Heroic Ysera Build Guide
By Big Brain Time.
Goal of All Minis:
- Quil is used exclusively to tank moonkin and in emergency situation to tank double chim. Its goal is to preserve the fliers.
- Banshee is there exclusively to take bottom chim.
- Harpies general dps and mining. Mining talent a must.
- Drake was the inclusion that made this a lot easier. Eggs go a long way in spider wave and destealthing wolf. Play it early and often.
- Huntress is an emergency button for dealing with double chims near base and a gold dump. I do not recommend playing it often as it dies to prowlers, otherwise great but requires constant attention to save and quil is in high demand every rotation.
- Pyro most efficient answer to 2 chims and possible emergency button but often dies if enemies are already on base.
Strategy:
The goal is unit preservation. Main threats are chims and moonkin so you should always keep an eye out, learn chim timings and be ready to quil the moonkin.
Opener:
Drake top left, harpies top right. Wait a couple seconds first. If you get spiders prowler top left then you did it right. If its moonkin then you went too fast and restart.
At around 3:13 banshee bottom right. It should take chim and make it full hp. If chim hit itself its worth a reset until you get the timing down
At around 3:00 or when you see double chim spawn, pyro middle right. It should snipe both. Sometimes it will take 1 hit. As long as both chims are down it is good enough. If rotation is bad and need to play early pyro do it at exactly 3:15. It should reach right on time. If you play it and a fire ele spawns before chims reset and retime it.
After all that usually there will be a wave top left with a moonkin in it which you need to quil.
From there I cannot break down everything but up to that point goal is to have first drake, harpies and bansheed chim still alive. Otherwise reset.
Continue rotations with mini roles in mind. On spider wave use huntress and pyro for emergency clears.
Click to enlarge…
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