Red Dead Redemption 2 – Losing the Saint Denis Police the Easy Way

Anyone that’s committed a crime in Saint Denis and tried to escape knows that leaving town in pretty much any direction will result in police spawning ahead of you to block your path. It can be frustrating, especially given the police that spawn in are mounted and will give chase.

So you accidentally tackle someone while trying to get on your horse and all the sudden you’re on a cross-country escape from the law. Well, this guide explains the method I use to lose them while not leaving Saint Denis.

Get ‘Wanted’

All credit goes to Old Man Jenkins !

Reference Map

Basically, you want to take 1 to 3, avoiding 2, and alternate moving north and and south to get the police to spawn and de-spawn at 4 and 5. I’ll elaborate below.

Head to the Road West of the Cemetery

In the reference map, you want to head to the arrow marked as 1. If you’ve tried leaving the city this way while wanted before, you know that mounted police spawn at the X marked 2. You want to avoid these, if possible, but even if they spawn you want to head west between the house on the corner and the little cluster of shops to the north (where Algeron Wasp’s milliner shop is).

You’ll see a big tree. Keep booking it west. You’re headed for the X’s labeled 3 on the reference map.

Get to the Properties East of the Mayor’s House

Getting in Position

You want to get to one of the properties marked with X’s as 3 on the reference map. I prefer the one on the right (or east) but you need to be outside the ‘WANTED’ circle and sometimes the police that spawn in at 2 will push the circle over too far. The reason I prefer the one on the right is because we’re going to be moving up and down (north and south) and if there’s a worker in the yard they’ll sometimes tattle on you for trespassing. The easterly property is smaller, so you have more room to work with.

Jiggle

The goal here is to get the police to spawn and de-spawn, as I said under the reference map. If you go far enough north, they spawn on the road around the X marked 4 on the reference map. Then, if you head south, the ones that just spawned at 4 will disappear, and some guys will come in at the X marked 5 instead. Head back north, same thing, the guys on Milyonne Ave will remember they’re all late for a dentist appointment and frig-off.

You can see them spawned on Milyonne in this picture (plus me flexing on having LOTE and the ram skull mask).

And in this one, they’re north again and the ones to the south are gone. Sometimes you’ll see riderless horses running around, too. Not sure why the game despawns the police and not the horse but it’s a good way to get a decent secondary horse, too. Also, on the minimap for the above picture, you’ll see a little white witness icon; that’s from trespassing. It happens, sometimes I threaten them or kill them silently but it’s usually not an issue in my experience.

Conclusion

What I normally do after I’m not ‘WANTED’ anymore is head straight north (okay more like NNW) into the swamp and set up camp. Then I fast-travel to Rhodes and pay my bounty.

Saint Denis is absolutely obnoxious when you have a bounty and the police are looking for you. It’s intentional, I know, but you’re not getting anything done in Saint Denis when they’re looking for you.

This method, in my opinion, is quicker and cheaper because you don’t have riders chasing you; you don’t have to outrun their vision or pay for killing them or their horses. Hope this helps! Let me know if I can help clarify something, or if I made a mistake.

Volodymyr Azimoff
About Volodymyr Azimoff 13990 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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