Nine Sols – HP Boss / Damage Value List

Here you can find table with HP value of each boss and damage value.

List of HP Boss / Damage Values

HP Values

Bosses

NamePhase 1Phase 2Phase 3
Red Tiger Elite: Baichang1160
General: Yingzhao14002100
Goumang560 (big)450 (smol)880
Xingtian2500
Sky Rending Claw23502350
Kanghui182018201820
Jiequan3000 (2250*)2400
Celestial Enforcer: Huanxian2650
Lady Ethereal110027502750
Ji37407840
The Fengs45506825
Eigong500075005000
Celestial Sentinel: Jiaoduan1280
Red Tiger Elite: Yanren1300
Celestial Spectre: Shuigui1800
Red Tiger Elite: Kuiyan1800
Celestial Enforcer: Tieyan1800
Celestial Sentinel: Wuqiang2400
Celestial Spectre: Shangui3800
Celestial Warden: Yinyue3200
Red Tiger Elite: Lieguan2000
The Great Miner: Tianshou3500
Spirit Keeper: Cixing5000
Xingtian the remaster4550

Damage Values

  • Slash combo base damage:  20 20 40
  • Talisman Base: 32 Internal On Contact / 32 + (32 per charge) HP
    • Enhanced Talisman +23% Damage
    • Water Flow: 32 Internal / 60 (regardless of enhanced)
    • Full Control: 32 Internal / 40 per charge HP
    • Enhanced Full Control:  +56 Damage for 5 charge
  • Tai-Chi Kick: 60 internal damage, 160 with backlash
  • Arrows:
    • Cloud Piercer: 136 
    • Thunder Buster: 18 per tick (12 ticks total)
    • Shadow Hunter: 30 per hit
    • 35% of base damage increase per level upgrade
  • Charged Strike 64 (116 with jade (181,25%))
  • Unbounded Counter: 60 internal damage, 135 with leverage
  • Skull Kick: Same damage as Tai-Chi Kick (scales with tai chi kick) + a sword hit (scales with base sword damage)
  • Qi Blade Jade multiplies the third slash damage by 5x (10x base sword dmg)
  • Each Enhanced Blade skill upgrade increases +23% to base Slash and Charged Strike dmg
    • ~4.6 to base Slash damage (24.6 24.6 49.2, etc)
    • ~14,72 to base Charged Strike dmg
  • Each Tao Fruit (including Greater and Twin) increases base Slash, Talisman and Charged Strike damage by 3% (except bow)
    • ~0,6 for Slash
    • ~0,92 for Talisman
    • ~1,92 for Charged Strike
  • Last Stand increases damage by 20%
  • A Shadow Strike hit increases damage by 3x (and only works while you’re in stealth, doesn’t matter which direction)
  • Bow gets affected twice by Story Mode modifier (1000% instead gives 10000% (10x2 modifier), and so on)

Movement Units

Consistent (at 50fps at least) 

  • Sword slashes:
    • Single slashes: 6 -> 6.125 -> 6 -> 6.125 -> 6 then it loops (must delay the sword slashes so it doesn’t combo)
    • Air slashes: 2.75 per slash
    • Full combo: 6 -> 6.625 -> 7.125 (19,75 units total)
    • Ledge drops leave you in the same position
    • Hitting a wall.

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