To Be Headed Or Not To Be – Useful Tips and Clues

Just a guide with some help.

Starter Room

Сrеdit gоеs to Antondmin !

A code to activate the cages lock.

The names you have to click.

Garden

Take a look on the weapons and the guards to get a code.

A key you have to push down using items around.

The Library

A key for the 2nd part of castle.

You have to take a look on the clock and the map, the clock’s time are new every new game session.

You have to click on these books on the bookshelf near the table with a key.

In this room you have to click in there on these pictures.

2nd library room after parkour room you have to click in there on the picture.

Parkour Room

You have to threw the barrels like this:

And just jump on them, on the last part you have to take your head into your arms to not get knocked back.

The Rocket Room

The last useful clues to you guys, are for this room, the most painful room.

You have to use this information for the first step.

There some therminals from the rocket side:

And from the launching side:

Volodymyr Azimoff
About Volodymyr Azimoff 13787 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

Be the first to comment

Leave a Reply

Your email address will not be published.


*