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Gear List
All gear currently in the game and abilities associated with them.
Weapons
Name | Effects |
Beheading Machete | When attacking from Highland, ATK increases by 15% |
Doomsday Scythe | When launching a back attack, DMG increases by 25% |
Denial Hammer | When charging, deals 25% more DMG. If targets who have lower HP than the characters are knocked back, pushes them back 1 more tile. |
Irian Combat Bow | Increases PATK by 5% Deal 20% more DMG when it is not the character’s turn. |
Skeleton Staff | Increases HP by 10% Recover 1 NRG when an ally is defeated in battle. The effect can be triggered 1 time per round. |
Newborn Blade | Increases HP by 10% Grants bonus to PATK equal to 6% of HP at battle start. |
Void Stab | Increases Crit by 15% After using the skill, gains 1 stack of Void. Each stack of Void increases Crit DMG by 5%, stacking up to 6 times. The effect lasts until the end of the next 2 turns. |
Double-Sided Halberd | Increases PATK by 5% For each target hit when attacking, increases DMG by 8%, up to 24% |
Pendant Halberd | Increases HP by 10% Before taking a single-target attack, gain a 10% bonus to ATK and DEF |
Brutal Axe | Increases HP by 10% When attacking, if the enemy’s HP percentage is higher than the character, ignore 40% of the target’s DEF |
Hollow Axe | Increases DEF by 10% Gains bonus PATK equal to 10% PDEF and MDEF at the start of the battle. |
Meteor Line | Increases PATK by 5% After dealing DMG with single-target attacks, inflicts 2 random Level 1 Debuffs for 2 turns. |
Starry Sky Heritage | Increases HP by 10% Grants bonus to MATK equal to 6% HP at the start of the battle. |
Reorganized Cube | Increases Healing by 15% When using a skill on an ally, dispel 1 debuff. |
Ever-Burning Blade | After a single-target active attack deals DMG, inflicts Scorch on the target, which can be triggered up to 1 time per round. Deal 20% more DMG to enemies affected by Scorch. |
Senator Swift Sword | Increases HP by 15% After dealing DMG with a single-target attack, inflict Movement Down 1 on the target for 1 turn. |
Skeleton Spear | Increases PATK by 10% Before initiating a single-target active attack, additionally deals Piercing DMG equal to 10% PATK to the target. |
Nameless Staff | Increases Movement by 1 tile. Increases Crit by 15% if moved 3 or more tiles before attacking. |
Feast Axe | If the target’s HP percentage is lower than the character’s when attacking, increases ATK by 20% The character recovers 35% HP when defeating an enemy. 1 turn CD |
Whale Hunter | After dealing DMG with single-target active attacks, inflicts Infection on the target, which can be triggered up to 1 time per round. The character deals 20% more DMG to enemies with Infection. |
Tuning Hammer | Increases PATK by 10% Dispels 2 buffs from the target before attacking. |
Longbow of Martyrs | Increases PATK by 10% After a single-target active attack deals DMG, the target takes 10% more DMG for 1 turn. |
Star-Raid Crossbow | Increases Crit by 15% If a single-target active attack deals Crit DMG, there is a 100% chance to additionally deal 20% of the character’s PATK as Piercing DMG to the target. |
Focus Wand | While at 100% HP, the maximum range of single-target skills increases by 1 tile and increases MATK by 15% when launching a single-target attack. |
Resentment Broom | Increases AoE DMG by 15% After dealing DMG with an active attack, there is a 50% chance to inflict Life Loss equal to 20% MATK on the target for 1 turn. |
Guardian’s Will | Increases HP by 10% While shielded, increase DEF by 40% and decrease DMG taken by 10% |
Melee Mega Crossbow | Minimum Range -1, increases DMG dealt by 32% For each 1 additional tile away from the target (adjacent tiles count as 0), DMG dealt decreases by 5% up to a maximum reduction of 20% |
The Silent Guard | When actively attacked, DEF increases by 30% The next attack deals 25% more DMG |
Diffusing Prism | Increases MATK by 10% Upon casting an AoE attack, for each target hit, increases magical DMG and piercing DMG dealt by 10%, up to 20% |
Trinkets
Name | Effects |
Mysterious Deflection Device | Decreases DMG from ranged attacks by 12% |
