
How to unlock a second class, and find secret classes.
Contents
How to Unlock Dual Archetypes
Collect ten trait points. This can be done by defeating bosses, and collecting the trait tomes scattered about the realm. Then decide which second class to purchase or collect. The ones in Ward 13 will be the easiest to collect, needing only 2500 scrap and 10 luminite.
- Challenger: Purchased from Reggie (Old Metal Tool)
- Handler: Purchased from Mudtooth (Broken Whistle)
- Hunter: Purchased from Brabus (Rusty Medal)
- Medic: Purchased from Dr. Norah (Medic Pin)
- Gunslinger: Listen to all of Mudtooths stories (Worn Cylinder)
- Alchemist: Losomn, Manticora’s Lair (Mysterious Stone)
- Archon: Labyrinth (Strange Box)
- Engineer: N’Erud, The Eon Vault (Alien Device)
- Explorer: Root Earth, Blackened Citadel (Broken Compass)
- Invader: Root Earth, Corrupted Harbor (Wooden Shiv)
- Summoner: Yaesha, Bloodmoon Altar (Faded Grimoire)
Once you have the class item, bring it to Wallice to unlock a class. Dont forget to slot your new class on your character sheet. Also note, once you slot a second class, the EXP gained is split evenly between the classes. Gaining only 50% of the EXP when two classes are slotted. If you wish to level your second class faster, simply unslot your first.
Prime Perks: The class in your left (primary) slot will become your primary class. This unlocks the prime perk of that class.
- Alchemist – Spirited: The Alchemist has 1 additional Concoction buff active.
- Challenger – Die Hard: Upon taking fatal damage, the Challenger brushes off death and returns to battle.
- Engineer – High Tech: Holding the Skill button will overclock a carried or deployed Heavy Weapon. Overclocking grants infinite ammo, increased fire rate, and a 25% damage increase for 15 seconds.
- Explorer – Lucky: Grants a 10% chance to spawn additional items and rarer drops when dealing with strong enemies.
- Gunslinger – Loaded: Activating a Gunslinger skill instantly reloads both firearms and grants infinite ammo for a short period of time.
- Handler – Bonded: When the Handler is downed, their companion will attempt to revive them.
- Hunter – Dead to Rights: The Hunter can extend the duration of their active skills by dealing ranged weakspot damage.
- Invader – Shadow: Casting an Invader skill leave a decoy for three seconds, which draws enemy fire. Deal 5% additional damage to enemies not targeting the Invader.
- Medic – Regenerator: The Medic regenerates additional relic charges by healing themselves and allies.
- Summoner – Ruthless: When the Summoner deals damage to their minion, it causes them to Enrage. Minions gain 30% increased damage, attack speed, and movement speed. Lasts 20 seconds.
Secret Classes: How to Unlock Them
How to Unlock The Alchemist
To unlock the Alchemist you will need to be in the Losomn world, and specifically, the Morrow Parish. Once you are in Morrow Parish in the Losomn world, follow these steps:
- Run around the slums until you find sewer grates (there are hundreds to find in this part of the map).
- Stand near the sewer grates until a monster grabs you. If this doesn’t happen after a few minutes of waiting, run around until you find a new sewer to stand next to.
- Let the monster take snatch you – don’t move or attack. You will be taken to its lair.
- Now you can fight the monster, the Albino Bone Collector.
- Kill it and loot the “Mysterious Stone” from its corpse.
- Take this to Wallace in Ward 13 and you can now craft the Philosopher’s Stone.
How to Unlock The Engineer
To unlock the Engineer go to the N’erud world, and then to the second region of N’erud you get (which will either be Timeless Horizon or the Eon Vault). Once you are in either the Timeless Horizon or the Eon Vault do the following:
- Walk around the edges of the map (through the poisonous fog) until you find a dead body. To avoid dying from the fog, and make sure to take Purified Salve.
- The dead body will be next to a ledge, jump down off the ledge.
- An item called the Alien Device will be at the bottom.
- Take this to Wallace in Ward 13 and you can now craft the Dryzr Caliper Engram.
How to Unlock The Explorer
This one is the easiest Remnant 2 hidden class to unlock:
- Kill the final boss.
- Receive Broken Compass.
- Take the Broken Compass to Wallace in Ward 13, and he can now craft you the Golden Compass.
