Sword of Convallaria – List of Gear and Their Abilities

Gear List

All gear currently in the game and abilities associated with them.

Weapons

NameEffects
Beheading MacheteWhen attacking from Highland, ATK increases by 15%
Doomsday ScytheWhen launching a back attack, DMG increases by 25%
Denial HammerWhen charging, deals 25% more DMG. If targets who have lower HP than the characters are knocked back, pushes them back 1 more tile.
Irian Combat BowIncreases PATK by 5% Deal 20% more DMG when it is not the character’s turn.
Skeleton StaffIncreases HP by 10% Recover 1 NRG when an ally is defeated in battle. The effect can be triggered 1 time per round.
Newborn BladeIncreases HP by 10% Grants bonus to PATK equal to 6% of HP at battle start.
Void StabIncreases Crit by 15% After using the skill, gains 1 stack of Void. Each stack of Void increases Crit DMG by 5%, stacking up to 6 times. The effect lasts until the end of the next 2 turns.
Double-Sided HalberdIncreases PATK by 5% For each target hit when attacking, increases DMG by 8%, up to 24%
Pendant HalberdIncreases HP by 10% Before taking a single-target attack, gain a 10% bonus to ATK and DEF
Brutal AxeIncreases HP by 10% When attacking, if the enemy’s HP percentage is higher than the character, ignore 40% of the target’s DEF
Hollow AxeIncreases DEF by 10% Gains bonus PATK equal to 10% PDEF and MDEF at the start of the battle.
Meteor LineIncreases PATK by 5% After dealing DMG with single-target attacks, inflicts 2 random Level 1 Debuffs for 2 turns.
Starry Sky HeritageIncreases HP by 10% Grants bonus to MATK equal to 6% HP at the start of the battle.
Reorganized CubeIncreases Healing by 15% When using a skill on an ally, dispel 1 debuff.
Ever-Burning BladeAfter a single-target active attack deals DMG, inflicts Scorch on the target, which can be triggered up to 1 time per round. Deal 20% more DMG to enemies affected by Scorch.
Senator Swift SwordIncreases HP by 15% After dealing DMG with a single-target attack, inflict Movement Down 1 on the target for 1 turn.
Skeleton SpearIncreases PATK by 10% Before initiating a single-target active attack, additionally deals Piercing DMG equal to 10% PATK to the target.
Nameless StaffIncreases Movement by 1 tile. Increases Crit by 15% if moved 3 or more tiles before attacking.
Feast AxeIf the target’s HP percentage is lower than the character’s when attacking, increases ATK by 20% The character recovers 35% HP when defeating an enemy. 1 turn CD
Whale HunterAfter dealing DMG with single-target active attacks, inflicts Infection on the target, which can be triggered up to 1 time per round. The character deals 20% more DMG to enemies with Infection.
Tuning HammerIncreases PATK by 10% Dispels 2 buffs from the target before attacking.
Longbow of MartyrsIncreases PATK by 10% After a single-target active attack deals DMG, the target takes 10% more DMG for 1 turn.
Star-Raid CrossbowIncreases Crit by 15% If a single-target active attack deals Crit DMG, there is a 100% chance to additionally deal 20% of the character’s PATK as Piercing DMG to the target.
Focus WandWhile at 100% HP, the maximum range of single-target skills increases by 1 tile and increases MATK by 15% when launching a single-target attack.
Resentment BroomIncreases AoE DMG by 15% After dealing DMG with an active attack, there is a 50% chance to inflict Life Loss equal to 20% MATK on the target for 1 turn.
Guardian’s WillIncreases HP by 10% While shielded, increase DEF by 40% and decrease DMG taken by 10%
Melee Mega CrossbowMinimum Range -1, increases DMG dealt by 32% For each 1 additional tile away from the target (adjacent tiles count as 0), DMG dealt decreases by 5% up to a maximum reduction of 20%
The Silent GuardWhen actively attacked, DEF increases by 30% The next attack deals 25% more DMG
Diffusing PrismIncreases MATK by 10% Upon casting an AoE attack, for each target hit, increases magical DMG and piercing DMG dealt by 10%, up to 20%

