The Last Starship – Event Outcomes

Wondering what outcomes are possible for the events? This guide may help you chosing.

Sector 000: Special Missions

All credit goes to Veni Vidi Vodka !

You do want to immediately accept all given special missions to you. These unlock incentives for you to reach, like gathering science data in FTL or helping colonists in space.

Sector 001: Tiddlets

Upon reaching Sector 001 you wil be greeted with a comm signal asking you to deliver Tiddles.

Caveat: Traveling too far with FTL causes Tiddlets to randomly combust and die. You will be range limited in your jump distance. The further you jump, the more Tiddlets it’s guaranteed to kill.

After one jump you will be contacted by a dubious party offering you to sell them the tiddlets. You can (as of Alpha 1) only deliver tiddlets to one party, not both.

Every jump causes the Tiddlets to multiply, so with every FTL you could potentionally rake in a lot of bank.

Choosing to deliver the tiddlets

  • Gives you 400.000$
  • Adds 1 point humanitarian and logistics rating per Tiddlet
  • If you deliver a lot of them (unclear how many), you get two Long Range Hypserspace Sensors (which gather more science data)

Giving them to the Wanted: Tiddles party

  • Gives you 10.000$ per tiddles
  • Adds 1 point criminal and logistics rating per Tiddlet

Addendum

As of Alpha 1, there are currently no more such events other than Tiddles and the incremental monetary bonus when you gather science or rescue people.

Volodymyr Azimoff
About Volodymyr Azimoff 13981 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*