How to Unlock The Gunslinger
If you pre-ordered the game you already have the Gunslinger unlocked, you can just pick this class as soon as you finish the prologue and talk to Wallace. But if you didn’t pre-order the game, do the following:
- Complete two worlds/biomes.
- Talk to Mudtooth in Ward 13 and completely exhaust all of his dialogue options.
- He will give you the Worn Cylinder item.
- Take the Worn Cylinder to Wallace, you can now craft the Iron Cylinder.
How to Unlock The Summoner
The Summoner is one of the easier ones. You need to get a Faded Grimoire for Wallace, and you can simply buy it from the Bloodmoon Altar in Yaesha. Here’s a more exact guide:
- Go to Yaesha.
- Wait until the Bloodmoon phase begins and shoot the pink orbs (called Wisps) that appear in the air. They drop Bloodmoon Essence when they die.
- Kill enough Wisps to get 15 Bloodmoon Essence.
- Go to the Bloodmoon Altar and buy the Faded Grimoire for Bloodmoon Essence.
- Take the Faded Grimoire to Wallace, he will now be able to craft the Tome of the Bringer Engram.
How to Unlock The Invader
To unlock the Invader class, you need to bring the Dreamcatcher melee weapon to the Corrupted Harbor in Root Earth. After advancing through most of the area, head down to the basement level of the large, ruined building.

There you’ll find an open doorway leading to a secret corridor. Follow the corridor all the way down to a wide, open area inhabited by an elite enemy. Take it down and approach the corpse of another creature in the center of the area. Pick up the amulet that’s resting on it called the Escalation Protocol.
Equip the Dreamcatcher and melee attack the creature to interact with it. Instead of attacking, you’ll pass your weapon over it and acquire another item called the Walker’s Dream. Assign that item to a quickslot and then use. You’ll be immediately teleported to another secret area called Twilight Vale.
The Twilight Vale is very similar to the area you were just teleported from, but this version of it is inhabited by Bane, a miniboss that summons minions as you fight it. Some of the minions are elite enemies. It’s a tough fight, but if you’re having difficulty, you can retreat back to the corridor to bottleneck the enemies.
When Bane is finally down, you’ll be awarded the Wooden Shiv, which is the item you need to craft the Invader Engram. Take it back to Wallace, and he’ll craft the Engram for you so you can equip the Invader Archetype.
How to Unlock The Archon
You must have a gear set to resemble Ford, the ancient explorer that you met at the beginning of the game. Once you have this set equipped, you may access the corrupted door in the Labyrinth. This will take you to the Backrooms, where you’ll find the Engram item you need called the Strange Box.
- Archetypes: Explorer (Level 10), Invader (At least Level 5)
- Armor: Realmwalker Armor
- Relic: Void Heart
- Amulet: Leto’s Amulet
- Rings: Amber Moonstone, Black Cat Band, Anastija’s Inspiration, Zania’s Malice
- Long Gun: Ford’s Scattergun
- Melee Weapon: Labyrinth Staff
- Handgun: Cube Gun
Challenger Class Information
Challenger
The Challenger is an Archetype in Remnant 2. The Challenger in a way acts as a Spiritual Succesor of the Scrapper in the first game, Remnant: From the Ashes. He thrives in close combat situations and has an increased survivability, making him an ideal Archetype for the tank role while playing in party. By being mostly a close-combat based Class, the Challenger doesn’t rely too much on accuracy. This makes Weapons that don’t have a high accuracy stat ideal for this class. Franchise beginners, or Souls-like rookies can find the Challenger as the easiest Class to play given its durability and ability to endure damage before going down. Archetypes can be considered the different Classes available in-game. Players’ Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype’s item if they so desire.
- The Challenger specializes in close range combat and heightened survivability.
Starting Equipment
Armor
- Bruiser Helmet
- Bruiser Bodyplate
- Bruiser Boots
- Bruiser Gloves
Weapons
- AS-10 “Bulldog”
- Iron Greatsword
- Silverback Model 500
Prime Perk
Die Hard
When receiving fatal damage, the Challenger becomes invulnerablefor 2s and regenerates 50% of Max Health.
Can only happen once every 10 minutes. Resets at Wordstone or on death.
Upgraded at Level 5
When receiving fatal damage, the Challenger becomes invulnerable for 2.5s and regenerates 75% of Max Health.
Can only happen once every 10 minutes. Resets at Wordstone or on death.
