
Aliens
The following enemies may be encountered on land missions.
Alien | Health | Time Units | Accuracy | Strength | Reflexes | Bravery | Type | Body Size |
Cleaner | 40 | 60 | 65 | 60 | 50 | 50 | Living | Medium |
Secton | 45 | 80 | 50 | 60 | 75 | 40 | Living | Small |
Mantid | 45 | 75 | 65 | 60 | 50 | 35 | Living | Small |
Mentarch | 50 | 40 | 60 | 60 | 50 | 50 | Living | Medium |
Sebillian | 85 | 60 | 60 | 60 | 25 | 50 | Living | Medium |
Psyon | 60 | 60 | 65 | 60 | 50 | 60 | Living | Medium |
Reaper | 60 | 60 | 90 | 60 | 50 | 100 | Living | Medium |
Wraith | 70 | 60 | 75 | 60 | 70 | 50 | Living | Medium |
Servitor | 60 | 60 | 60 | 60 | 50 | 100 | Robotic | Small |
Cyberdrone | 150 | 60 | 60 | 60 | 50 | 100 | Robotic | Large |
Abilities
Secton
- Psionic Triangulation: +50 Accuracy if another Secton is within 8 tiles
Mantid
- Compound Eyes: 270° vision arc
- Mantid Bite: melee attack with high chance to cause Bleeding Wounds
Mentarch
- Hovering: moves above ground
Sebillian
- Regeneration (20): restore 20 HP each turn
- Bad Eyesight: -2 Accuracy per tile
- Scaled Skin (5): +5 Armor
- Sebillian Claws: melee attack with high chance to cause Bleeding Wounds
Psyon
- Mesmerize: if a xenonaut in the Psyon’s field of view misses with an attack it will either suffer Morale damage or be mind-controlled for a turn
Reaper
- Larval Infestation: xenonauts killed in melee will reanimate as Zombies
Wraith
- Cloaking Field: attacks against the Wraith suffer -2 Accuracy per tile
Servitor
- Auto-Heal Ray: if an alien within 6 tiles suffers damage it will be healed for 50% of the damage taken
- Explosive Death (40): if killed causes 40 damage around it
Cyberdrone
- Frontal Armor: gains armor against attacks made in a 280° arc in front of it
- Acoustic Sensors: orientates towards footsteps, gunfire and explosions
- Hovering: moves above ground
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