed, absorbs 10% ATK and HP from the ally to increase own strength

Negative (1060)

Head Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack Speed
  • Level 60: +10% Attack Speed
  • Level 80: +10% Attack Speed
  • Level 100: +10% Attack Speed
  • Level 150: +100% ATK
  • Level 200: Aura: All enemies receiving healing effects (excluding HP Regen) will have -50% ATK for 5s

Body Ability:

  • Level 20: +15% Damage Reduction
  • Level 40: +30% HP
  • Level 60: +15% Damage Reduction
  • Level 80: +30% HP
  • Level 100: +15% Damage Reduction
  • Level 150: +30% HP
  • Level 200: Aura: Deals [5% ATK] dmg to all enemies within 3 radius every second

Legs Ability:

  • Level 20: +20% ATK Speed
  • Level 40: +20% ATK Speed
  • Level 60: +20% ATK Speed
  • Level 80: +20% ATK Speed
  • Level 100: +20% ATK Speed
  • Level 150: +20% ATK Speed
  • Level 200: When enemies are killed, increases ATK and HP by 10%

amaLL (1050)

Head Ability:

  • Level 20: +10% Damage Reduction
  • Level 40: Revive once per battle
  • Level 60: +10% Damage Reduction
  • Level 80: +10% Damage Reduction
  • Level 100: +10% Damage Reduction
  • Level 150: +10% Damage Reduction
  • Level 200: Normal attack has a 15% chance to summon a demonic hand punching down, dealing [30% ATK] dmg/hit to all enemies within 5 radius (deals 5 hits in total)

Body Ability:

  • Level 20: +10% Damage Reduction
  • Level 40: +10% Damage Reduction
  • Level 60: Every 1s creates a shield blocking (40% ATK) dmg. Max 20 stacks
  • Level 80: +10% Damage Reduction
  • Level 100: +30% HP
  • Level 150: +30% HP
  • Level 200: Whenever an enemy dies, heals [150% ATK] HP to a random ally

Legs Ability:

  • Level 20: +30% Current HP Regen/s
  • Level 40: +30% Current HP Regen/s
  • Level 60: +30% Current HP Regen/s
  • Level 80: +30% HP
  • Level 100: +30% HP
  • Level 150: +30% HP
  • Level 200: Whenever an ally dies, summons a dark chain from the ground, dealing [100% ATK] dmg and stunning a random enemy for 2s

Matrix (1056)

Head Ability:

  • Level 20: +10% Attack Speed
  • Level 40: +10% Attack
  • Level 60: Whenever attacked, has a 30% chance to reflect (60% ATK) dmg to the attacker
  • Level 80: +10% Attack Speed
  • Level 100: +10% Attack
  • Level 150: +20% Attack
  • Level 200: Normal attacks hit 3 enemies at once (multi-shot)

Body Ability:

  • Level 20: +10% HP
  • Level 40: +15% HP
  • Level 60: +20% HP
  • Level 80: +25% HP
  • Level 100: +30% HP
  • Level 150: Whenever attacked, has a 30% chance to dodge 100% dmg
  • Level 200: Every time dodging successfully, increases ATK and ATK Speed by 10%

Legs Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +30% Crit Damage
  • Level 60: +7% Crit Rate
  • Level 80: +30% Crit Damage
  • Level 100: +9% Crit Rate
  • Level 150: +40% Crit Damage
  • Level 200: Every 10s casts a time-stopping field where only llamas with this body part can move. Duration 2s

Snapped (1055)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +30% Crit Damage
  • Level 60: +7% ATK
  • Level 80: Normal attack has a 20% chance to ricochet to 4 targets
  • Level 100: +10% HP
  • Level 150: +10% HP
  • Level 200: Every 5s, shoots a laser at a random enemy, dealing [1000% ATK] dmg

Body Ability:

  • Level 20: +10% HP
  • Level 40: +10% HP
  • Level 60: +10% HP
  • Level 80: Blocks 100% dmg for the first 4 hits received
  • Level 100: +10% HP
  • Level 150: +10% HP
  • Level 200: When killed, has a 30% chance to revive. Max 3 times per battle

Legs Ability:

  • Level 20: +7% ATK Speed
  • Level 40: +7% ATK Speed
  • Level 60: When attacking, has a 30% chance to heal [50% damage dealt] HP
  • Level 80: +7% ATK Speed
  • Level 100: +7% ATK Speed
  • Level 150: +7% ATK Speed
  • Level 200: When HP < 50%, activates berserk state where cannot be stunned and increases ATK and ATK Speed by 100%. Duration 15s (only activates once per battle)

Static (1061)

Head Ability:

  • Level 20: +7% Crit Rate
  • Level 40: +30% Crit Damage
  • Level 60: +7% Crit Rate
  • Level 80: +30% Crit Damage
  • Level 100: +9% Crit Rate
  • Level 150: +40% Crit Damage
  • Level 200: Every 5s, summons a lightning bolt to strike a random enemy, dealing [150% ATK] dmg and stunning for 2s

Body Ability:

  • Level 20: +30% Current HP Regen/s
  • Level 40: Revive once per battle
  • Level 60: Increases ATK by 3% for every 5% HP lost
  • Level 80: +20% HP
  • Level 100: +25% HP
  • Level 150: +30% HP
  • Level 200: Aura -30% Attack Speed and Move Speed of all enemies

Legs Ability:

  • Level 20: +15% Damage Reduction
  • Level 40: +15% Damage Reduction
  • Level 60: Whenever attacked, has a 40% chance to reflect (70% ATK) dmg to the attacker
  • Level 80: +15% Damage Reduction
  • Level 100: +15% Damage Reduction
  • Level 150: +15% Damage Reduction
  • Level 200: Normal attack triggers chain lightning (similar to ricochet) to 5 targets, each bounce reduces dmg by 10% from the previous target

I sincerely hope this was helpful. Good luck to you!

Volodymyr Azimoff
About Volodymyr Azimoff 13338 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*