Upgraded at level 10
When receiving fatal damage, the Challenger becomes invulnerable for 3s and regenerates 100% of Max Health.
Can only happen once every 10 minutes. Resets at Wordstone or on death
Damage Perk
Close Quarters
Unlocked at level 1
Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m.
Increases with Challenger Level.
Upgrade Unlocked at level 6
Grants a 3.5% increase to All Damage to enemies within 10m. Damage bonus tapers off until 20m. Critical Chance is increased by up to 10%.
Increases with Challenger Level.
Team Perk
Intimidating Presence
Unlocked at level 2
After activating a Challenger Skill, enemies within 10m deal 10% less damage for 15s.
Upgrade unlocked at level 7
After activating a Challenger Skill, enemies within 10m deal 10% less damage for 15s, with an additionl 2.5% dmge reduction per enemy ffectedf. (Mx 10%)
Utility Perk
Powerlifter
Unlocked at level 3
The Stamina Cost increases for each weight bracket is reduced by 50%.
Upgrade unlocked at level 8
Both the Stamina cost increase for each weight bracket and Stamina Regen Delay are reduced by 50%.
Relic Perk
Face of Danger
Unlocked at level 4
Using a Relic within 10m of an enemy grants 2 stacks of Bulwark for 10s.
Upgrade unlocked at level 9
Using a Relic within 10m of an enemy grants 2 stacks of Bulwark and 10% Increased Damage for 10s.
Trait
Strong Back
- Level 1 -1 Armor Encumbrance
- Level 2 -2 Armor Encumbrance
- Level 3 -3 Armor Encumbrance
- Level 4 -4 Armor Encumbrance
- Level 5 -5 Armor Encumbrance
- Level 6 -6 Armor Encumbrance
- Level 7 -7 Armor Encumbrance
- Level 8 -8 Armor Encumbrance
- Level 9 -9 Armor Encumbrance
- Level 10 -10 Armor Encumbrance
Skills
War Stomp
Automatically Unlocked
Creates a high impact tremor that deals 150 damage and additional stagger in a forward cone up to 7.5m. Deals damage in all directions at point blank range.
Cooldown: 50s
Juggernaut
Unlocked at level 5
Become nearly unstoppable, gaining 3 Stack of BULWARK.15% increased Movement and Melee Speed, and 50% increased Melee damage. Stagger Level reduced by 1. Lasts 25s
Rampage
Unlocked at level 10
Enters a heightened state of battle which increases Fire Rate by 15%, Reload Speed by 20%, and Movement Speed by 10%. Lasts 10s.
Kills and dealing significant damage grant 1 Stack of RAGE which increases Ranged Damage by 2.5% per Stack. Upon reaching 10 Stacks, the CHallenger goes BERSERK, which reloads their current firearm and doubles Rampage efects for 15s.
Cooldown: 90s
Handler Class Information
The Handler is an Archetype in Remnant 2. The Handler brings a Dog Companion to the fight, and many of his abilities revolve around it. Handlers can determine the nature of the dog by using one of the three skills. While playing Multiplayer, the Handler is a support Class, that may assist the team granting diffferent kinds of buffs. Archetypes can be considered the different Classes available in-game. Players’ Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype’s item if they so desire.
- The Handler specializes in teamwork in both solo and cooperative scenarios.
Starting Equipment
Armor
- Trainer Cap
- Trainer Clothes
- Trainer Workboots
- Trainer Bracer
Weapons
- Blackmaw AR-47
- Rusted Claws
- Tech 22
Prime Perk
Bonded
Automatically Unlocked
When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 120s
Upgraded at Level 5
When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 105s
Upgraded at level 10
When Handler is downed, Companion will attempt to revive them at 50% Max Health. Can be used to revive allies with Command. Downed ally must have a Relic charge.
Cooldown: 90s
Damage Perk
Pack Hunter
Unlocked at level 1
Gain 3% Ranged and Skill Damage while Companion is active and within 25m of the player.
Increases with Handler Level
Upgrade Unlocked at level 6
Gain 30% Ranged and Skill Damage while Companion is active and within 25m of the player.
Increases with Handler Level
Team Perk
Spirit of the Wolf
Unlocked at level 2
Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler’s Movement Spped (if faster).
