This is how you remove Quirks!
What Is a Quirk
If you find something strange on your car its probably a Quirk. If you are on the platform in your garage the monitor on the wall will show a yellow square on the bottom right.
How to Use the Tinker Station
To remove the quirk you go to the Tinker Station (to the right side of your car).
Here you will see 4 different rows and I will show you how you use them.
Lets use my problem: When I was driving backwards, the hood opened.
- Red: What is your input? -> Car
- Green: What do you do? -> drive backwards
- Orange: What part acts strange? -> Hood
- Blue: What does it do? -> Opens
Then you press Spacebar and the machine will tell you if you guessed your problem correct.
How to Fix a Found Quirk
If you found your problem you can now fix it. Easy right?
When you are inside the menu from the Tinker Station, press [E] and it will go to the next page.
There it will tell you what you need to fix your problem. In our case: 1 Sealing Kit + 1 Mechanic Kit.
If you have what you need inside your Inventory you can press Spacebar again.
Congratulations, you just fixed a Quirk from your Car.
I didn’t even realise I had a quirk, the horn beeped when I shut the boot and because the boot slams shut so hard I thought it was like a funny easter egg of the car saying ouch or something lol.
Is it bad that I actually kind of like the quirks?
they can be pretty fun or even help you … but some of them could possibly kill you
this is just bad.
i turn the wipers on, the fuel gauge goes left-right with the wipers.
entering:
wiper switches on dashboard fuel gauge fails? -3/4
wiper switches off dashboard fuel gauge fails? -3/4
wiper toggle dashboard fuel gauge fails? -3/4
the right answer was wiper stays on, dashboard fuel gauge fails.
WHYYYYYY.
also had a second quirk and had to bruteforce it, i litterally had no idea that my headlights were dimming when turning.
so i disabled this nonsense.
the difference is this: if you turn (the wipers) ON or OFF its an 1 time impulse ^^
the fuel needle goes left/right with the wipers AS THEY WERE ON
if you keep that in mind the qurik system is actually kinda fun
You can brute force quirk detection.
There are 21 to 37 choices for column:
component (21 choices) action (37 choices) > component (21) action (33)
Start with the common actions as they can filter the components.
Example:
1. brute force cause action to be toggles
(very common action) toggles
2. This filters the car components . Brute force to radio
3. Now that you know the cause, experiment until you observe the effect:
radio toggles > dashboard flickers
Common cause actions:
increases, decreases, is full, is low, is empty, drains quickly, switches on, switches off, is closed, is opened, toggles, stays on, stays off, is detached, goes left, goes right
Common effect actions:
drains, consumes slower, increases, consumes faster, switches on, switches off, inverts direction, moves fast, moves slow, flickers, opens, closes, falls off, toggles, brightens, dims, wobbles
but how? you only have 8 guesses ^^
do you mean brute force them while inside the car or in the station?
The quirk does not go away between trips. So if you fail in station, after the next trip, you can pick up again the quirk investigation from where you left it. You need a spreadsheet and lots of notes.
Find the quirk stasus: In the tinkerer screen press the ‘E’ (or top right) to see the list of quirk affecting the car. These quirks stay between mission and they are listed even if not diagnosed. Find the quirk stasus
Investigating multiple quirks at once : The station upgrade that tells you if a guess is correct or not looks at all quirks. But the guess correctness checks also combinations.
Example:
car = cause for quirk 1
dashboard = effect for quirk 2
When guessing car and dashboard will be marked independently correct but not both at once.
Quirk minigame is extremely complex and very rewarding if you are a geek with a spreadsheet: at 4 quirks affecting simultaneously your car the probability is that will be solving at least one quirk per station visit.
also that you have 8 guesses and after every trip it will reset the amount if you used all of them
you should have mentioned that there are useful quirks like “turning on dome lights make your headlights glow brighter” or “driving fast consumes less fuel/power” and other… its very important to save them
Tinker station is not active for me, I just can’t fix quirks – any ideas? Am I missing something?
after a few runs I had a little sidequest where they wanted me to use the tinker station
I have the problem, that my lights go out when i turn. Left turn, left light. Right turn, right light. I used both opinions go out and dimm but it doesnt work.
The one for that is if I remember correctly is steering wheel, stays turning —> Headlights, Dim
I got if u reverse the hood opens.
Also I think there’s an option in the settings to turn off quirks altogether
I had an easy one: When I put my car in park, the right front door would open.
But I can imagine there’s some craaazy hard to find stuff. Those lists are LONG!
My car’s lights turn off when I turned my car.
then try the solution for #1 on the last pic
steering wheel -> turning -> headlights -> turn off (or dim)
there is a diference if they go off or just dim
same, having problem with my front right door and it wont stay shut
you need to find out what is “starting” the problem 😀 like, does it open when you start to drive or does it opens when the light is on etc
For those struggling with the minigame, you do have an option later of purchasing an upgrade that lets you spend anchor energy to fill in some of the clues for you.
It really can be any combination of things that causes something to happen – for instance, I had an issue with my front left and rear left doors staying open – it turns out my front left door was popping open whenever I had a full gas tank, and my rear left door was opening whenever any other door was open