Snowbreak: Containment Zone – Paradoxical Labyrinth Glossary

Guide to Paradoxical Labyrinth Glossary

The new roguelike is fun, though there is a lot of content that isn’t fully explained. This is not a tips guide, and is only meant to cover topics and terminology that are not immediately obvious.

Supplies

  • Commander Card – Reroll buffs in Armament Exchange.
  • EMP Generator – Reduce Threat Index by 10, minimum of current threshold.
  • Portable Jammer – Remove existing Tactical Interference.
  • Recon Receiver – Cancel out incoming Tactical Interference.
  • Rebuild Chip – Revive an Operative.
  • First Aid Kit – Restores squad HP (30%).

Stages

  • Combat Encounter – Defeat enemies for a buff, with a low chance of a boss stage.
  • Battle Supply – Obtain random rare buff, supplies, or labyrinth keys.
  • Armament Exchange – Purchase buffs using Labyrinth Keys.
  • Safe House – Purchase heals, revives, and remove Tactical Interference using Labyrinth Keys.

There is a small chance for an Armament Exchange to appear in a Safe House.

  • Extreme Crisis – Boss stage (gives rare buff if not final boss).
  • Random Event – Any stage.

Currency

  • Labyrinth Key – Temporary, earned by defeating enemies and from Battle Supply.
  • Intuition Point – Permanent, earned by completing runs (or resetting).
  • Deduction EXP – Permanent, earned by completing runs (or resetting), and missions.

Buffs

  • Logic Research – Permanent buffs obtained with Intuition Points.
  • Incentive – Starter buff, obtaining additional buffs with same Buff Type increases effect.
  • Buff Type – Six types in total, represented by the icon above the buff name.
  • Pursue Buff – Obtained like a normal buff, can inflict a Damage-Over-Time Effect.
  • Damage-over-Time (DoT) Effect – Targets receive extra damage and effects:
    • Electrified – Electrical DoT, targets give +1 S-Energy and U-Energy per shot.
    • Frostbite – Frost DoT, targets move 20% slower.
    • Smolder – Thermal DoT, targets take 20% more Ballistic DMG.
    • Pierced – Chaos DoT, targets take 20% more Skill DMG.
    • Windcut – Kinetic DoT, defeated targets gives shield equal to 25% of ATK.
  • Tactical Interference – Operative debuff, rarely appears on Combat Encounter stages (with increased chances at higher difficulties).
  • Strategic Disruption – Synonymous with Tactical Interference.
  • Threat Index – Increases the enemy strength (additional enemy buffs, HP, ATK and DEF), thresholds are 0/20/40/70/100.

Threat Index increases less when completing Combat Encounter stages.

Deduction

  • Deduction Level – Increases with Deduction EXP and rewards progression mats and rolls, located in Evaluation Rewards.

Initially 1000 EXP per level, maximum increases by 100 EXP every ten levels.

  • Deduction – Run attempt, all 99 attempts reset daily.
  • Deduction Difficulty – Four difficulties with increasing number of rewards.
    • Easy: 71 Deduction EXP, 16 Intuition Points, 6 floors, one Extreme Crisis, no Tactical Interference.
    • Normal: 156 Deduction EXP, 37 Intuition Points, 12 floors, one Extreme Crisis, non-existent Tactical Interference.
    • Hard: 350 Deduction EXP, 84 Intuition Points, 17 floors, multiple Extreme Crisis, rare Tactical Interference.
    • Danger: 500 Deduction EXP, 120 Intuition Points, 22 floors, multiple Extreme Crisis, uncommon Tactical Interference.

Miscellaneous

  • Rebuild Assist – Revive an Operative.

I hope this was helpful to you!

Volodymyr Azimoff
About Volodymyr Azimoff 13600 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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