Alchemy Guide
- Alchemy is a system that allows players to create Potions, Orbs, Runes, and Charms using materials. It can be accessed using the Alchemy Desk in town.
- The Alchemy Desk has 5 crafting slots and the, 1st slot is available by default. Starting from the 2nd slot, the paid currency [Diamond] must be used to unlock them. The unlocked slots have the ‘Brewing Acceleration’ effect.
Brewing
- Consumablescan be brewed. Low quality potions can be used as materials to brew higher quality potions. Brewing can create special potions that are not sold in Shops as well.
- HP Potion: Continuously recovers HP. (Has the same effect as potions sold from the General Shop.)
- Healing Potion: Immediately recovers HP. Requires a HP Potion of the same grade, ‘Drug Mixture,’ and ‘Life Powder’ as materials.
- Mana Potion: Continuously recovers Mana. (Has the same effect as potions sold from the General Shop.)
- Concentration Potion: Immediately recovers Mana. Requires a Mana Potion of the same grade, ‘Drug Mixture,’ and ‘Mana Powder’ as materials.
- Enhance Potion: Temporarily increases the stat of a character. Required materials differ for each potion.
Synthesis and Mileage
Items can be synthesized to be changed into different items.
- Skill and Link Rune Synthesis requires 3 of the same grade Runes as materials to randomly obtain 1 synthesized Rune of the same grade.
- Results in 1 random Rune that can be obtained from shops, monster drops or exclusively through synthesis .
- A Rune of the same grade as the materials will be created.
- When synthesizing Skill Runes, the resulting Rune will have random Link Slots (color and slots).
- Synthesizing Runes of Magic grade or higher will accumulate Mileage.
- Synthesis Mileage are accumulated based on the type of synthesis and is shared across all characters in the account.
- (E.g.: Synthesizing 15 Magic Grade Skill Runes does not increase the Mileage for Magic Grade Link Runes/Rare Grade Skill Runes)
- Upon fully filling up the Mileage, a [Synthesis Rune Selection Chest] is rewarded, and based on the Mileage type, [Synthesis Link Rune Selection Chest] or [Synthesis Skill Rune Selection Chest] can be obtained.
- Runes that can only be obtained from Synthesis can be obtained from opening [Synthesis Rune Selection Chests].
- Runestone Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- Runestones that can only be obtained from Synthesis can be obtained.
- A Runestone of the same grade as the materials will be created. The Runestone’s level is randomly determined.
- Charm Synthesis requires 3 of the same grade Runestones to randomly obtain 1 Runestone.
- A Charm of the same grade as the materials will be created. The Charm’s Tier and God’s Blessing are randomly determined.
- Charms obtained from Synthesis are created in unidentified state.
- Unidentified Charms can still be used as materials.
- Charm Synthesis can result in creating Charms of higher grade than the ones used as materials.
Chaos Card Synthesis will create 1 random card with the same grade or tier.
- Chaos Cards of certain grades can be synthesized by using 3 cards.
- The resulting card’s tier is determined based on the tier of the cards used as materials.
- Synthesizing with the same grades has a chance of creating a higher grade Chaos Card.
- Synthesizing with Rare grades has a chance of creating a Unique or Legendary Grade Chaos Card.
- Chaos Cards of certain tiers can be synthesized by using 4 cards.
- Guaranteed to create a Chaos Card of a higher tier.
- Grade is randomly determined based on the grade of the cards used as materials.
- All of the synthesized cards are created in unidentified state except for Normal grades, and the area is randomly determined regardless of the materials.
- Unidentified Cards can still be used as materials.
Combining
- Various material items can be combined to create specific items.
- Certain items can only be combined by unlocking the recipe with Formula Books.
- Certain combined items can be registered into the Auction House to be traded with other players.
- Orb: Create a special item that permanently increases a stat upon use (Maximum usage limited)
- Essence: Use low quality essences to change , into high quality essence, or switch essence types
- Element: Use low quality elements to change into high quality elements
- Chaos Key: Combine 4 keys to create a Greater Chaos Card
- Ore: Create Pile of Gold Bars and Crafted Statue that can be sold for large sums of Gold
- Essence Bundle: Change into a tradable Essence Bundle which contains multiple gear essences
- Unique Gear: Craft ‘Unique Chests’ with ‘Holy Parts’ collected from disassembling Unique gear (1 level appropriate Unique Gear can be obtained from using a Unique Chest.)
- Avatar: Craft ‘Hyper Regeneration Energy’ required for charging up Avatar Energy
Crafting
- Various material items can be used to craft consumables.
- Elixirs can only be created after unlocking the recipe with Formula Pages.
