Park Beyond – How to Make Money on a Rollercoaster

It’s not complete, but I found a way to make money on a roller coaster.

Guide to Make Money on a Rollercoaster

  1. Modules, length of track, fun, amaze all don’t affect profitability

The longer the track, the higher the ticket fee, but the higher the maintenance cost, the less profitable it is.

  1. When you make a roller coaster and complete the test, the ticket fee is set (regardless of the hook), which is the appropriate ticket fee recognized in the game
  2. In order to raise the appropriate ticket fee, you need a profitability star, but if you have two

It’s almost sustainable.

  1. As the number of trains in operation increases, the first measured ticket fee becomes cheaper

You can carry more people per hour, and the fewer trains you have, the higher the appropriate ticket fee, and of course, the fewer people you use per hour.

The change in ticket prices based on the number of trains is ultimately from a mathematical perspective.

It means there’s no point.

  1. To tell you more about number 4, is it okay because there are many or few trains running similar modifications? No, it’s very advantageous to have fewer trains

Advantage in two ways:

  • Guests who enter the park will enjoy one ride only once.
    • In other words, the number of times a customer rides a roller coaster is set.
    • I mean, it’s better to pay a lot of money than a lot of money, so if there are fewer trains.
    • The absolute amount of money that customers can receive increases as ticket fees increase.
  • Customer waiting time can be increased. This means that there will be fewer customers waiting after the same time, so it is better to create as much waiting demand as possible, which means that the waiting demand will increase if the number of trains is reduced and the number of customers is used at the same time.
  1. The appropriate ticket fee can be raised to a percentage point, that is, if the appropriate ticket fee is $10

If you’re going to raise it by 10%, you’re going to get a $1 extra per customer, but if the right ticket price is 20 dollars, you’re going to get a $2 extra, a 10% increase.

  1. The number that can be raised depends on the level of the face, so if possible, it is better to make Group 2 green and yellow. Give up the other one

If you don’t have a profitability star, I feel like green is 30%, yellow is 20%, orange is 10%, it depends on the profitability star, so I haven’t figured out the exact formula.

Conclusion

If you choose two hooks and meet the hook conditions so that the maintenance cost is as low as possible, and then reduce the number of trains to get a high ticket fee, and raise the ticket price appropriately, you can make enough profit

There will be a lot of options over time, but this is my best for now and I don’t lose on rollercoasters anymore (although I can’t help it if it’s a bug).

Finally, if a short course is a problem, turning the train around could be the answer.

Egor Opleuha
About Egor Opleuha 6890 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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