Upgrade unlocked at level 7
Increases Movement Speed by 10%. All allies within 10m of the Handler gain the Handler’s Movement Spped (if faster). Reduces the Stamina Cost of actions for allies by 15%.
Utility Perk
Teamwork
Unlocked at level 3
Handler and Companion gain 5% increased Revive Speed.
Upgrade unlocked at level 8
Handler and Companion gain 30% increased Revive Speed. While Handler or Companion are reviving, they receive 50% less damage.
Relic Perk
Best Friend
Unlocked at level 4
Using a Relic fully restores the Companion’s health.
Upgrade unlocked at level 9
Using a Relic fully restores the Companion’s health and grants them 25% Damage and 35% Damage Resistance for 15s.
Trait
Kinship
- Level 1 -8% Damage Reduction
- Level 2 -16% Damage Reduction
- Level 3 -24% Damage Reduction
- Level 4 -32% Damage Reduction
- Level 5 -40% Damage Reduction
- Level 6 -48% Damage Reduction
- Level 7 -56% Damage Reduction
- Level 8 -64% Damage Reduction
- Level 9 -72% Damage Reduction
- Level 10 -80% Damage Reduction
Skills
Guard Dog
Automatically Unlocked
Companion will follow the Handler and generate 15% incresed Threat while attacking. All damage to them is reduced by 20%.
Single Press: Companion engages enemies near the targeted location.
Double Tap: Companion returns to the Handler and remains by their side.
Hold: Howl reduces damage by 15% to all allies within 20m and the Companion generates additional Threat. Lasts 20s.
Cooldown 84.6s
Support Dog
Unlocked at level 5
Companion will follow the Handler and continously heal allies within 3.5m for 0.25% of Max Health per second.
Single Press: Companion engages enemies near the targeted location.
Double Tap: Companion returns to the Handler and remains by their side.
Hold: Howl grants 2% of Max Health per second and 25% increased Movemente Speed to all allies within 20m. Lasts 25s
Cooldown: 84.6s
Attack Dog
Unlocked at level 10
Companion will follow the Handler and deal 20% additional damage.
Single Press: Compabion engages enemies near the targeted location.
Double Tap: Companion returns to the Handler and remains by their side.
Hold: Howl increases damage by 20% for all allies within 20m. Lasts 20s.-
Cooldown: 84.6s
Hunter Class Information
The Hunter is the only returning Archetype from Remnant: From the Ashes. It s a long-range damage dealer that focuses on exploiting weakpoints and burst damage. Archetypes can be considered the different Classes available in-game. Players’ Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype’s item if they so desire.
- The Hunter specialises in ranged damage. precision shots, and marking enemies.
Starting Equipment for Hunter
Armor
- Nightstalker Shroud
- Nightstalker Garb
- Nightstalker Pants
- Nightstalker Gloves
Weapons
- Huntmaster M1
- Steel Sword
- Repeater Pistol
Prime Perk
Dead to Rights
Automatically Unlocked
Dealing 65 Base Ranged Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration
Upgraded at Level 5
Dealing 60 Base Ranged Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration
Upgraded at level 10
Dealing 55 Base Ranged Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration
Damage Perk
Deadeye
Unlocked at level 1
Gain 4% Ranged Damage and 1.5% Weakspot Damage.
Increases with Hunter Level
Upgrade Unlocked at level 6
Gain 24% Ranged Damage and 9% Weakspot Damage and 5% Ranged Critical Chance.
Increases with Hunter Level (level 10: 40% Ranged Damage and 15% Weakspot Damage)
Team Perk
Return to Sender
Unlocked at level 2
Kills due to Weakspot and Criticl Hits increase Ammo drops by 25%
Upgrade unlocked at level 7
Kills due to Weakspot and Criticl Hits increase Ammo drops by 50% and double the chance of Ammo drops.
Utility Perk
Urgency
Unlocked at level 3
Firearms gain 15% Reload Speed after a Kill. Lasts 3s
Upgrade unlocked at level 8
Firearms gain 15% Reload Speed and 15% Increased Movement Speed after a Kill. Lasts 5s
Relic Perk
Intuition
Unlocked at level 4
Using a Relic extends the duration of any active Hunter Skill by 5s. Effect degrades with each subsequent use.
Upgrade unlocked at level 9
Using a Relic extends the duration of any active Hunter Skill by 10s. Effect degrades with each subsequent use. Weakspot Kills against MARKED enemies increase speed of next Relic Use within 15s by 5%. Stacks 10x.
