Saleblazers – Blazing Electricity Through Your Shop

Electricity Begins to Flow

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So, you’ve done some research and decided “Hey, electricity sounds nifty, lets get that working in my store. I want some lights, that self-checkout will free up some employees. Ya, lets do that!” But what do you do with the wire tool? Extension rods? How much energy does a generator give?

Lets start with some basic numbers. One generator will supply you with 10 units of power. Here’s the list of how that power usage can be broken down.

  • 1 gen powers 10 wall lights
  • 1 gen powers 10 ceiling lights
  • 1 gen powers 10 electric toilets
  • 1 gen powers 10 ATMs
  • 1 gen powers 10 Ornate Ceiling Lights
  • 1 gen powers 10 Elegant Ceiling Lights
  • 1 gen powers 10 Comfy Ceiling Lights
  • 1 gen powers 5 Standing Lamps
  • 1 gen powers 2 lamp posts
  • 1 gen powers 2 AC units
  • 1 gen powers 2 wall AC units
  • 1 gen powers 2 Wall Air Conditioners
  • 1 gen powers 1 Self Checkout
  • 1 gen powers 1 electric furnace

Next, lets take a look at how the power cables change as power decreases along the cables.

As power flows from the generator source to the end of the power cable we can see it slowly changing from green down to red, this shows the gradual decrease in power on the cable. Adding an extra power source changes the coloration of the cable to show the new amount of power available.

The next thing to work with are the Electricity Extension Rods. These are used to bridge the gap between what you have already powered and something you want powered far away. At the time of writing this guide the extension rods are unreliable and may disconnect or despawn Cables between electrical items have a max range of 13m, these are used as literal extension rods.

Next you need to understand how electricity flows, it isn’t done in a linear manner, it is radial. Starting at the source of the cable, the generator in this case, power flows out from closest object to furthest away. That is why in the first image you see the light on the top right that is closest the unpowered light is still running. However in the second image you see that the light on the ground is now connected and powered whereas the top right light has lost power. As that light at the top right is now further away than any of the other 10 power units being consumed it has lost power.

In this image we see two generators supplying a source of 20 energy. They are daisy chained into the first electric furnace which uses 10 of the energy. This is then sent to a light switch, which uses 0 energy, that splits off directly to 4 lights and then 1 electrical furnace.

The three lights closest are supplied with 1 energy each, consuming 3 of the remaining 10 energy and leaving 7 energy to continue to flow out. This 7 energy then goes into the Electric furnace since it is the next closest energy consumer to the light switch. This results in the light off above that is also connected to the switch to not obtain any power, effectively causing the electric furnace to be eating the 7 energy without producing anything.

That is all to say that you must keep a close eye on how much power you have in the line and how much cable distance is there from source to various objects.

Oh, to real quick touch on the light switch. It functions just as you’d think. Interact with it to turn the power on/off that would go through it! You can also interact with generators in order to turn them on/off. However, since they currently don’t require anything to generate power, I’d just leave them running for simplicity.

Minor notes

Self-Checkouts do not function as passthroughs. They are dead end energy.

Egor Opleuha
About Egor Opleuha 6882 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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