Mystery Guardian | When attacked from the front, gain 25% bonus to PDEF and defense attribute debuffs. |
Fancy Hat | Gain immunity to disrupt. When above 70% HP, MDEF increases by 15% |
Maverick’s Cloak | When there are no allies within 3 tiles of the character, ATK and DEF increase by 12% and Crit increases by 20% |
Crystal Burst Armor | Increases HP by 10% Strike Back deals 25% more DMG |
True Lens | Increases PATK by 5% When attacking from Highland, Crit increases by 20% |
Cooling Powder | Increases Healing Received by 16% and unaffected by Healing Received debuffs |
Flying Blade Armguard | Instant – Deals Piercing DMG equal to 15% of the enemy’s HP – usable 3 times per battle, 1 turn CD |
Spring Pill | Instant – Heals character for 30% HP and Dispels 2 Debuffs – usable 2 times per battle, 3 turn CD |
Berserk Incense | Gains Berserk – Increases Movement by 1 Tile and DMG by 20% for 2 turns, CD 3 turns – usable 2 times per battle |
Old Scrolls of Auguste | Instant – Grants an ally 1 random level 2 buff and SPD 1 for 2 turns. Can be used 5 times per battle – CD 2 Turns |
Shroud of Void | Instant – Decreases magical DMG taken by 70% for 2 turns and has 3 charges – when taking a magical attack, lose one 1 charge, and when you have no charges, the effect ends – usable once per battle |
Luxite Greatshield | Gains Crystalize – Gain a physical shield with value equal to 60% HP for 2 turns. This effect cannot be dispelled. Can be used up to 3 times per battle. CD 3 turns |
Space-time Ring | Instant – Teleports character behind any ally within 3 tiles and increases ATK by 10% for 1 turn. Can be used 2 times per battle. CD 3 turns. At start of battle this ability cannot be used for 2 turns. |
Roaring Flint | Instant – Deals fire Piercing DMG equal to 20% of the character’s HP to all enemies within 2 tiles around the target. Can be used 2 times per battle. CD 3 turns. |
Origin Hourglass | Increases PATK and MATK by 8% Grants immunity to movement and speed debuffs. |
Hunter’s Intuition | When Alert is triggered, deal 25% more DMG. If a foe uses a skill within the range of Alert, Alert is triggered. |
Tarot
Name | Effects |
March of the Chariot | Gain Move 1 when not using standby. Lasts 2 turns. |
Silence of the Hermit | Decreases DMG taken by 10% |
Dream of the Magician | Increases DMG dealt by 8% When using skills, for each additional hit on an enemy DMG dealt increases by 4%, up to 12% |
Destruction of the Tower | When it’s not the equipping character’s turn, equipping character’s DMG dealt increases by 20% |
Course of Fortune | At start of turn, gain 1 random Wheel of Fortune buff |
Mercy of the High Priestess | Increases Healing by 15% |
Verdict of Justice | Increases Crit by 15% |
Redemption of the Judgment | At the end of the turn, dispels 2 buffs from 1 random enemy within 2 tiles of the equipping character. |
Desire for Temperance | At the start of the battle, gain a physical shield equal to 25% of the characters PATK + MATK. The shield cannot be dispelled |
Rays of the Sun | When attacking enemies with less than 70% HP, ignore 20% of their DEF |
Guidance of the World | Recovers 1 additional NRG when not using any active skills and standing by. |
Majesty of the Emperor | DMG increases by 10% when attacking enemies with more than 70% HP |
Gibbous Moon | At the end of the turn, equipping character recovers 20% HP if they have less than 70% HP |
Elegance of the Empress | After casting a skill on an ally, convert 1 debuff on the target into a random buff that lasts for 2 turns |
Temptation of the Devil | For each character defeated in battle, increase ATK and DEF by 3%, up to 30%. This effect cannot be immunized or dispelled and lasts until the end of the battle. |
The Fool’s Naivety | HP is increased by 10% When initiating an active attack, if the character’s Max HP is greater than the target’s, DMG dealt is increased by 10% |
Source of Strength | When attacked by a character that has a role that counters the equipping character, DMG taken is reduced by 10%. When attacking a character whose role is countered by the equipping character, ignore 15% of the target’s DEF |
Hierophant’s Laws | AoE DMG taken is decreased by 20% |
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