Skills
Hunter’s Mark
Automatically Unlocked
Increases the Hunter’s spatial awareness by casting an Aura that automatically applies MARK to all enemies within 35m. While senses are heightened, Hunter also gains 15% increased Ranged and Melee damage. Lasts 25s.
Cooldown: 70s
MARK: Crit Chance against MARKED enemies is increased by 15% for all allies.
Hunter’s Focus
Unlocked at level 5
Continously Aiming Down Sights uninterrupted and without shooting for 1s causes the Hunter to enter a FOCUSED state.
FOCUSED reduces Weapon Spread, Recoil, and Sway by 75% and grants 25% Ranged & Ranged Weaspot Damage, and 10% Ranged Crit Chance.
While FOCUSED, Aiming at enemies will automatically apply MARK.
Hunter’s Shroud
Unlocked at level 10
Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.
Exiting Shroud applies MARK to all enemies within 10m and grants AMBUSH to the Hunter for 2s.
AMBUSH: Increases Ranged and Melee Damage by 50% which diminishes over its duration. Ranged and Melee attacks apply MARK.
Hunter will automatically Shroud again after 1.15s if no offensive action are performed.
Lasts 15s.
Coolown: 90s
Trait
Longshot
- Level 1 +60 Weapon Range Bonus (cm)
- Level 2 +120 Weapon Range Bonus (cm)
- Level 3 +180 Weapon Range Bonus (cm)
- Level 4 +240 Weapon Range Bonus (cm)
- Level 5 +300 Weapon Range Bonus (cm)
- Level 6 +360 Weapon Range Bonus (cm)
- Level 7 +420 Weapon Range Bonus (cm)
- Level 8 +480 Weapon Range Bonus (cm)
- Level 9 +540 Weapon Range Bonus (cm)
- Level 10 +600 Weapon Range Bonus (cm)
Medic Class Information
The Medic is a support-oriented Class, that attempts to heal and improve the survivability for teams. Not as tough as other Classes, and a bit more difficult to play, requiring a bit of micromanagement and, specially in multiplayer, paying attention to the overall situation for the whole team. Archetypes can be considered the different Classes available in-game. Players’ Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype’s item if they so desire.
- The Medic specializes in survivability with enhanced healing and Relic effectiveness.
Starting Equipment for Medic
Armor
- Field Medic Mask
- Field Medic Overcoat
- Field Medic Trousers
- Field Medic Gloves
Weapons
- XMG57 Bonesaw
- Steel Flail
- Service Pistol
Prime Perk
Regenerator
Automatically Unlocked
After restoring 350 Total Health to allies, regain a spent Relic charge.
Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
Upgraded at Level 5
After restoring 300 Total Health to allies, regain a spent Relic charge.
Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
Upgraded at level 10
After restoring 250 Total Health to allies, regain a spent Relic charge.
Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
Damage Perk
Invigorated
Unlocked at level 1
Grants a 2.5% increase to All Damage
Increases with Medic Level
Upgrade Unlocked at level 6
Grants a 2.5% increase to All Damage and 5%
Critical Chance
Increases with Medic Level
Team Perk
Benevolence
Unlocked at level 2
Increases Relic Efficacy by 15% and heals nearby allies for 30% of the total healing value.
Upgrade unlocked at level 7
Increases Relic Efficacy by 15% and heals nearby allies for 30% of the total healing value, increasing to 60% for any below 35% ma health.
Utility Perk
Backbone
Unlocked at level 3
Increases the hits Medic can take before losing Grey Health by 1
Upgrade unlocked at level 8
Increases the hits Medic can take before losing Grey Health by 2
Relic Perk
Benefactor
Unlocked at level 4
Increases Relic Use Speed by 20%
Upgrade unlocked at level 9
Increases Relic Use Speed by 20%. Relic Use gains -1 Stagger-
Skills
Wellspring
Automatically Unlocked
The Medic channels healing energy into their fist, punching a hole in the ground to create a 3m Healing Spring AOE wich restores 10.5 Health per second and greatly increses Blight Decay Rate. Lasts 15s.
Cooldown: 57.6s
Healing Shield
Unlocked at level 5
The Medic Quickly expels healing energy to SHIELD all allies within 25m for 100% of their Max Health for 10s. While shielded, allies regenerate 21% of their Max Health over the duration.
