Shakes and Fidget – Classes Guide

Warrior

Main attribute: strength

Traits:

  • Wears a shield that can block attacks with a chance up to 25% (does not work against magic attacks)
  • Max. armor: 50%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x5

Scout

Main attribute: dexterity

Traits:

  • 50% chance to evade an attack (does not work against magic attacks)
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Mage

Main attribute: intelligence

Traits:

  • Attacks can’t be blocked or dodged
  • Max. armor: 10%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x2

Assassin

Main attribute:  dexterity

Traits:

  • Has two weapons and attacks twice every round
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Battle Mage

Main attribute: strength

Traits:

  • Weapon class: Warrior
  • Armor class: Mage
  • Has an Arcane Gauntlet which unleashes an Arcane Comet at the start of a fight. The damage of the Arcane Comet depends on the Battle Mage’s hit points and the enemy’s class and the resulting damage is never higher than 33% of the enemy’s hit points.
  • Class bonus: Arcane Energy Flows strengthen all attributes by 11.11 %.
  • Arcane comet does not deal damage against mages.
  • Max. damage reduction: 50%
  • Armor factor: 500%
  • Max. critical hit chance: 50%
  • Hit points factor: 5

Berserker

Main attribute:  strength

Traits:

  • Has frenzy attack that grants a 50% chance to attack again (max 15 consecutive attacks)
  • Because of frenzy armor is reduced by 50%
  • Max. armor: 25%
  • Max. critical hit chance (luck): 50%
  • Constitution multiplicator: x4

Demon Hunter

Main attribute:  dexterity

Traits:

  • Weapon class: Scout
  • Armor class: Warrior
  • 44% chance to be revived with 90% hit points after dying. Every additional death reduces the chance to be revived again by 2% and the amount of hit points by 10%.
  • Armor factor: 100 %
  • Damage factor: 100 %
  • Max. damage reduction: 50%
  • Max. critical hit chance: 50%
  • Hit points factor: 4

Druid

Main attribute: intelligence

Traits:

  • Weapon class: Mage
  • Armor class: Scout
  • Hit point factor: 5
  • Damage factor: 33.33 %
  • Max. damage reduction: 40 %
  • Max. critical hit chance: 50 %
  • Armor factor: 200%
  • Chance to evade: 35%
  • Cannot dodge against mages
  • Possibility to perform a swoop attack in eagle form (base chance 25 %)
  • When evading an attack, the druid turns into bear form and gets into a rage for one round

Eagle form

  • 25% chance to perform a swoop attack. Chance increases by 5% per swoop attack; max. chance: 50%
  • Performs swoop attack with a damage bonus of 77.5%

Bear form

  • When in bear form the druid cannot perform or evade a swoop attack
  • Critical hit chance: 10% (max. 75%)
  • Critical damage bonus: 360%

Bard

Main attribute: intelligence

Traits:

  • Weapon class: Mage
  • Armor class: Scout
  • Plays the Melody of Vigor every four rounds. The melody has a positive effect with three quality levels.
  • Meldoy has no effect against mages
  • Armor factor: 200%
  • Hit points factor: 2
  • Max. damage reduction: 50 %
  • Damage factor: 112.5%
  • Max. critical hit chance: 50 %

Harp:

  • Increases weapon damage.
  • The melody can last from one to four rounds; the constitution can have an effect on the length of the melody.
Quality LevelChanceLengthBonus Weapon Damage
125 %2+20 %
250 %2+40 %
325 %3+60 %

Necromancer

Main attribute: intelligence

Traits:

  • 50 % chance to summon one of three undead minions instead of attacking
  • Damage factor: 55.56 % (10 % damage bonus against demon hunter)
  • Max. damage reduction: 20 %
  • Hit points factor: 4
  • Armor factor: 200 %

Minions:

Skeleton

  • Summoned for 3 rounds
  • 50 % chance to revive, can revive twice at max
  • Damage factor: +25 %

Hound

  • Summoned for 2 rounds
  • Damage factor: +100 %
  • Critical hit chance: +10 %
  • Max. critical hit chance: 60 %
  • Critical damage bonus: +50 %

Golem

  • Summoned for 4 rounds
  • 25 % chance to block attacks

Calculation of Attribute Values

General Remarks:

  • Strength: damage or defense
  • Constitution: hit points
  • Dexterity: damage or defense
  • Luck: critical hit
  • Intelligence: damage or defense
  • max. armor: damage reduction

Calculations Per Class

Warrior
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50 %
Scout
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %
Mage
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10 %
Assassin
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
Dexterity(damage L + R) * 0,625 * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %
Battle Mage
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 5 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor10 %
Berserker
StrengthWeapon damage * (1 + Strength * 10)
ConstitutionConstitution * 4 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor25 %
Demon Hunter
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityWeapon damage * (1 + Dexterity / 10)
LuckLuck * 5 / (enemy level * 2)
IntelligenceIntelligence / 2
Max. Armor50 %
Druid
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor10 %
Bard
StrengthStrength / 2
ConstitutionConstitution * 2 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * (1 + Intelligence / 10)
Max. Armor25 %
Necromancer
StrengthStrength / 2
ConstitutionConstitution * 4 * (level +1)
DexterityDexterity / 2
LuckLuck * 5 / (enemy level * 2)
IntelligenceWeapon damage * 0.56 (1 + Intelligence / 10)
Max. ArmorArmor * 2 / enemy level
Volodymyr Azimoff
About Volodymyr Azimoff 13789 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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