Welcome to the Game II – Cheating

Exploiting quirks or outright tampering with the game to reduce difficulty, improve accessibility, save time, or just experiment.

Other Welcome to the Game 2 Guides:

Instructions

All credit goes to Ultramage!

Here are the various ways I found to make the game more bearable. WttG2 is exceedingly difficult in some parts, and the permadeath system it uses is incredibly punishing due to the time investment required. If you’re hearing-impaired or live in a noisy area; if your reflexes and fine motor control can’t keep up with the game; if you’re a busy person and can’t afford to pour hours and hours into a trial&error learning experience; or if you just want to see the ending – then these cheats may help. They’re also very handy for writing guides and for testing various claims and hypotheses about the game.

Save-Scumming

The game saves every 20 minutes on the ingame clock (:00, :20, :40). The savefile is written to “C:Users{you}AppDataLocalLowReflect StudiosWelcome to the Game IIWTTG2.gd” and is a binary file with “Assembly-CSharp” appearing in the first 40 bytes of the header – probably some sort of serialized data object from Unity / C# / .NET. You can make backups of this file to preserve progress even in case of death, and to do repeated runs of the same world. Note that it may take the game around 15 seconds to finish writing the savefile, so give it time before making a copy. Also note that all achievement progress is lost when resuming a game.

Dumping WiFi Network Info

The binary savefile contains, among other things, the BSSID and password for every network. They are all listed in the order they appear ingame. Public WiFi networks and the two hidden networks are also included. With a hex-editor or a binary file viewer, you will be able to extract this information. You can use this to have immediate access to the initial WPA2 networks without having to crack them. It’s also required to obtain the BSSIDs of the two hidden networks for unlocking the Infiltrator achievement.

Unlimited Starting DOScoin

With a memory scanning/modification tool (like Cheat Engine), you can skip the first 30 minutes of every run, where you have to do the boring task of forcing hacks to rapidly farm DOScoin for all the purchases you need to make.

To find the memory location, repeatedly scan for your current number of DOScoin. Scan type is ‘float’. Start with 10, buy a Backdoor Hack, then scan for 9, then 8, etc. Eventually it should narrow down to 2 or 3 memory locations. Change them all to whatever you want.

Lower Speed for Hacking Minigames

With a game slowdown tool (like Cheat Engine), you can slow the game down during the hacking minigames to make it easier to achieve insta-block in ZONEWALL, and to have more time to solve the memD3FR4G3R, stackPUSHER and especially the NOD3H3X3R puzzles. The game seems highly tolerant to speed adjustments, only glitch I encountered was during the stackPUSHER minigame, where blocks moved into the popper node do not disappear from the grid. Briefly set the speed to normal when popping them to work around this.

To set this up, open the the tool, connect it to the game and activate the Speedhack feature. Bind hotkeys to toggle between 1.000x, 0.500x and 0.250x speed, so that you don’t have to alt-tab.

memD3FR4G3R Note-taking

This is kinda simple and obvious, but, using a Notepad window (or similar) placed in the corner, that you can quickly alt-tab to, you can note down the whole memD3FR4G3R memorization sequence while still being able to see the screen. Then you can quickly alt-tab to peek at it, 3-4 characters at a time. The highest difficulty level of memD3FR4G3R features 6 sequences of 12 characters each, so yeah, good luck memorizing that (without using mental tricks, the average person can reliably buffer only around 6-7 characters). My strategy was to write them down as groups of 3 or 4 with spaces inbetween for easier lookup.

Volodymyr Azimoff
About Volodymyr Azimoff 13966 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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