Techtonica – Guide for the Core Composer

A guide to explain the Core Composer structure, which had confused me when I first started playing.

Core Composer Guide

Сrеdit gоеs to Stevo!

Core Composer Explination

So for an early game setup, I recommend building a 15×20 Power Floor area to put the core composer onto. On one end, you put 5 cranks like this:

Then the Core Composer:

Now, the part that confused me, why does the Core Composer have so many ports on each side? Does it take in raw materials and craft research? Maybe it’s a resource sink?

Well, the answer is much simpler… You put in the Research Cores with an inserter, and this structure will automatically place them in the world on top of itself, that’s all.

This took me a while to figure out by myself, so I hope this guide helps smoothen out other people’s gameplay!

Egor Opleuha
About Egor Opleuha 7617 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

2 Comments

  1. You can also remove the composer after it is full as it is the cores that give the tech not the composer. Also removing the composer does not remove the cores it placed,

  2. Also, once the core composer is full, it can still take in research cores, like a storage box, and you can then take it out of it via ports. So you can ‘chain’ core composers, and not have to constantly redo your lines, just add on additional ones.

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