Cooldown: 96s
Redemption
Unlocked at level 10
The Medic unleashes a 30m shockwave that revives downed allies and resotres 52.5% Max Health over 10s. For each additional 1s holding the SKILL button, the heal gains an additional 52.5% (up to 210% max)
Revived allies will only receive 50% of the healing amount. If revived, allies cannot be revived again by Redemption for another 180s. Resets at Wordstone or on death.
Cooldwon: 115.2s
Traits
Triage
- Level 1 Increases Healing by 5%
- Level 2 Increases Healing by 10%
- Level 3 Increases Healing by 15%
- Level 4 Increases Healing by 20%
- Level 5 Increases Healing by 25%
- Level 6 Increases Healing by 30%
- Level 7 Increases Healing by 35%
- Level 8 Increases Healing by 40%
- Level 9 Increases Healing by 45%
- Level 10 Increases Healing by 50%
Gunslinger Class Information
The Gunslinger is the mid-range DPS class that focuses on reserving ammo. Archetypes can be considered the different Classes available in-game. Players’ Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype’s item if they so desire.
- The Gunslinger Specializes in raw damage firearm, and ammo conservation.
Starting Equipment for Gunslinger
Armor
- High Noon Hat
- High Noon Duds
- High Noon Soles
- High Noon Armguards
Weapons
- Wrangler 1860
- Scrap Hatchet
- Western Classic
Prime Perk
Loaded
Automatically Unlocked
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 5s.
Upgraded at Level 5
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 6.5s.
Upgraded at level 10
When activating any Gunslinger Skill, both weapons are instantly reloaded, and gain infinite reserve ammo on all weapons for 8s.
Damage Perk
Swift Shot
Unlocked at level 1
Gain 1.5% Fire Rate and 2.5% Ranged Damage.
Increases with Gunslinger Level.
Upgrade Unlocked at level 6
Gain 15% Fire Rate and 5% Ranged Damage.
Fire Rate and Damage increases with Gunslinger Level.
Team Perk
Posse Up
Unlocked at level 2
Ammo pickups award 20% additional Ammo per player with the bonus split equally among teammates.
Upgrade unlocked at level 7
Ammo pickups award 30% additional Ammo per player with the bonus split equally among teammates. Causes Ammo Box to drop additional ammo on the ground.
Utility Perk
Quick Hands
Unlocked at level 3
Firearms gain 10% Reload Speed
Upgrade unlocked at level 8
Firearms gain 10% Reload Speed. Bonus is DOUBLED if magazine is empty
Relic Perk
Sleight of Hand
Unlocked at level 4
Using a Relic reloads equipped Firearm.
Upgrade unlocked at level 9
Using a Relic reloads equipped Firearm and increases Ranged Damage by 15% for 10s.
Skills
Quick Draw
Automatically Unlocked
Pull out your trusty side piece and unload up to 6 Critical Shots from the hip. Each shot deals 35 base damage and double stagger value.
PRESS: Instantly fires towards all enemies in view within 25m. Upon release, rounds will be divided evenly among all targets.
HOLD & RELEASE: Allows manual Aim and fires one single powerful shot upon release.
Cooldown: 40s
Sidewinder
Unlocked at level 5
Calls upon the power of the Desert Sidewinder snake to increase ADS Movement Speed and Draw/Swap Speed by 50%. Cycling weapons will automatically reload incoming Firearms. Lasts 12s.
Cooldown: 80s
Bulletstorm
Unlocked at level 10
Unleashes the full power and speed of the Gunslinger. Increases Fire Rate 20% and Reload Speed 50% of all ranged weapons. Lasts 20s.
Single Shot Weapons become fully-automatic. Kills instantly reload the current weapon.
Instead of becoming fully-automatic, Bows and Crossbows gain 15% Critical Chance and 50% increased Projectile Speed.
Cooldown: 60s
Trait
Ammo Reserves
- Level 1 +5% Ammo Boost
- Level 2 +10% Ammo Boost
- Level 3 +15% Ammo Boost
- Level 4 +20% Ammo Boost
- Level 5 +25% Ammo Boost
- Level 6 +30% Ammo Boost
- Level 7 +35% Ammo Boost
- Level 8 +40% Ammo Boost
- Level 9 +45% Ammo Boost
- Level 10 +50% Ammo Boost
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