Maps Overview + POI’s
Mill
This research facility was once used to produce ultrafast fertilizers and climate-adapted crops. After an accidental industrial spill, the experiment was deemed “too successful,” and the overgrown site was abandoned.
It has now been repurposed by Santai combatants who appreciate the catwalks and tunnels of this wild, green place.
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Skyway
An ambitious, long-term project to connect the south end of Breakwater to a neighboring city-state. Santai combatants quickly recognized the construction site’s potential and set up custom Fast Recall Zones around the map to allow for creative movement.
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Metro
This station was once a terminal connection between Breakwater’s city center and an oasis-style resort village until the desert sands overtook both the town and its transit systems.
Now, scavengers pilfer power and electronics while rival Santai crews battle within the old tunnels and trains.
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Commons
The “Commons” fighting area is tucked into the far western edge of the vibrant Communa district along the Inner Canal. Sounds of Port’s commerce usually fill the air – but everything stops to make way for a Santai match held in Communa.
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That’s all! I really appreciate it if you’ve made it this far. See you in the game!
Maps are too big; rotations take way too long. Maybe this is by design to force better “puck” play, but I’m using my Spectre mostly as a 2nd life at taking fights instead of a back up plan. So for my playstyle, running to another bomb site or having to rotate took forever.