Trinkets

NameEffects
Mysterious Deflection DeviceDecreases DMG from ranged attacks by 12%
Mystery GuardianWhen attacked from the front, gain 25% bonus to PDEF and defense attribute debuffs.
Fancy HatGain immunity to disrupt. When above 70% HP, MDEF increases by 15%
Maverick’s CloakWhen there are no allies within 3 tiles of the character, ATK and DEF increase by 12% and Crit increases by 20%
Crystal Burst ArmorIncreases HP by 10% Strike Back deals 25% more DMG
True LensIncreases PATK by 5% When attacking from Highland, Crit increases by 20%
Cooling PowderIncreases Healing Received by 16% and unaffected by Healing Received debuffs
Flying Blade ArmguardInstant – Deals Piercing DMG equal to 15% of the enemy’s HP – usable 3 times per battle, 1 turn CD
Spring PillInstant – Heals character for 30% HP and Dispels 2 Debuffs – usable 2 times per battle, 3 turn CD
Berserk IncenseGains Berserk – Increases Movement by 1 Tile and DMG by 20% for 2 turns, CD 3 turns – usable 2 times per battle
Old Scrolls of AugusteInstant – Grants an ally 1 random level 2 buff and SPD 1 for 2 turns. Can be used 5 times per battle – CD 2 Turns
Shroud of VoidInstant – Decreases magical DMG taken by 70% for 2 turns and has 3 charges – when taking a magical attack, lose one 1 charge, and when you have no charges, the effect ends – usable once per battle
Luxite GreatshieldGains Crystalize – Gain a physical shield with value equal to 60% HP for 2 turns. This effect cannot be dispelled. Can be used up to 3 times per battle. CD 3 turns
Space-time RingInstant – Teleports character behind any ally within 3 tiles and increases ATK by 10% for 1 turn. Can be used 2 times per battle. CD 3 turns. At start of battle this ability cannot be used for 2 turns.
Roaring FlintInstant – Deals fire Piercing DMG equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used 2 times per battle. CD 3 turns.
Origin HourglassIncreases PATK and MATK by 8% Grants immunity to movement and speed debuffs.
Hunter’s IntuitionWhen Alert is triggered, deal 25% more DMG. If a foe uses a skill within the range of Alert, Alert is triggered.

Tarot

NameEffects
March of the ChariotGain Move 1 when not using standby. Lasts 2 turns.
Silence of the HermitDecreases DMG taken by 10%
Dream of the MagicianIncreases DMG dealt by 8% When using skills, for each additional hit on an enemy DMG dealt increases by 4%, up to 12%
Destruction of the TowerWhen it’s not the equipping character’s turn, equipping character’s DMG dealt increases by 20%
Course of FortuneAt start of turn, gain 1 random Wheel of Fortune buff
Mercy of the High PriestessIncreases Healing by 15%
Verdict of JusticeIncreases Crit by 15%
Redemption of the JudgmentAt the end of the turn, dispels 2 buffs from 1 random enemy within 2 tiles of the equipping character.
Desire for TemperanceAt the start of the battle, gain a physical shield equal to 25% of the characters PATK + MATK. The shield cannot be dispelled
Rays of the SunWhen attacking enemies with less than 70% HP, ignore 20% of their DEF
Guidance of the WorldRecovers 1 additional NRG when not using any active skills and standing by.
Majesty of the EmperorDMG increases by 10% when attacking enemies with more than 70% HP
Gibbous MoonAt the end of the turn, equipping character recovers 20% HP if they have less than 70% HP
Elegance of the EmpressAfter casting a skill on an ally, convert 1 debuff on the target into a random buff that lasts for 2 turns
Temptation of the DevilFor each character defeated in battle, increase ATK and DEF by 3%, up to 30%. This effect cannot be immunized or dispelled and lasts until the end of the battle.
The Fool’s NaivetyHP is increased by 10% When initiating an active attack, if the character’s Max HP is greater than the target’s, DMG dealt is increased by 10%
Source of StrengthWhen attacked by a character that has a role that counters the equipping character, DMG taken is reduced by 10%. When attacking a character whose role is countered by the equipping character, ignore 15% of the target’s DEF
Hierophant’s LawsAoE DMG taken is decreased by 20%

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