Nine Sols – HP Boss / Damage Value List

Here you can find table with HP value of each boss and damage value.

List of HP Boss / Damage Values

HP Values

Bosses

NamePhase 1Phase 2Phase 3
Red Tiger Elite: Baichang1160
General: Yingzhao14002100
Goumang560 (big)450 (smol)880
Xingtian2500
Sky Rending Claw23502350
Kanghui182018201820
Jiequan3000 (2250*)2400
Celestial Enforcer: Huanxian2650
Lady Ethereal110027502750
Ji37407840
The Fengs45506825
Eigong500075005000
Celestial Sentinel: Jiaoduan1280
Red Tiger Elite: Yanren1300
Celestial Spectre: Shuigui1800
Red Tiger Elite: Kuiyan1800
Celestial Enforcer: Tieyan1800
Celestial Sentinel: Wuqiang2400
Celestial Spectre: Shangui3800
Celestial Warden: Yinyue3200
Red Tiger Elite: Lieguan2000
The Great Miner: Tianshou3500
Spirit Keeper: Cixing5000
Xingtian the remaster4550

Damage Values

  • Slash combo base damage:  20 20 40
  • Talisman Base: 32 Internal On Contact / 32 + (32 per charge) HP
    • Enhanced Talisman +23% Damage
    • Water Flow: 32 Internal / 60 (regardless of enhanced)
    • Full Control: 32 Internal / 40 per charge HP
    • Enhanced Full Control:  +56 Damage for 5 charge
  • Tai-Chi Kick: 60 internal damage, 160 with backlash
  • Arrows:
    • Cloud Piercer: 136 
    • Thunder Buster: 18 per tick (12 ticks total)
    • Shadow Hunter: 30 per hit
    • 35% of base damage increase per level upgrade
  • Charged Strike 64 (116 with jade (181,25%))
  • Unbounded Counter: 60 internal damage, 135 with leverage
  • Skull Kick: Same damage as Tai-Chi Kick (scales with tai chi kick) + a sword hit (scales with base sword damage)
  • Qi Blade Jade multiplies the third slash damage by 5x (10x base sword dmg)
  • Each Enhanced Blade skill upgrade increases +23% to base Slash and Charged Strike dmg
    • ~4.6 to base Slash damage (24.6 24.6 49.2, etc)
    • ~14,72 to base Charged Strike dmg
  • Each Tao Fruit (including Greater and Twin) increases base Slash, Talisman and Charged Strike damage by 3% (except bow)
    • ~0,6 for Slash
    • ~0,92 for Talisman
    • ~1,92 for Charged Strike
  • Last Stand increases damage by 20%
  • A Shadow Strike hit increases damage by 3x (and only works while you’re in stealth, doesn’t matter which direction)
  • Bow gets affected twice by Story Mode modifier (1000% instead gives 10000% (10x2 modifier), and so on)

Movement Units

Consistent (at 50fps at least) 

  • Sword slashes:
    • Single slashes: 6 -> 6.125 -> 6 -> 6.125 -> 6 then it loops (must delay the sword slashes so it doesn’t combo)
    • Air slashes: 2.75 per slash
    • Full combo: 6 -> 6.625 -> 7.125 (19,75 units total)
    • Ledge drops leave you in the same position
    • Hitting a wall.

I hope this was helpful to you!

Egor Opleuha
About Egor Opleuha 4460 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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