Here you can find table with HP value of each boss and damage value.
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List of HP Boss / Damage Values
HP Values
Bosses
Name | Phase 1 | Phase 2 | Phase 3 |
Red Tiger Elite: Baichang | 1160 | ||
General: Yingzhao | 1400 | 2100 | |
Goumang | 560 (big) | 450 (smol) | 880 |
Xingtian | 2500 | ||
Sky Rending Claw | 2350 | 2350 | |
Kanghui | 1820 | 1820 | 1820 |
Jiequan | 3000 (2250*) | 2400 | |
Celestial Enforcer: Huanxian | 2650 | ||
Lady Ethereal | 1100 | 2750 | 2750 |
Ji | 3740 | 7840 | |
The Fengs | 4550 | 6825 | |
Eigong | 5000 | 7500 | 5000 |
Celestial Sentinel: Jiaoduan | 1280 | ||
Red Tiger Elite: Yanren | 1300 | ||
Celestial Spectre: Shuigui | 1800 | ||
Red Tiger Elite: Kuiyan | 1800 | ||
Celestial Enforcer: Tieyan | 1800 | ||
Celestial Sentinel: Wuqiang | 2400 | ||
Celestial Spectre: Shangui | 3800 | ||
Celestial Warden: Yinyue | 3200 | ||
Red Tiger Elite: Lieguan | 2000 | ||
The Great Miner: Tianshou | 3500 | ||
Spirit Keeper: Cixing | 5000 | ||
Xingtian the remaster | 4550 |
Damage Values
- Slash combo base damage: 20 20 40
- Talisman Base: 32 Internal On Contact / 32 + (32 per charge) HP
- Enhanced Talisman +23% Damage
- Water Flow: 32 Internal / 60 (regardless of enhanced)
- Full Control: 32 Internal / 40 per charge HP
- Enhanced Full Control: +56 Damage for 5 charge
- Tai-Chi Kick: 60 internal damage, 160 with backlash
- Arrows:
- Cloud Piercer: 136
- Thunder Buster: 18 per tick (12 ticks total)
- Shadow Hunter: 30 per hit
- 35% of base damage increase per level upgrade
- Charged Strike 64 (116 with jade (181,25%))
- Unbounded Counter: 60 internal damage, 135 with leverage
- Skull Kick: Same damage as Tai-Chi Kick (scales with tai chi kick) + a sword hit (scales with base sword damage)
- Qi Blade Jade multiplies the third slash damage by 5x (10x base sword dmg)
- Each Enhanced Blade skill upgrade increases +23% to base Slash and Charged Strike dmg
- ~4.6 to base Slash damage (24.6 24.6 49.2, etc)
- ~14,72 to base Charged Strike dmg
- Each Tao Fruit (including Greater and Twin) increases base Slash, Talisman and Charged Strike damage by 3% (except bow)
- ~0,6 for Slash
- ~0,92 for Talisman
- ~1,92 for Charged Strike
- Last Stand increases damage by 20%
- A Shadow Strike hit increases damage by 3x (and only works while you’re in stealth, doesn’t matter which direction)
- Bow gets affected twice by Story Mode modifier (1000% instead gives 10000% (10x2 modifier), and so on)
Movement Units
Consistent (at 50fps at least)
- Sword slashes:
- Single slashes: 6 -> 6.125 -> 6 -> 6.125 -> 6 then it loops (must delay the sword slashes so it doesn’t combo)
- Air slashes: 2.75 per slash
- Full combo: 6 -> 6.625 -> 7.125 (19,75 units total)
- Ledge drops leave you in the same position
- Hitting a wall.
I hope this was helpful to you!
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