Xenonauts 2 – Aliens Guide

Aliens

The following enemies may be encountered on land missions.

AlienHealthTime UnitsAccuracyStrengthReflexesBraveryTypeBody Size
Cleaner406065605050LivingMedium
Secton458050607540LivingSmall
Mantid457565605035LivingSmall
Mentarch504060605050LivingMedium
Sebillian856060602550LivingMedium
Psyon606065605060LivingMedium
Reaper6060906050100LivingMedium
Wraith706075607050LivingMedium
Servitor6060606050100RoboticSmall
Cyberdrone15060606050100RoboticLarge

Abilities

Secton

  • Psionic Triangulation: +50 Accuracy if another Secton is within 8 tiles

Mantid

  • Compound Eyes: 270° vision arc
  • Mantid Bite: melee attack with high chance to cause Bleeding Wounds

Mentarch

  • Hovering: moves above ground

Sebillian

  • Regeneration (20): restore 20 HP each turn
  • Bad Eyesight: -2 Accuracy per tile
  • Scaled Skin (5): +5 Armor
  • Sebillian Claws: melee attack with high chance to cause Bleeding Wounds

Psyon

  • Mesmerize: if a xenonaut in the Psyon’s field of view misses with an attack it will either suffer Morale damage or be mind-controlled for a turn

Reaper

  • Larval Infestation: xenonauts killed in melee will reanimate as Zombies

Wraith

  • Cloaking Field: attacks against the Wraith suffer -2 Accuracy per tile

Servitor

  • Auto-Heal Ray: if an alien within 6 tiles suffers damage it will be healed for 50% of the damage taken
  • Explosive Death (40): if killed causes 40 damage around it

Cyberdrone

  • Frontal Armor: gains armor against attacks made in a 280° arc in front of it
  • Acoustic Sensors: orientates towards footsteps, gunfire and explosions
  • Hovering: moves above ground

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