- Formula Pages can be used at the Alchemy Desk if you possess them in your Bag.
- Each Formula Page has a set amount of crafting limits. Upon reaching the crafting limit, it must be registered again.
- There are Formula Slots which are separate from Alchemy Slots. The unlocking rule is identical to Alchemy Slots. (1st slot available by default. Up to 5 slots can be unlocked by using the paid currency [Diamond])
Elixir List
Normal Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew
Name | Description | Effect |
Max HP Elixir | Increases Max HP for the duration | Max HP +10% |
Armor Elixir | Increases Armor for the duration | Armor +40% |
Dodge Rate Elixir | Increases Dodge Rate for the duration | Dodge Rate +48% |
Barrier Elixir | Increases Max Barrier for the duration | Max Barrier +28% |
Element Resist Elixir | Slightly increases Element Resist for the duration | Element Resist +10 |
Damage Elixir | Increases DMG for the duration | DMG +40% |
Attack Speed and Cast Speed Elixir | Increases Attack Speed and Cast Speed for the duration | Attack Speed and Cast Speed +8% |
Movement Speed Increase Elixir | Increases Movement Speed for the duration | Movement Speed +20% |
Chaos Resist Elixir | Slightly increases Chaos Resist for the duration | Chaos Resist +20 |
Beast’s Breath | Increases Movement Speed and becomes immune to harmful Movement Speed effects for the duration | Movement Speed +20%, Immune to Movement Speed decrease |
Excavator’s Soul | Increases Charm Drop Chance and all Item Drop Rarity for the duration | Item Drop Rarity +25%, Charm Drop Chance +10% |
High Elixir (Cooldown 120 seconds, Duration 120 seconds) / Brew (Requires Formula)
High Max HP Elixir | Amplifies Max HP for the duration | HP 12% Amplification |
High Armor Elixir | Amplifies Armor for the duration | Armor 25% Amplification |
High Dodge Rate Elixir | Amplifies Dodge Rate for the duration | Dodge Rate 25% Amplification |
High Barrier Elixir | Amplifies Max Barrier for the duration | Barrier 12% Amplification |
High Element Resist Elixir | Increases Element Resist for the duration | Element Resist +28 |
High Damage Elixir | Amplifies DMG for the duration | Amplify DMG by 15% |
High Attack Speed and Cast Speed Elixir | Amplifies Attack Speed and Cast Speed for the duration | Attack Speed and Cast Speed +14% |
High Chaos Resist Elixir | Increases Chaos Resist for the duration | Chaos Resist +50 |
Status Effect Immunity Elixir (Cooldown 80 seconds, Duration 80 seconds) / Brew (Requires Formula)
Physical Status Effect Immunity Elixir | Instantly removes Bleed and Stun and becomes immune for the duration When ‘Use upon Status Effect’ option is selected in Potion Settings, it will only be used during Stun. | Instantly removes Bleed and Stun, Immune to Bleed, Immune to Stun |
Fire Status Effect Immunity Elixir | Instantly removes Burn and Wound and becomes immune for the duration | Instantly removes Burn and Wound, Immune to Burn, Immune to Wound |
Cold Status Effect Immunity Elixir | Instantly removes Chill and Freeze and becomes immune for the duration When ‘Use upon Status Effect’ option is selected in Potion Settings, it will only be used during Freeze. | Instantly removes Chill and Freeze, Immune to Chill, Immune to Freeze |
Lightning Status Effect Immunity Elixir | Instantly removes Shock and Bind and becomes immune for the duration When ‘Use upon Status Effect’ option is selected in Potion Settings, it will only be used during Bind. | Instantly removes Shock and Bind, Immune to Shock, Immune to Bind |
Poison Status Effect Immunity Elixir | Instantly removes Poison and Blind and becomes immune for the duration | Instantly removes Poison and Blind, Immune to Poison, Immune to Blind |
Increase Chance Elixir (Cooldown 300 seconds, Duration 300 seconds) / Brew (Requires Formula)
Increase Item Drop Rarity Elixir | Increases Item Drop Rarity for the duration | Item Drop Rarity +25% |
Increase Element Drop Chance Elixir | Increases Element Drop Chance for the duration | Rune Growth Material Drop Chance +10% |
Increase Essence Drop Chance Elixir | Increases Essence Drop Chance for the duration | Essence Drop Chance +10% |
Increase Gold Gain Chance Elixir | Increases Gold Gain Chance for the duration | Gold Gain Chance +10% |
Increase Charm Drop Chance Elixir | Increases Charm Drop Chance for the duration | Charm Drop Chance +10% |
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